Tricks with spells
Written by DAroo Thursday, 28 April 2011 12:00
Your shaman can go almost everywhere; she can also go easily through the tiny corners. Hold Ctrl key and keep clicking blast spell out of range. Players use it also when ground isn’t flat and your shaman is going in strange direction instead of shortest way.
Any follower can’t hurt your shaman in fistfight when you control her. Hold Ctrl key and keep casting blast spell out of range. Sometimes it’s a very useful trick.
Some good players can easy push your shaman into the water when she is near it. Using this trick, you can protect your shaman. When player casts blast spell just cast another blast in any point in the range – your shaman will fall straight down to the ground. It can also help, when your shaman is somersaulting towards the water.
When your shaman catches fire, (usually with lava from eq, volcano and fs spell) just cast any spell (usually blast or convert). The flame will extinguish, and your shaman will stop burning/running.
Players can save shaman when she falls into water. They cast lb spell immediately when shaman falls in the water. It’s much easier to do this when you can see your shaman's shadow – like after tornado spell on your shaman. You can hold Ctrl key and keep clicking lb spell to the nearest ground. Chance to stay alive is about 70%.
How to make most new ground for buildings? Cast blast spell towards the sea out of range and when your shaman is near the edge, cast lb spell to the farthest point in range.
You can also use Ctrl and cast landbridge or blast out of range towards the edge of the land, and when you have the landbridge casted the amount of land will be greater.
Fusion trick is great for devastating buildings, setting up massive high-land defences. The trick is a combo using one or more landbriges to a low ground near a hill, then lifting your shaman up the hill with flatten.
Example usage of this trick you can watch on youtube: http://www.youtube.com/watch?v=KbZL0JZyyG0.
Trick was written by player DragulaRoB.
You can stop volcano spell. When someone casts volcano cast few lb spells on it. When game is more laggy your chance to stop volcano is higher. Standard chance is about 10% but when game is very laggy it’s about 70%-80%.
You can stop eq spell or save some buildings. Cast one or 2 lb spell just after enemy eq spell. Buildings will not sink and if you are lucky eq will not damage them at all.
You can make this trick only in some maps because you need teleport spell. You can make backdoor in ToT map in this way. Cast teleport spell and before she teleport there cast lb in some place in range – near place where she stand befoe teleport. It should appear long lanbridge from place where she cast teleport to place where she teleported.
Trick was written by player Staszek.
Swarm spell can scare fws and other followers from the towers and huts. It works also for shaman!
Last Updated on Thursday, 28 April 2011 23:51