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Shaman spells

Written by DAroo Thursday, 28 April 2011 12:00

Everyone should know this:

FollowerLocationmana/minute
Shaman anywhere 12
Warrior anywhere 1.5
Preacher anywhere 1.5
Firewarrior anywhere 1.5
Spy anywhere 1.5
Brave idle 1.5
Brave working 6
Brave small hut 6
Brave medium hut 6
Brave large hut 6

First of all you have to remember that idle braves generate almost 0 mana. Always try to destroy big huts because they produce new braves faster.Brave who works, generates as much mana as a brave inside a hut. When you convert many wildmans in maps like PP give them some work to do.

Troops generate less mana than braves. Good players train many troops but usually after they charge big spells.

50% of available mana always goes for training troops and 50% for charging spells. If you need a lot of troops fast, turn off charging spells (you may need it when enemy casts fs spell or if you casted a volcano spell). Don't train troops when you need fast spell charging (useful in mana tactic).

Sometimes shaman is standing near your reincarnation circle and keeps killing your shaman each time she reincarnates but a bigger problem is that she is standing on a hill and you don't have enough range to hurt her. You can move your shaman just after she reincarnats. Click on the blast spell and cast it out of range immediately after your shaman reincarnates.

trick with fast shaman move after reincarnation

Blast (100) - basic offensive/defensive spell. Remember that most people don't accept bb (bb is when you come to someone's base and keep blasting braves. Bb isn't when you blast followers which attack your shaman) and tb (tree blasting).

Convert(100) - another basic spell. We use it to convert wildmans on map, it's usualy turned on in maps like PP, craters, DS.; if it's on, you have to keep converting wildmans on the whole map as soon as the game starts - many new players forgets doing it or they just do it too late.

Ghost Army (180) - useful spell, available only in multiplayer game. Players use it to enter an enemy base when there are towers with fws on hills. Ghosts can also push shaman to water when she stands near it. You can kill those ghosts using swarm spell. You can make ghosts from every follower you want (it works also with shaman) - just cast spell on a follower/shaman. Ghosts don't destroy swamp spell nor Angel Of Death doesn't know if follower is the real one or a ghost and he attacks both. The spell is a must!

Magical Shield (600) - very powerful spell (balloons + fws + ms are almost unbeatable) and that's why it is usually off in online games; when ms is on, game end up using rushes - players train warriors, cast on them ms and attack an enemy. These games are also very fast (about 10 mins or less). Counter spell is hypnotise.

Swarm (400) - players use it to disperse and kill enemy fws. You have almost infinite amount of this spell when you have more than 150 followers.

Invisibilty (500) - powerful and annoying spell (warriors appear in your base from nowhere). It's usually off in online games.

Landbridge (700) - basic spell to form land. Players use it to make new ground for huts and also to make a "back door" or a "side door".

Lightning (800) - one of the most important spells in game. Players use it to kill enemy shamans because it has long range. Each new player has to train their accurcy with this spell. You can train in single player game by casting it on running followers.

Hypnotise (850) - another powerful spell. Usually it's off in multiplayer game, hovewer with balanced teams games with this spell can be also very good.

Tornado (900) - best spell for destroying training huts or single huts. Players use it also in shaman fights or to kill enemy followers, especialy useful in shamans fight in boats or in balloons.

Swamp (1000) - very powerful spell and that's why it's off in online games. You can turn off your swamp by pressing shift and clicking right mouse button on it.

Flatten (1250) - world-forming spell.

Earthquake (1750) - this is a very popular spell, mostly suitable for destroying huts in groups.

Erode (2100) - usualy if it's on, nobody uses it becouse it's much better to charge eq spell but it can be useful in PP map.

Firestorm (4000) - useful spell. Players use it to destroy an enemy base and to kill troops.

Angel Of Death (5100) - strong spell but only when ghosts army is off.

Volcano (8000) - players cast it just in the center of the base.

armageddon fight

Armageddon (10000) - you can find it in stone head or as a guest spell.

Teleport (10000) - you can find it in stone head or as a guest spell.

Blood Lust (10000) - powerful spell, the best way to kill warriors with Blood Lust is getting them to water.

Last Updated on Thursday, 28 April 2011 23:52