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POLL

Level 6: Building Bridges
For the first time we are against two tribes, the Chumara and Matak. Though there are spells in this world that will allow those two to battle away while we build up our army.

Firstly, head towards the Vault of Knowledge to gain the convert spell. Use the spell strategically, converting large numbers of wildmen.

Your thoughts on Version 6?

Best version yet
It'll grow on me
Hmm - not sure
Eh, no

AFFILIATES




JohnNet
Synchro's Site

COUNTDOWNS

Get the basic plan of a temple and warrior built near the reincarnation site, with huts around to guard it. Also build a guard tower for the Shaman so she can guard over the settlement in case of attack. While this is all being done, convert more braves and send some to pray at the nearest stone head which will grant you three swamp spells. It will take a while to get the spells so be patient and station a preacher to guard just in case they fall under attack. It might also be handy to keep the Shaman near to ward off Shamans who might land an accurate lightning bolt.

Also, try and convert a wildman on the other side of the river (on the Matak settlement) side and get him to pray at the stone head. You will gain three hypnotise spells.

Version 6
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40% complete

Once you have the hypnotise spell, cast it on the enemy warrior who is on the island with the totem spell.

Once cast, get him to pray at the totem pole. This will open up a landbridge between the Chumara and Matak can give them a reason to attack each other!

So now with your work done for the moment, return back to the settlement and start building up your army. Position the preachers strategically around the place, and build guard towers at the entrance to your settlement so you can have warnings of approaching enemies.

Keep an eye out for the Chumara and Matak enemies and be wary that they can attack at the same time and from different sides! The outer guard towers will allow you time to prepare to confront the attackers.

So once you have a decent enough size army and your spells all charged, take the majority of your people with the Shaman towards the Matak settlement (by this time the Matak Shaman should have already have cast a landbridge making a second connection between the two land masses).

Take out any enemies that may attack and send your Shaman over to the Vault of Knowledge to gain the landbridge spell. Keep a guard outside so the Shaman is not interrupted in her praying. Get warriors and a few preachers to storm the temple and as soon as you can, try and take out the Matak Shaman.

The tribe should be easy to round up - disable the huts and finish off the remainders. Get a brave to pray at the stone head on the top of the hill. This will grant you the firestorm spell which we'll have fun with now!

Send your Shaman in first to cast firestorm (don't send the army in as well as they are not immune to the spell). A well placed firestorm in the middle of the Chumara camp will destroy a great deal. After that, you may need to split up your army to deal with outposted enemies or they may come to you in their final battle.

Estimated time for completion:
30 minutes

version 6.1 northern lights

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