Three Way Down is part of The Absolutes Mappack, called The Absolutes Worlds, being one of the few custom made non-simetrical maps. The map consists of four pieces of land bonded by an extensive and wide passage. Each color on the map has its own advantages and disadvantages, what will merely be dependent on players preferences to choose their favorite color and to the one they adapt better.
Specific guide for each color
Click the boxes to read the guide for that color!
Start for each color:
Red: Convert the three wildmen close to the foot
of red’s side hill and then convert the maximum number of wildmen on the middle
passage. Always keep an eye on your base to if after your first convert, you see three
wilds together. If that happens you should convert them, since it is a profitable trade.
By the time you come from mid convertions, wildmen in your base should be much closer to
each other, since they tend to regroup at certain points of your base.
To get
faster early build, convert on your base, but keep in mind that wildmen are harder to
convert on red’s base when game starts. You can always try to convert wildmen on
the island between you and blue if blue team happens not to do it. Although keep in mind
that might not be a very profitable use for it, since that island gives you almost no
protection due to its size.
Yellow: As yellow you have a lot of
possibilities and you should base your first actions on what you and your teammate have
set as strategy for the game:
You can start by converting the three wildmen on the
front of your own base. By being the tribe with the most advanced reincarnation site,
after converting those three wildmen you can start a more agressive aproach and opt to
try to steal the most wilds you can from the enemy. Although keep in mind that this
option can be not the most profitable. You can use the wildmen you just converted on
your enemies side and try to also steal wood from them. This will also force your
enemies to defend mid and possibly delay their wildmen convertion.
It is also a
very profitable idea to convert wildmen on the island between you and green tribe and
that way build an early defence from side attacks. Keep in mind that yellow or green can
have an advantage on wildmen convertion on this island, depending on how wilds move. If
you want to ensure higher probability of getting the island to yourself, you can skipt
the first convertion and save it to get those wildmen quicker.
If you opt for an
agressive aproach it’s advisable to save the middle wildmen on your team side to
blue, since yellow can easily get farther wildmen.
Green: You can start by converting the three
wildmen on the front of your own base or on the side hill of your base.
It is a
very profitable idea to convert wildmen on the island between you and yellow tribe and
that way build an early defence from side attacks. Keep in mind that green or yellow can
have an advantage on wildmen convertion on this island, depending on how wilds move. If
you want to ensure higher probability of getting the island to yourself, you can skipt
the first convertion and save it to get those wildmen quicker. Green can grow really
fast if he gets to convert a good amount of wilds, so always try to make sure you get
good wildmen convertions.