So shortly after the announcement of Populous: Incarnation the year comes to an end already and we take our leave into the holidays until mid-January. In this update we want to discuss the project’s recent status and dare an outlook into the upcoming year. Moreover, there is a pile of new screenshots on top of that.

Prevision

The coming year will definitely be exciting for our small team. After the announcement we were happy to receive your opinions and collected new motivation for the next development phase. In the popre.net forum we told the core of the community about our intentions and published first screenshots and details which were overall received positively. We would like to thank you for this first feedback. Many of you are interested in the momentary state of development. Up to now, we finalised level 8. An additional number exist in a raw version and yet more are being planned already. Even in the last couple of days, much of the project planning changed and level are repositioned and arranged differently to offer the best game experience.

In the new year, we want to give you a deeper insight in the development so you can follow the decisions we made. Furthermore, we want to introduce the small team to let you have a look behind the curtain. Some of you don’t understand why the development takes so much time; maybe we are able to explain that with an introduction to the team. The highlight early next year will probably be the first game play video. We want to present a few renewals which you will find in Populous: Incarnation.

As a little Christmas present, there are a number of screenshots showing you the new worlds.  We wish you a happy new year and we will hear from each other in 2018.