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22. Solo

Enemy Tribes: Dakini

Starting Spells: Swarm, Lightning, Convert, Landbridge, Invisibility, Swamp, Hypnotise, Tornado, Erode, Earthquake, Flatten, Firestorm, Magical Shield, Angel Of Death

Permanent spells you can get: None

Temporary Spells you can get: None

Buildings you can get: None

Vehicles you can get: None

This is my favorite level, simply because you get to run around with your Shaman and blow stuff up. If you haven't used her talents thus far, you will have to learn how to do so in this level. The Obelisks scattered around the world will replenish some of your mana when you worship them, but if you've used a lot of spells be careful as to how many you have charging. Aside from the first Obelisk, the others do not restore your mana to full, and if you want to get some more spell uses you'll have to charge only a few spells. Since I'm sure everyone's playing style is a bit different, I really can't recommend the "best" way to complete this level, and I'm certainly not going to try and dictate how many of which spells you should use where. Instead, I'll aim for describing the general flow of the level, and you can experiment with what spells work best. You face all three tribes in this level, but they all have relatively small settlements. You begin on the Dakini island, with the Matak located to the north, and the Chumara located to the northwest.

The Dakini have a very small population, and it shouldn't take much to take them out. Once they're destroyed you can hop in the boat they have made and take it to either of the two other islands. I recommend that you head for the Chumara first, as there is a balloon located at the southern tip of their island. Land on the small patch of ground east of the balloon and cast Land Bridge to make a ramp up to it. Once you're in the balloon be very careful of Firewarriors. You may have been reckless with your Shaman in a balloon in the past, but in this level she does not reincarnate. Two Firewarrior hits will end the level for you in a hurry. This just means you need to be sure to Lighting enemy Firewarriors from a safe distance. Because the Chumara have a wide-open settlement with most of their buildings packed together, they seem an ideal target for Volcano. I've noted that when you kill a lot of enemy followers (this happens on other levels too), i.e. most of the tribe, the survivors will make a suicide run at your Shaman. They will do this even if they cannot reach the balloon she's in, and even run toward her if she's hovering over a Swamp.

After the Chumara are done, you'll probably want to recharge your spells. Either the Obelisk next to the Dakini island or the one on the Matak island will work. If you worship the one on the Matak island expect some Warriors to come heading your way. Also be sure that you fly a round the Matak settlement, and not right through it, or you'll get shot down real fast. The Matak have a lot more Firewarriors, so be extra careful when you're around their area. I find that the Angel of Death works well against the Matak, as it will draw the Firewarriors attention away from your Shaman. Since their settlement is on high ground, Erode also does wonders to shatter the enemy's buildings and fling their followers around. Once again, its your choice as to how you take them out. One interesting fact I learned in this level, if you have enemy followers Hypnotized and kill all of the other enemies from that tribe, the Hypnotized followers will become permanent followers of your tribe automatically. In this way, you can actually gain followers from the defeated enemy tribes. Unfortunately, the game won't let you build anything other than Guard Posts in this level.

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