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Enemy Tribes: Dakini
Starting Spells: Blast, Convert, Swarm, Invisibility, Magical Shield, Lightning, Hypnotise, Tornado, Swamp, Firestorm, Angel Of Death
Starting Buildings: Hut, Guard Tower, Warrior Training Hut, Temple, Spy Training Hut, FireWarrior Training Hut, Boat House
Permanent Spells you can get: None
Permanent Buildings you can get: None
Temporary Spells you can get: None
In this level your shaman is trapped in a heavily guarded prison located in the dakini base. The Dakini will attack you very soon and regularly so make a temple and warrior training hut straight away. Every warrior, preacher or firewarrior you get, get them to protect the prison the dakini shaman is in.
The dakini sends over spies to the right of your base so make 1 tower for every 4 huts and have spies in them so they can unmask them. If you really want your shaman don’t use boats, you will have to go by land and attack most of their base, so get about 30 warriors, 30 preachers and 10 firewarriors and attack most of their huts and training huts.
Then when half of their base is gone try and free your shaman, but beware if she dies she will never come back. Once she is free if you think you can defeat the rest of the dakini then attack them or just send the left over's to defend your base as they send harder and harder bases over time.Your Shamans spells will greatly aid you in beating the dakini, you dragons regularly to keep the dakini numbers down. If they send over a large army then use a swamp where they walk.
If you still can’t win do this:
1.Get 199 followers
2.Get 50 Warriors
3.Get 120 Preachers
4.Get 29 Fire Warriors
5.Keep your huts as they will generate braves as back up if you fail to win
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