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No Man's Land

Enemy Tribes: Dakini, Chumara

Starting Spells: Blast, Swarm, Lightning

Starting Buildings: Hut, Guard Tower, Warrior Training Hut, Boat House

Permanent Spells you can get: None

Permanent Buildings you can get: Temple, Spy Training Hut

Temporary Spells you can get: Invisibility, Landbridge, Armageddon

In this level you start off with 6 preachers and a shaman and you must get to the island so you can start a settlement. First you must get the temple and the spy training hut, do this by going in the side and converting any enemies.

Note: you must convert enemy's braves so you can start a settlement. You must make a big enough army so you can win in armageddon. The enemy will attack you on your island so make sure you have a good defence.









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