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No Man's Land
Enemy Tribes: Dakini, Chumara
Starting Spells: Blast, Swarm, Lightning
Starting Buildings: Hut, Guard Tower, Warrior Training Hut, Boat House
Permanent Spells you can get: None
Permanent Buildings you can get: Temple, Spy Training Hut
Temporary Spells you can get: Invisibility, Landbridge, Armageddon
In this level you start off with 6 preachers and a shaman and you must get to the island so you can start a settlement. First you must get the temple and the spy training hut, do this by going in the side and converting any enemies.
Note: you must convert enemy's braves so you can start a settlement. You must make a big enough army so you can win in armageddon. The enemy will attack you on your island so make sure you have a good defence.
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