Bug Fixes For 1.01 Patch
Shaman Autocasting From Balloons:
A problem occurred when first placing the Shaman in a Balloon. If there was already a follower in the Balloon and the Shaman was the second passenger, then she couldn't autocast, i.e. move within range of the target and automatically fire the spell. Only by selecting the Shaman and/or moving her would autocasting work again. This problem has now been fixed.
Version Number On Multiplayer Screens:
There is now a version number visible on all multiplayer screens in the game. All players in a multiplayer game must have identical versions and you will not be able to play a game using differing versions.
Encyclopedia and Pop-up Icons:
While in the Encyclopedia, you could still select and open the Pop-up Icons at the side of the Control Panel. This caused the Pop-up Icon to be printed over the Encyclopedia and cause problems. Now, you cannot select a Pop-up Icon while the Encyclopedia is open.
Maximum Buildings Problem:
The maximum number of buildings available in the game is 256. Unfortunately, the maximum number of buildings available to each player was 80 and this number, coupled with any damaged buildings, could potentially exceed 400. This caused some problems in the multiplayer game, including an out of sync. This problem has now been fixed.
Multiplayer Armageddon sometimes caused crashes when it was cast on busy levels (lots of spells, buildings, battles and effects). This problem has now been fixed.
Tutorial Fighting Problem:
Level 5 Solar System Problem:
On the completion of level 5, pressing Space Bar straight away caused the game to think that level 5 was incomplete, even though it granted you access to subsequent levels. This problem has now been fixed.
In the Winsock multiplayer game option, it was only possible for the client to talk to the host and vice versa. Client to client chat was unavailable. This problem has now been fixed.
Tutorial Building Problem:
In the Buildings section of the Tutorial, you are asked to build a number of Huts. If you left the Hut to upgrade to the Large Hut, the Tutorial would not proceed to the next stage. This problem has now been fixed.
Firestorm Out of Sync, D3D-Software:
There were problems when casting Firestorm on buildings, more prevalent when playing the Direct3D version against the software version. This problem has now been fixed.
This page has been uniquely visited times since the 28 November 2004