# Mana

Mana is a resource required for charging spells and training followers. The more mana available, the faster these tasks are accomplished. At the beginning of a level or multiplayer match, you start with enough mana to perform 1.5 converts and 1.5 blasts, 3 blasts if convert is off, 3 converts is blast is off, or no spells at all if both are off.

Mana charges automatically based on the activity level of your followers. After extensive testing, I have reached the following conclusions:

- Braves who are either in a hut or active in any other way give much more mana than idle braves; however, a brave gives the exact same amount of mana whether he’s active or in a hut.
- Contrary to popular belief, braves in upgraded regular huts give the same mana as in unupgraded regular huts.
- Troops give much less mana than braves. Active troops give more mana than inactive troops.

Check the table in the spells section (click “show”) to view the amount of mana required to charge each spell.

### Test #1

How long does it take to charge three blasts, given 35 braves?

Situation | Time
--- | ---
3 large huts with 3 braves each, rest patrolling. | 15 seconds
3 small huts with 3 braves each, rest patrolling. | 15 seconds
2 large huts with 5 braves in one and 4 braves in the other, rest patrolling. | 15 seconds
All patrolling. | 15 seconds
All hands up. | 15 seconds
All idle. | 47 seconds

### Test #2

35 braves total. Time for earthquake blue bar to be of size 19×6 pixels at 1024×768 resolution. (Small huts were trying to get upgraded so couldn’t test the time for full earthquake charge.)

Situation | Time
--- | ---
2 large huts with 5 braves in one and 4 braves in the other, rest idle. | 1 minute 27 seconds
3 small huts with 3 braves each, rest idle. | 1 minute 27 seconds