{
  IF ( INT_GAME_TURN == 0 )
  {
    SET $0                                     0
    DO SET_DRUM_TOWER_POS                      216 206
    DO SET_ATTACK_VARIABLE                     $0
    DO STATE_CONSTRUCT_BUILDING                ON
    DO STATE_FETCH_WOOD                        ON
    SET INT_ATTR_ATTACK_PERCENTAGE             110
    SET INT_ATTR_PREF_SPY_TRAINS               0
    SET INT_ATTR_PREF_RELIGIOUS_TRAINS         0
    SET INT_ATTR_PREF_WARRIOR_TRAINS           0
    SET INT_ATTR_PREF_FIREWARRIOR_TRAINS       0
    SET INT_ATTR_PREF_BOAT_HUTS                0
    SET INT_ATTR_PREF_BALLOON_HUTS             0
    SET INT_ATTR_MAX_BUILDINGS_ON_GO           4
    SET INT_ATTR_HOUSE_PERCENTAGE              20
    DO STATE_SHAMAN_GET_WILDS                  ON
    SET INT_ATTR_EXPANSION                     20
    DO STATE_HOUSE_A_PERSON                    ON
    DO STATE_STATE_BRING_NEW_PEOPLE_BACK       ON
    DO STATE_POPULATE_DRUM_TOWER               ON
    DO STATE_DEFEND                            ON
    DO STATE_FIREWARRIOR_DEFEND                ON
    DO STATE_DEFEND_BASE                       ON
    SET INT_ATTR_DEFENSE_RAD_INCR              2
    SET INT_ATTR_MAX_DEFENSIVE_ACTIONS         2
    SET INT_ATTR_USE_PREACHER_FOR_DEFENCE      1
    DO STATE_PREACH                            ON
    SET INT_ATTR_SHAMEN_BLAST                  64
    SET INT_ATTR_SPY_CHECK_FREQUENCY           128
    SET INT_ATTR_SPY_DISCOVER_CHANCE           50
    SET INT_ATTR_ENEMY_SPY_MAX_STAND           128
    SET INT_ATTR_RETREAT_VALUE                 20
    SET INT_ATTR_RANDOM_BUILD_SIDE             0
    DO STATE_BUILD_VEHICLE                     ON
    DO STATE_FETCH_LOST_PEOPLE                 ON
    DO STATE_FETCH_LOST_VEHICLE                OFF
    DO STATE_FETCH_FAR_VEHICLE                 ON
    SET INT_ATTR_PEOPLE_PER_BOAT               7
    SET INT_ATTR_PREF_BOAT_DRIVERS             7
    DO STATE_TRAIN_PEOPLE                      ON
    SET INT_ATTR_PREF_SPY_PEOPLE               0
    SET INT_ATTR_PREF_RELIGIOUS_PEOPLE         20
    SET INT_ATTR_PREF_WARRIOR_PEOPLE           20
    SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE       20
    DO SET_MARKER_ENTRY                        1 27 28 0 4 3 2
    DO SET_MARKER_ENTRY                        2 29 30 0 2 3 2
    DO SET_MARKER_ENTRY                        3 31 32 0 2 2 1
    DO SET_MARKER_ENTRY                        4 33 34 0 2 2 1
    DO SET_MARKER_ENTRY                        5 27 28 0 6 5 3
    DO SET_MARKER_ENTRY                        6 29 30 0 5 4 3
    DO SET_MARKER_ENTRY                        7 31 32 0 4 3 2
    DO SET_MARKER_ENTRY                        8 33 34 0 3 3 1
    DO SET_MARKER_ENTRY                        9 35 -1 0 0 0 1
    DO SET_MARKER_ENTRY                        10 36 -1 0 0 0 1
    SET INT_ATTR_MAX_TRAIN_AT_ONCE             3
    SET INT_ATTR_GROUP_OPTION                  2
    DO STATE_AUTO_ATTACK                       ON
    SET INT_ATTR_COUNT_PREACH_DAMAGE           1
    SET INT_ATTR_MAX_ATTACKS                   3
    SET INT_ATTR_AWAY_BRAVE                    0
    SET INT_ATTR_AWAY_WARRIOR                  30
    SET INT_ATTR_AWAY_RELIGIOUS                20
    SET INT_ATTR_AWAY_SPY                      0
    SET INT_ATTR_AWAY_FIREWARRIOR              50
    SET INT_ATTR_AWAY_SHAMAN                   0
    SET INT_ATTR_BASE_UNDER_ATTACK_RETREAT     1
    SET $1                                     0
    SET $2                                     0
    SET $3                                     0
    SET $4                                     0
    SET $5                                     0
    SET $6                                     0
    SET $7                                     0
    SET $8                                     0
    SET $9                                     0
    SET $10                                    0
    SET $11                                    1
    SET $12                                    0
    SET $13                                    0
    SET $14                                    0
    DO CREATE_MSG_NARRATIVE                    60
    DO SET_MSG_AUTO_OPEN_DLG
  }
  ELSE
  {
    EVERY 64
    {
      IF ( $12 == 0 )
      {
        DO GET_HEAD_TRIGGER_COUNT 232 218 $11
        IF ( $11 == 0 )
        {
          INCREMENT $13 1
          IF ( $13 == 2 )
          {
            DO CREATE_MSG_INFORMATION              147
            DO SET_MSG_DELETE_ON_OK
            DO SET_MSG_TIMEOUT                     512
            SET $12                                1
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( INT_MY_NUM_PEOPLE < 8 && INT_MY_NUM_KILLED_BY_HUMAN > 10 )
      {
        IF ( INT_M_BUILDING_MEDIUM_HUT < 1 && INT_M_BUILDING_LARGE_HUT < 1 )
        {
          IF ( INT_M_BUILDING_SMALL_HUT < 1 )
          {
            DO GIVE_UP_AND_SULK                    ON
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 256 133
    {
      IF ( INT_MY_NUM_PEOPLE < 73 )
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                48
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           66
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             64
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               72
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 80
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               100
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            140
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               168
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             320
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        408
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               640
      }
      ELSE
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 16
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          20
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                24
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           33
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             35
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               36
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               50
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               84
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             180
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        204
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               320
      }
      ENDIF
    }
    EVERY 256
    {
      IF ( INT_M_BUILDING_SMALL_HUT > 1 && INT_M_BUILDING_FIREWARRIOR_TRAIN < 1 )
      {
        SET INT_ATTR_HOUSE_PERCENTAGE            25
        SET INT_ATTR_PREF_FIREWARRIOR_TRAINS     1
      }
      ELSE
      {
        IF ( INT_M_BUILDING_LARGE_HUT > 0 && INT_M_BUILDING_FIREWARRIOR_TRAIN < 1 )
        {
          SET INT_ATTR_HOUSE_PERCENTAGE           25
          SET INT_ATTR_PREF_FIREWARRIOR_TRAINS    1
        }
        ENDIF
      }
      ENDIF
      IF ( INT_M_BUILDING_FIREWARRIOR_TRAIN > 0 )
      {
        SET INT_ATTR_HOUSE_PERCENTAGE            27
        SET INT_ATTR_PREF_RELIGIOUS_TRAINS       1
        SET INT_ATTR_PREF_BOAT_HUTS              1
      }
      ENDIF
      IF ( INT_M_BUILDING_TEMPLE > 0 )
      {
        SET INT_ATTR_PREF_WARRIOR_TRAINS         1
        SET INT_ATTR_HOUSE_PERCENTAGE            30
      }
      ENDIF
      IF ( INT_M_BUILDING_WARRIOR_TRAIN > 0 )
      {
        SET INT_ATTR_MAX_BUILDINGS_ON_GO         3
      }
      ENDIF
      IF ( INT_MY_NUM_PEOPLE > 29 )
      {
        DO STATE_SHAMAN_GET_WILDS                OFF
      }
      ELSE
      {
        IF ( INT_MY_NUM_PEOPLE < 20 )
        {
          DO STATE_SHAMAN_GET_WILDS               ON
        }
        ENDIF
      }
      ENDIF
      IF ( INT_ATTR_EXPANSION < 40 )
      {
        INCREMENT INT_ATTR_EXPANSION 1
      }
      ENDIF
      IF ( INT_MY_NUM_PEOPLE > 80 )
      {
        SET INT_ATTR_PREF_RELIGIOUS_PEOPLE       23
        SET INT_ATTR_PREF_WARRIOR_PEOPLE         23
        SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE     23
        SET INT_ATTR_PEOPLE_PER_BOAT             10
      }
      ELSE
      {
        SET INT_ATTR_PREF_RELIGIOUS_PEOPLE       20
        SET INT_ATTR_PREF_WARRIOR_PEOPLE         20
        SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE     20
        SET INT_ATTR_PEOPLE_PER_BOAT             7
      }
      ENDIF
      IF ( INT_M_BUILDING_MEDIUM_HUT > 0 && $6 < 6 )
      {
        IF ( $6 == 0 && INT_CP_FREE_ENTRIES > 1 )
        {
          DO BUILD_DRUM_TOWER                     204 236
          SET $6                                  1
        }
        ELSE
        {
          IF ( $6 == 1 && INT_CP_FREE_ENTRIES > 1 )
          {
            DO BUILD_DRUM_TOWER                    212 238
            SET $6                                 2
          }
          ELSE
          {
            IF ( $6 == 2 && INT_MY_NUM_PEOPLE > 40 )
            {
              IF ( INT_CP_FREE_ENTRIES > 1 )
              {
                DO BUILD_DRUM_TOWER                  198 196
                SET $6                               3
              }
              ENDIF
            }
            ELSE
            {
              IF ( $6 == 3 && INT_MY_NUM_PEOPLE > 45 )
              {
                IF ( INT_CP_FREE_ENTRIES > 1 )
                {
                  DO BUILD_DRUM_TOWER                 244 212
                  SET $6                              4
                }
                ELSE
                {
                  IF ( $6 == 4 && INT_CP_FREE_ENTRIES > 1 )
                  {
                    DO BUILD_DRUM_TOWER                228 182
                    SET $6                             6
                  }
                  ENDIF
                }
                ENDIF
              }
              ENDIF
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $6 > 1 && INT_M_PERSON_RELIGIOUS > 0 )
      {
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 204 236
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 212 238
      }
      ENDIF
      IF ( $6 > 4 && INT_M_PERSON_FIREWARRIOR > 3 )
      {
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 198 196
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 244 212
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 228 182
      }
      ENDIF
    }
    EVERY 256 128
    {
      IF ( INT_M_PERSON_WARRIOR > 3 && $4 == 0 )
      {
        DO MARKER_ENTRIES                        1 4 -1 -1
        SET $4                                   1
      }
      ELSE
      {
        IF ( INT_M_PERSON_WARRIOR > 3 && $4 == 1 )
        {
          DO MARKER_ENTRIES                       2 3 -1 -1
          SET $4                                  0
          IF ( INT_M_PERSON_WARRIOR > 15 )
          {
            SET $4                                 3
          }
          ENDIF
        }
        ELSE
        {
          IF ( $4 == 3 )
          {
            DO MARKER_ENTRIES                      5 8 -1 -1
            SET $4                                 4
          }
          ELSE
          {
            IF ( $4 == 4 )
            {
              DO MARKER_ENTRIES                     6 7 -1 -1
              SET $4                                3
              IF ( INT_M_PERSON_WARRIOR < 15 )
              {
                SET $4                               0
              }
              ENDIF
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( INT_M_PERSON_RELIGIOUS > 3 )
      {
        DO MARKER_ENTRIES                        9 10 -1 -1
      }
      ENDIF
      DO COUNT_PEOPLE_IN_MARKER BLUE 37 12 $3
      IF ( $3 > 6 && INT_MY_NUM_PEOPLE < 25 )
      {
        DO SEND_ALL_PEOPLE_TO_MARKER             37
      }
      ELSE
      {
        IF ( $3 > 6 )
        {
          DO TRAIN_PEOPLE_NOW 1 INT_WARRIOR
          DO TRAIN_PEOPLE_NOW 2 INT_RELIGIOUS
          DO TRAIN_PEOPLE_NOW 1 INT_FIREWARRIOR
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 2048 64
    {
      IF ( INT_M_PERSON_RELIGIOUS > 2 && $10 == 0 )
      {
        IF ( INT_M_VEHICLE_BOAT > 1 && INT_CP_FREE_ENTRIES > 1 )
        {
          IF ( INT_M_PERSON_FIREWARRIOR > 0 )
          {
            SET INT_ATTR_AWAY_WARRIOR              0
            SET INT_ATTR_AWAY_RELIGIOUS            100
            SET INT_ATTR_AWAY_SPY                  0
            SET INT_ATTR_AWAY_FIREWARRIOR          100
            DO ATTACK BLUE 2 ATTACK_BUILDING INT_DRUM_TOWER 20 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_BY_BOAT 1 -1 -1 -1
            SET INT_ATTR_AWAY_WARRIOR              30
            SET INT_ATTR_AWAY_RELIGIOUS            20
            SET INT_ATTR_AWAY_SPY                  0
            SET INT_ATTR_AWAY_FIREWARRIOR          50
            SET $10                                1
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      DO COUNT_PEOPLE_IN_MARKER BLUE 38 1 $2
      IF ( $2 > 2 && INT_MY_MANA > INT_M_SPELL_HYPNOTISM_COST )
      {
        DO ATTACK BLUE 0 ATTACK_MARKER 38 2 INT_HYPNOTISM INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 18 17 -1
        DO PRAY_AT_HEAD                          6 38
      }
      ENDIF
      DO GET_HEIGHT_AT_POS                      40 $8
      DO GET_HEIGHT_AT_POS                      41 $9
      IF ( $1 == 0 )
      {
        IF ( INT_M_PERSON_WARRIOR > 4 && INT_MY_MANA > INT_M_SPELL_HYPNOTISM_COST )
        {
          IF ( INT_M_VEHICLE_BOAT > 2 && INT_CP_FREE_ENTRIES > 1 )
          {
            IF ( INT_M_PERSON_FIREWARRIOR > 4 && INT_M_PERSON_RELIGIOUS > 4 )
            {
              DO GIVE_ONE_SHOT INT_HYPNOTISM YELLOW
              SET INT_ATTR_AWAY_SHAMAN              100
              DO ATTACK BLUE 5 ATTACK_BUILDING INT_WARRIOR_TRAIN 25 INT_HYPNOTISM INT_HYPNOTISM INT_NO_SPECIFIC_SPELL ATTACK_BY_BOAT 1 22 -1 -1
              SET INT_ATTR_AWAY_SHAMAN              0
              DO ATTACK BLUE 5 ATTACK_PERSON INT_TARGET_SHAMAN 20 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_BY_BOAT 1 22 -1 -1
              SET $1                                1
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ELSE
      {
        IF ( $1 == 1 && INT_CP_FREE_ENTRIES > 2 )
        {
          IF ( INT_M_VEHICLE_BOAT > 2 && INT_M_PERSON_FIREWARRIOR > 7 )
          {
            SET INT_ATTR_AWAY_SHAMAN               100
            DO ATTACK BLUE 5 ATTACK_BUILDING INT_FIREWARRIOR_TRAIN 12 INT_HYPNOTISM INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_BY_BOAT 1 22 -1 -1
            DO VEHICLE_PATROL 2 25 24 23 39 BOAT_TYPE
            DO VEHICLE_PATROL 2 25 24 23 39 BOAT_TYPE
            SET $1                                 2
          }
          ENDIF
        }
        ELSE
        {
          IF ( $1 == 2 && INT_CP_FREE_ENTRIES > 2 )
          {
            IF ( $8 == 0 )
            {
              DO COUNT_PEOPLE_IN_MARKER BLUE 42 15 $7
              IF ( INT_MY_MANA > INT_M_SPELL_LAND_BRIDGE_COST && $7 > 0 )
              {
                SET INT_ATTR_AWAY_SHAMAN             100
                DO ATTACK BLUE 9 ATTACK_MARKER 42 25 INT_LAND_BRIDGE INT_HYPNOTISM INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 35 36 0
                SET INT_ATTR_AWAY_SHAMAN             0
                SET $8                               1
                SET $1                               3
              }
              ELSE
              {
                IF ( INT_MY_MANA > INT_M_SPELL_LAND_BRIDGE_COST && INT_M_VEHICLE_BOAT > 1 )
                {
                  DO VEHICLE_PATROL 3 25 24 23 39 BOAT_TYPE
                  DO VEHICLE_PATROL 3 25 24 23 39 BOAT_TYPE
                  SET INT_ATTR_AWAY_SHAMAN            100
                  DO ATTACK BLUE 0 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 25 INT_LAND_BRIDGE INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 35 36 0
                  SET INT_ATTR_AWAY_SHAMAN            0
                  SET $8                              1
                  SET $1                              3
                }
                ENDIF
              }
              ENDIF
            }
            ELSE
            {
              IF ( $9 == 0 )
              {
                IF ( INT_MY_MANA > 200000 && INT_M_PERSON_FIREWARRIOR > 8 )
                {
                  SET INT_ATTR_AWAY_SHAMAN            100
                  DO ATTACK BLUE 12 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 25 INT_LAND_BRIDGE INT_HYPNOTISM INT_HYPNOTISM ATTACK_NORMAL 0 0 43 0
                  SET INT_ATTR_AWAY_SHAMAN            0
                  SET $9                              1
                  SET $1                              3
                }
                ENDIF
              }
              ELSE
              {
                IF ( INT_MY_MANA > 200000 && INT_M_PERSON_WARRIOR > 8 )
                {
                  SET INT_ATTR_AWAY_SHAMAN            100
                  DO ATTACK BLUE 9 ATTACK_BUILDING INT_BOAT_HUT 35 INT_HYPNOTISM INT_HYPNOTISM INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
                  SET INT_ATTR_AWAY_SHAMAN            0
                  SET $1                              3
                }
                ENDIF
              }
              ENDIF
            }
            ENDIF
          }
          ELSE
          {
            IF ( $1 == 3 && INT_CP_FREE_ENTRIES > 2 )
            {
              IF ( $8 != 0 && $9 == 0 )
              {
                SET INT_ATTR_AWAY_SHAMAN             100
                DO ATTACK BLUE 12 ATTACK_BUILDING INT_TEMPLE 35 INT_LAND_BRIDGE INT_HYPNOTISM INT_HYPNOTISM ATTACK_NORMAL 0 0 43 0
                SET INT_ATTR_AWAY_SHAMAN             0
                SET $1                               4
              }
              ELSE
              {
                IF ( $8 == 0 && INT_M_VEHICLE_BOAT > 0 )
                {
                  DO VEHICLE_PATROL 3 25 24 23 39 BOAT_TYPE
                  SET INT_ATTR_AWAY_SHAMAN            100
                  DO ATTACK BLUE 0 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 35 INT_LAND_BRIDGE INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 35 36 0
                  SET INT_ATTR_AWAY_SHAMAN            0
                  SET $1                              4
                }
                ELSE
                {
                  IF ( $9 != 0 && $8 != 0 )
                  {
                    DO ATTACK BLUE 12 ATTACK_BUILDING INT_TEMPLE 35 INT_HYPNOTISM INT_LIGHTNING INT_BLAST ATTACK_NORMAL 0 -1 -1 -1
                    SET $1                             4
                  }
                  ENDIF
                }
                ENDIF
              }
              ENDIF
            }
            ELSE
            {
              IF ( $1 == 5 )
              {
                SET $1                               0
              }
              ELSE
              {
                IF ( $1 == 4 )
                {
                  INCREMENT $1 1
                }
                ENDIF
              }
              ENDIF
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 16
    {
      IF ( $14 == 0 )
      {
        DO FLYBY_ALLOW_INTERRUPT                 ON
        DO FLYBY_SET_END_TARGET                  30 74 344 0
        DO FLYBY_SET_EVENT_POS                   30 74 1 15
        DO FLYBY_SET_EVENT_POS                   92 120 45 30
        DO FLYBY_SET_EVENT_POS                   90 204 90 30
        DO FLYBY_SET_EVENT_POS                   116 206 150 30
        DO FLYBY_SET_EVENT_POS                   232 218 210 30
        DO FLYBY_SET_EVENT_POS                   206 166 270 30
        DO FLYBY_SET_EVENT_POS                   218 46 320 40
        DO FLYBY_SET_EVENT_POS                   30 74 375 30
        DO FLYBY_SET_EVENT_ANGLE                 1120 1 55
        DO FLYBY_SET_EVENT_ANGLE                 32 56 40
        DO FLYBY_SET_EVENT_ANGLE                 900 96 50
        DO FLYBY_SET_EVENT_ANGLE                 1500 146 50
        DO FLYBY_SET_EVENT_ANGLE                 375 196 40
        DO FLYBY_SET_EVENT_ANGLE                 775 236 40
        DO FLYBY_SET_EVENT_ANGLE                 109 276 44
        DO FLYBY_SET_EVENT_ANGLE                 1785 350 35
        DO FLYBY_SET_EVENT_ANGLE                 344 385 20
        DO FLYBY_SET_EVENT_ZOOM                  -50 1 85
        DO FLYBY_SET_EVENT_ZOOM                  10 100 70
        DO FLYBY_SET_EVENT_ZOOM                  -50 185 150
        DO FLYBY_SET_EVENT_ZOOM                  0 350 35
        DO FLYBY_START
        SET $14                                  1
      }
      ENDIF
    }
  }
  ENDIF
}
SCRIPT_END
