{
  IF ( INT_GAME_TURN == 0 )
  {
    SET $0                                     0
    DO SET_DRUM_TOWER_POS                      230 108
    DO SET_ATTACK_VARIABLE                     $0
    DO STATE_CONSTRUCT_BUILDING                ON
    DO STATE_FETCH_WOOD                        ON
    SET INT_ATTR_ATTACK_PERCENTAGE             150
    SET INT_ATTR_PREF_SPY_TRAINS               0
    SET INT_ATTR_PREF_RELIGIOUS_TRAINS         0
    SET INT_ATTR_PREF_WARRIOR_TRAINS           0
    SET INT_ATTR_PREF_FIREWARRIOR_TRAINS       0
    SET INT_ATTR_PREF_BOAT_HUTS                1
    SET INT_ATTR_PREF_BALLOON_HUTS             0
    SET INT_ATTR_MAX_BUILDINGS_ON_GO           4
    SET INT_ATTR_HOUSE_PERCENTAGE              18
    DO STATE_SHAMAN_GET_WILDS                  ON
    SET INT_ATTR_EXPANSION                     20
    DO STATE_HOUSE_A_PERSON                    ON
    DO STATE_STATE_BRING_NEW_PEOPLE_BACK       ON
    DO STATE_POPULATE_DRUM_TOWER               ON
    DO STATE_DEFEND                            ON
    DO STATE_FIREWARRIOR_DEFEND                ON
    DO STATE_DEFEND_BASE                       ON
    SET INT_ATTR_DEFENSE_RAD_INCR              3
    SET INT_ATTR_MAX_DEFENSIVE_ACTIONS         3
    SET INT_ATTR_USE_PREACHER_FOR_DEFENCE      1
    DO STATE_PREACH                            ON
    SET INT_ATTR_SHAMEN_BLAST                  64
    DO STATE_SPELL_DEFENCE                     230 108 ON
    SET INT_ATTR_SPY_CHECK_FREQUENCY           128
    SET INT_ATTR_SPY_DISCOVER_CHANCE           30
    SET INT_ATTR_ENEMY_SPY_MAX_STAND           128
    SET INT_ATTR_RETREAT_VALUE                 20
    SET INT_ATTR_RANDOM_BUILD_SIDE             0
    DO STATE_BUILD_VEHICLE                     ON
    DO STATE_FETCH_LOST_PEOPLE                 ON
    DO STATE_FETCH_LOST_VEHICLE                OFF
    DO STATE_FETCH_FAR_VEHICLE                 ON
    SET INT_ATTR_PEOPLE_PER_BOAT               8
    SET INT_ATTR_PREF_BOAT_DRIVERS             7
    DO STATE_TRAIN_PEOPLE                      ON
    SET INT_ATTR_PREF_SPY_PEOPLE               10
    SET INT_ATTR_PREF_RELIGIOUS_PEOPLE         10
    SET INT_ATTR_PREF_WARRIOR_PEOPLE           10
    SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE       30
    DO SET_MARKER_ENTRY                        1 38 31 0 1 3 2
    DO SET_MARKER_ENTRY                        2 32 33 0 1 3 2
    DO SET_MARKER_ENTRY                        3 34 35 0 0 2 0
    DO SET_MARKER_ENTRY                        4 36 37 0 0 2 0
    DO SET_MARKER_ENTRY                        5 38 31 0 3 6 2
    DO SET_MARKER_ENTRY                        6 32 33 0 2 5 2
    DO SET_MARKER_ENTRY                        7 34 35 0 0 4 0
    DO SET_MARKER_ENTRY                        8 36 37 0 0 3 0
    DO SET_MARKER_ENTRY                        9 38 -1 0 0 0 1
    DO SET_MARKER_ENTRY                        10 34 -1 0 0 0 1
    DO SET_MARKER_ENTRY                        11 37 -1 0 0 0 1
    SET INT_ATTR_MAX_TRAIN_AT_ONCE             4
    SET INT_ATTR_GROUP_OPTION                  0
    DO STATE_AUTO_ATTACK                       ON
    SET INT_ATTR_COUNT_PREACH_DAMAGE           1
    SET INT_ATTR_MAX_ATTACKS                   3
    SET INT_ATTR_AWAY_BRAVE                    0
    SET INT_ATTR_AWAY_WARRIOR                  20
    SET INT_ATTR_AWAY_RELIGIOUS                20
    SET INT_ATTR_AWAY_SPY                      10
    SET INT_ATTR_AWAY_FIREWARRIOR              50
    SET INT_ATTR_AWAY_SHAMAN                   100
    SET INT_ATTR_BASE_UNDER_ATTACK_RETREAT     1
    SET $1                                     0
    SET $2                                     0
    SET $3                                     0
    SET $4                                     0
    SET $5                                     0
    SET $6                                     0
    SET $7                                     0
    SET $8                                     0
    SET $9                                     0
    SET $10                                    0
    SET $11                                    0
    SET $12                                    0
    SET $13                                    0
    SET $14                                    0
    SET $15                                    0
    SET $16                                    0
    SET $17                                    0
    SET $18                                    0
    SET $19                                    0
    SET $20                                    0
    SET $21                                    0
  }
  ELSE
  {
    EVERY 64
    {
      IF ( INT_MY_NUM_PEOPLE < 8 && INT_MY_NUM_KILLED_BY_HUMAN > 10 )
      {
        IF ( INT_M_BUILDING_MEDIUM_HUT < 1 && INT_M_BUILDING_LARGE_HUT < 1 )
        {
          IF ( INT_M_BUILDING_SMALL_HUT < 1 )
          {
            DO GIVE_UP_AND_SULK                    ON
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 256 133
    {
      IF ( INT_MY_NUM_PEOPLE < 73 )
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                48
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           66
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             64
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               72
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 80
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               100
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            140
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               168
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             320
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        408
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               640
      }
      ELSE
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 16
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          20
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                24
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           33
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             35
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               36
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               50
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               84
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             180
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        204
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               320
      }
      ENDIF
    }
    EVERY 256
    {
      IF ( INT_M_BUILDING_SMALL_HUT > 3 && INT_M_BUILDING_FIREWARRIOR_TRAIN < 1 )
      {
        SET INT_ATTR_HOUSE_PERCENTAGE            20
        SET INT_ATTR_PREF_FIREWARRIOR_TRAINS     1
        SET INT_ATTR_PREF_SPY_TRAINS             1
      }
      ELSE
      {
        IF ( INT_M_BUILDING_LARGE_HUT > 0 && INT_M_BUILDING_FIREWARRIOR_TRAIN < 1 )
        {
          SET INT_ATTR_HOUSE_PERCENTAGE           20
          SET INT_ATTR_PREF_FIREWARRIOR_TRAINS    1
          SET INT_ATTR_PREF_SPY_TRAINS            1
        }
        ENDIF
      }
      ENDIF
      IF ( INT_M_BUILDING_FIREWARRIOR_TRAIN > 0 && INT_M_BUILDING_SPY_TRAIN > 0 )
      {
        SET INT_ATTR_HOUSE_PERCENTAGE            30
        SET INT_ATTR_PREF_WARRIOR_TRAINS         1
        SET INT_ATTR_PREF_RELIGIOUS_TRAINS       1
        SET INT_ATTR_MAX_BUILDINGS_ON_GO         3
      }
      ENDIF
      IF ( INT_M_BUILDING_WARRIOR_TRAIN > 0 && INT_M_BUILDING_TEMPLE > 0 )
      {
        SET INT_ATTR_HOUSE_PERCENTAGE            45
      }
      ENDIF
      IF ( INT_MY_NUM_PEOPLE > 29 )
      {
        DO STATE_SHAMAN_GET_WILDS                OFF
      }
      ELSE
      {
        IF ( INT_MY_NUM_PEOPLE < 20 )
        {
          DO STATE_SHAMAN_GET_WILDS               ON
        }
        ENDIF
      }
      ENDIF
      IF ( INT_ATTR_EXPANSION < 40 )
      {
        INCREMENT INT_ATTR_EXPANSION 1
      }
      ENDIF
      IF ( INT_M_BUILDING_LARGE_HUT > 8 )
      {
        SET INT_ATTR_PREF_RELIGIOUS_PEOPLE       20
        SET INT_ATTR_PREF_WARRIOR_PEOPLE         20
        SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE     35
      }
      ENDIF
      IF ( INT_M_BUILDING_LARGE_HUT > 0 && $7 < 6 )
      {
        IF ( $7 == 0 && INT_CP_FREE_ENTRIES > 1 )
        {
          DO BUILD_DRUM_TOWER                     216 144
          SET $7                                  1
        }
        ELSE
        {
          IF ( $7 == 1 && INT_CP_FREE_ENTRIES > 1 )
          {
            DO BUILD_DRUM_TOWER                    206 110
            SET $7                                 2
          }
          ELSE
          {
            IF ( $7 == 2 && INT_MY_NUM_PEOPLE > 40 )
            {
              IF ( INT_CP_FREE_ENTRIES > 1 )
              {
                DO BUILD_DRUM_TOWER                  252 142
                SET $7                               3
              }
              ENDIF
            }
            ELSE
            {
              IF ( $7 == 3 && INT_MY_NUM_PEOPLE > 45 )
              {
                IF ( INT_CP_FREE_ENTRIES > 1 )
                {
                  DO BUILD_DRUM_TOWER                 202 78
                  SET $7                              4
                }
                ENDIF
              }
              ELSE
              {
                IF ( $7 == 4 && INT_MY_NUM_PEOPLE > 50 )
                {
                  IF ( INT_CP_FREE_ENTRIES > 1 )
                  {
                    DO BUILD_DRUM_TOWER                250 172
                    SET $7                             6
                  }
                  ENDIF
                }
                ENDIF
              }
              ENDIF
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 256 128
    {
      IF ( $7 > 1 && INT_M_PERSON_FIREWARRIOR > 1 )
      {
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 216 144
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 206 110
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 252 142
      }
      ENDIF
      IF ( $7 > 5 && INT_M_PERSON_FIREWARRIOR > 3 )
      {
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 202 78
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 250 172
      }
      ENDIF
      IF ( INT_M_PERSON_FIREWARRIOR > 3 && $6 == 0 )
      {
        DO MARKER_ENTRIES                        1 2 -1 -1
        SET $6                                   1
      }
      ELSE
      {
        IF ( INT_M_PERSON_FIREWARRIOR > 3 && $6 == 1 )
        {
          DO MARKER_ENTRIES                       3 4 -1 -1
          SET $6                                  0
          IF ( INT_M_PERSON_FIREWARRIOR > 12 )
          {
            SET $6                                 3
          }
          ENDIF
        }
        ELSE
        {
          IF ( $6 == 3 )
          {
            DO MARKER_ENTRIES                      5 6 -1 -1
            SET $6                                 4
          }
          ELSE
          {
            IF ( $6 == 4 )
            {
              DO MARKER_ENTRIES                     7 8 -1 -1
              SET $6                                3
              IF ( INT_M_PERSON_FIREWARRIOR < 12 )
              {
                SET $6                               0
              }
              ENDIF
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( INT_M_PERSON_RELIGIOUS > 3 )
      {
        DO MARKER_ENTRIES                        9 10 11 -1
      }
      ENDIF
      DO COUNT_PEOPLE_IN_MARKER BLUE 39 12 $5
      IF ( $5 > 8 && INT_MY_NUM_PEOPLE < 20 )
      {
        DO TRAIN_PEOPLE_NOW 5 INT_WARRIOR
        DO TRAIN_PEOPLE_NOW 3 INT_RELIGIOUS
        DO TRAIN_PEOPLE_NOW 3 INT_FIREWARRIOR
      }
      ELSE
      {
        IF ( $5 > 8 )
        {
          DO DEFEND_SHAMEN                        INT_M_PERSON_RELIGIOUS
          DO ATTACK BLUE 0 ATTACK_MARKER 39 $5 INT_HYPNOTISM INT_BLAST INT_BLAST ATTACK_NORMAL 0 -1 -1 -1
        }
        ELSE
        {
          IF ( $5 == 0 )
          {
            DO SEND_SHAMEN_DEFENDERS_HOME
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 2048 64
    {
      IF ( $1 == 0 && INT_CP_FREE_ENTRIES > 1 )
      {
        IF ( $14 == 2 )
        {
          IF ( INT_M_PERSON_FIREWARRIOR > 5 && INT_M_VEHICLE_BOAT > 3 )
          {
            DO VEHICLE_PATROL 4 12 40 12 41 BOAT_TYPE
            SET $1                                 1
          }
          ENDIF
        }
        ELSE
        {
          IF ( INT_M_VEHICLE_BOAT > 2 && INT_M_PERSON_WARRIOR > 2 )
          {
            IF ( INT_MY_MANA > INT_M_SPELL_HYPNOTISM_COST && INT_M_PERSON_FIREWARRIOR > 5 )
            {
              DO ATTACK RED 5 ATTACK_MARKER 7 35 INT_HYPNOTISM INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_BY_BOAT 1 -1 -1 -1
              INCREMENT $14 1
              SET $1                                1
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( INT_BLUE_PEOPLE > 45 && $21 == 0 )
      {
        SET $21                                  1
      }
      ENDIF
      IF ( $1 == 1 && INT_CP_FREE_ENTRIES > 1 )
      {
        IF ( $15 == 0 && $21 == 1 )
        {
          IF ( INT_MY_MANA > INT_M_SPELL_LAND_BRIDGE_COST && INT_M_PERSON_WARRIOR > 5 )
          {
            DO COUNT_PEOPLE_IN_MARKER BLUE 7 10 $17
            DO COUNT_PEOPLE_IN_MARKER RED 7 10 $18
            DO GET_HEIGHT_AT_POS                   0 $19
            SET $15                                1
            IF ( $17 > $18 && $19 == 0 )
            {
              DO ATTACK BLUE 8 ATTACK_MARKER 7 35 INT_LAND_BRIDGE INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 42 43 0
              SET $1                                2
            }
            ELSE
            {
              IF ( $19 == 0 )
              {
                DO ATTACK RED 8 ATTACK_MARKER 7 35 INT_LAND_BRIDGE INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 42 43 0
                SET $1                               2
              }
              ELSE
              {
                SET $15                              1
              }
              ENDIF
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
        IF ( $15 == 1 )
        {
          IF ( INT_M_PERSON_WARRIOR > 5 && INT_MY_MANA > INT_M_SPELL_INVISIBILITY_COST )
          {
            IF ( INT_M_PERSON_RELIGIOUS > 4 && INT_M_PERSON_FIREWARRIOR > 6 )
            {
              DO COUNT_PEOPLE_IN_MARKER BLUE 7 10 $17
              DO COUNT_PEOPLE_IN_MARKER RED 7 10 $18
              DO GET_HEIGHT_AT_POS                  0 $19
              SET $15                               2
              IF ( $17 > $18 && $19 != 0 )
              {
                DO ATTACK BLUE 8 ATTACK_MARKER 7 35 INT_INVISIBILITY INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 0 -1 -1
                SET $1                               2
              }
              ELSE
              {
                IF ( $19 != 0 )
                {
                  DO ATTACK RED 8 ATTACK_MARKER 7 35 INT_SWARM INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 0 -1 -1
                  SET $1                              2
                }
                ELSE
                {
                  SET $15                             1
                }
                ENDIF
              }
              ENDIF
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
        IF ( $15 == 2 )
        {
          IF ( INT_GREEN_PEOPLE > 50 )
          {
            IF ( INT_M_VEHICLE_BOAT > 3 && INT_M_PERSON_WARRIOR > 6 )
            {
              IF ( INT_MY_MANA > INT_M_SPELL_INVISIBILITY_COST && INT_M_PERSON_RELIGIOUS > 4 )
              {
                SET INT_ATTR_AWAY_WARRIOR            80
                SET INT_ATTR_AWAY_RELIGIOUS          20
                SET INT_ATTR_AWAY_SPY                0
                SET INT_ATTR_AWAY_FIREWARRIOR        0
                SET INT_ATTR_AWAY_SHAMAN             100
                DO ATTACK GREEN 5 ATTACK_PERSON INT_TARGET_SHAMAN 99 INT_INVISIBILITY INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_BY_BOAT 0 -1 -1 -1
                SET INT_ATTR_AWAY_WARRIOR            20
                SET INT_ATTR_AWAY_RELIGIOUS          20
                SET INT_ATTR_AWAY_SPY                10
                SET INT_ATTR_AWAY_FIREWARRIOR        50
                SET INT_ATTR_AWAY_SHAMAN             100
                SET $1                               2
              }
              ENDIF
            }
            ENDIF
          }
          ELSE
          {
            IF ( INT_M_VEHICLE_BOAT > 2 && INT_M_PERSON_WARRIOR > 6 )
            {
              IF ( INT_MY_MANA > INT_M_SPELL_INVISIBILITY_COST && INT_M_PERSON_RELIGIOUS > 3 )
              {
                SET INT_ATTR_AWAY_WARRIOR            80
                SET INT_ATTR_AWAY_RELIGIOUS          20
                SET INT_ATTR_AWAY_SPY                0
                SET INT_ATTR_AWAY_FIREWARRIOR        0
                SET INT_ATTR_AWAY_SHAMAN             100
                DO ATTACK BLUE 5 ATTACK_PERSON INT_TARGET_SHAMAN 99 INT_INVISIBILITY INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_BY_BOAT 0 -1 -1 -1
                SET INT_ATTR_AWAY_WARRIOR            20
                SET INT_ATTR_AWAY_RELIGIOUS          20
                SET INT_ATTR_AWAY_SPY                10
                SET INT_ATTR_AWAY_FIREWARRIOR        50
                SET INT_ATTR_AWAY_SHAMAN             100
                SET $1                               2
              }
              ENDIF
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $1 == 2 && INT_CP_FREE_ENTRIES > 1 )
      {
        IF ( INT_MY_MANA > 250000 && INT_M_PERSON_FIREWARRIOR > 6 )
        {
          IF ( INT_M_VEHICLE_BOAT > 3 && INT_M_PERSON_WARRIOR > 5 )
          {
            DO ATTACK BLUE 10 ATTACK_BUILDING INT_LARGE_HUT 999 INT_HYPNOTISM INT_HYPNOTISM INT_LIGHTNING ATTACK_BY_BOAT 0 -1 -1 -1
            SET $1                                 3
          }
          ENDIF
        }
        ELSE
        {
          IF ( INT_M_PERSON_SPY > 1 && INT_M_VEHICLE_BOAT > 1 )
          {
            SET INT_ATTR_AWAY_WARRIOR              0
            SET INT_ATTR_AWAY_RELIGIOUS            0
            SET INT_ATTR_AWAY_SPY                  100
            SET INT_ATTR_AWAY_FIREWARRIOR          0
            SET INT_ATTR_AWAY_SHAMAN               0
            DO ATTACK BLUE 1 ATTACK_BUILDING INT_DRUM_TOWER 1 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_BY_BOAT 0 -1 -1 -1
            DO ATTACK BLUE 1 ATTACK_BUILDING INT_DRUM_TOWER 2 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_BY_BOAT 0 -1 -1 -1
            SET INT_ATTR_AWAY_WARRIOR              20
            SET INT_ATTR_AWAY_RELIGIOUS            20
            SET INT_ATTR_AWAY_SPY                  10
            SET INT_ATTR_AWAY_FIREWARRIOR          50
            SET INT_ATTR_AWAY_SHAMAN               100
            SET $1                                 3
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( INT_BLUE_PEOPLE > INT_RED_PEOPLE )
      {
        IF ( INT_BLUE_PEOPLE > INT_GREEN_PEOPLE )
        {
          SET $20                                 0
        }
        ELSE
        {
          SET $20                                 3
        }
        ENDIF
      }
      ELSE
      {
        IF ( INT_RED_PEOPLE > INT_GREEN_PEOPLE )
        {
          SET $20                                 1
        }
        ELSE
        {
          SET $20                                 3
        }
        ENDIF
      }
      ENDIF
      IF ( $1 == 3 && INT_CP_FREE_ENTRIES > 1 )
      {
        IF ( INT_M_VEHICLE_BOAT > 3 && INT_M_PERSON_WARRIOR > 5 )
        {
          IF ( INT_M_PERSON_RELIGIOUS > 4 && INT_M_PERSON_FIREWARRIOR > 6 )
          {
            DO ATTACK $20 10 ATTACK_PERSON INT_TARGET_SHAMAN 50 INT_INVISIBILITY INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_BY_BOAT 0 -1 -1 -1
            SET $1                                 4
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $1 == 4 && INT_CP_FREE_ENTRIES > 1 )
      {
        IF ( INT_M_VEHICLE_BOAT > 3 && INT_M_PERSON_WARRIOR > 5 )
        {
          IF ( INT_M_PERSON_RELIGIOUS > 4 && INT_M_PERSON_FIREWARRIOR > 6 )
          {
            DO ATTACK $20 10 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 50 INT_INVISIBILITY INT_HYPNOTISM INT_HYPNOTISM ATTACK_BY_BOAT 0 -1 -1 -1
            SET $1                                 0
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( INT_CP_FREE_ENTRIES > 1 && INT_M_PERSON_FIREWARRIOR > 10 )
      {
        IF ( INT_M_VEHICLE_BOAT > 3 && INT_G_PERSON_FIREWARRIOR > 10 )
        {
          IF ( INT_G_VEHICLE_BOAT > 3 )
          {
            DO VEHICLE_PATROL 2 12 40 12 41 BOAT_TYPE
            DO VEHICLE_PATROL 2 12 40 12 41 BOAT_TYPE
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
  }
  ENDIF
}
SCRIPT_END
