{
  IF ( INT_GAME_TURN == 0 )
  {
    DO MARVELLOUS_HOUSE_DEATH
    SET $0                                     0
    DO SET_ATTACK_VARIABLE                     $0
    DO SET_DRUM_TOWER_POS                      234 90
    DO STATE_SPELL_DEFENCE                     252 100 ON
    DO SET_SPELL_ENTRY 0 INT_SWARM 500000 128 3 1
    DO STATE_CONSTRUCT_BUILDING                ON
    DO STATE_FETCH_WOOD                        ON
    SET INT_ATTR_ATTACK_PERCENTAGE             20
    SET INT_ATTR_PREF_SPY_TRAINS               0
    SET INT_ATTR_PREF_RELIGIOUS_TRAINS         1
    SET INT_ATTR_PREF_WARRIOR_TRAINS           0
    SET INT_ATTR_PREF_FIREWARRIOR_TRAINS       0
    SET INT_ATTR_PREF_BOAT_HUTS                0
    SET INT_ATTR_PREF_BALLOON_HUTS             0
    SET INT_ATTR_MAX_BUILDINGS_ON_GO           1
    SET INT_ATTR_HOUSE_PERCENTAGE              0
    DO STATE_SHAMAN_GET_WILDS                  ON
    SET INT_ATTR_EXPANSION                     40
    DO STATE_HOUSE_A_PERSON                    ON
    DO STATE_STATE_BRING_NEW_PEOPLE_BACK       ON
    DO STATE_POPULATE_DRUM_TOWER               OFF
    DO STATE_DEFEND                            ON
    DO STATE_DEFEND_BASE                       ON
    SET INT_ATTR_DEFENSE_RAD_INCR              2
    SET INT_ATTR_MAX_DEFENSIVE_ACTIONS         1
    SET INT_ATTR_USE_PREACHER_FOR_DEFENCE      0
    DO STATE_PREACH                            ON
    SET INT_ATTR_SHAMEN_BLAST                  128
    SET INT_ATTR_SPY_CHECK_FREQUENCY           64
    SET INT_ATTR_RETREAT_VALUE                 20
    SET INT_ATTR_BASE_UNDER_ATTACK_RETREAT     1
    SET INT_ATTR_RANDOM_BUILD_SIDE             0
    DO STATE_TRAIN_PEOPLE                      ON
    SET INT_ATTR_PREF_SPY_PEOPLE               0
    SET INT_ATTR_PREF_RELIGIOUS_PEOPLE         0
    SET INT_ATTR_PREF_WARRIOR_PEOPLE           10
    SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE       0
    DO SET_MARKER_ENTRY                        1 8 9 0 2 0 0
    DO SET_MARKER_ENTRY                        2 10 -1 2 1 0 0
    DO SET_MARKER_ENTRY                        3 1 2 0 1 0 0
    DO SET_MARKER_ENTRY                        4 11 -1 0 0 0 1
    DO MARKER_ENTRIES                          4 -1 -1 -1
    SET INT_ATTR_MAX_TRAIN_AT_ONCE             1
    SET INT_ATTR_GROUP_OPTION                  0
    DO STATE_AUTO_ATTACK                       ON
    SET INT_ATTR_COUNT_PREACH_DAMAGE           1
    SET INT_ATTR_MAX_ATTACKS                   1
    SET INT_ATTR_AWAY_BRAVE                    100
    SET INT_ATTR_AWAY_WARRIOR                  0
    SET INT_ATTR_AWAY_RELIGIOUS                0
    SET INT_ATTR_AWAY_SPY                      0
    SET INT_ATTR_AWAY_FIREWARRIOR              0
    SET INT_ATTR_AWAY_SHAMAN                   0
    SET INT_ATTR_BASE_UNDER_ATTACK_RETREAT     1
    SET $1                                     0
    SET $2                                     1
    SET $3                                     1
    SET $4                                     0
    SET $5                                     0
    SET $6                                     3
    SET $7                                     0
    SET $8                                     0
    SET $9                                     0
    SET $10                                    0
    SET $11                                    0
    SET $12                                    0
    SET $13                                    0
    SET $14                                    0
    SET $15                                    1
    SET $1                                     0
    SET $16                                    0
    SET $17                                    0
    SET $18                                    0
    SET $19                                    0
    SET $20                                    0
    SET $21                                    0
    SET $22                                    0
    SET $23                                    0
    SET $24                                    0
    SET $25                                    0
    SET $26                                    0
    SET $27                                    0
    DO GIVE_ONE_SHOT INT_CONVERT YELLOW
    DO CONVERT_AT_MARKER                       99
    SET INT_ATTR_DONT_AUTO_TRAIN_PREACHERS     1
    DO CREATE_MSG_NARRATIVE                    105
    DO SET_MSG_AUTO_OPEN_DLG
  }
  ELSE
  {
    EVERY 256 133
    {
      IF ( INT_MY_NUM_PEOPLE < 73 )
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                48
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           66
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             64
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               72
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 80
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               100
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            140
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               168
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             320
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        408
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               640
      }
      ELSE
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 16
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          20
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                24
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           33
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             35
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               36
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               50
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               84
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             180
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        204
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               320
      }
      ENDIF
    }
    EVERY 32
    {
      IF ( INT_MY_NUM_PEOPLE < 8 && INT_MY_NUM_KILLED_BY_HUMAN > 10 )
      {
        DO GIVE_UP_AND_SULK                      ON
      }
      ENDIF
      IF ( $19 == 0 )
      {
        DO GET_HEAD_TRIGGER_COUNT 0 132 $22
        IF ( $22 == 0 )
        {
          DO CREATE_MSG_INFORMATION_ZOOM          70 0 132 1566
          DO SET_MSG_DELETE_ON_OK
          SET $19                                 1
        }
        ENDIF
      }
      ENDIF
      IF ( $20 == 0 )
      {
        DO GET_NUM_PEOPLE_BEING_PREACHED BLUE $21
        IF ( $21 > 0 )
        {
          DO CREATE_MSG_INFORMATION               107
          DO SET_MSG_DELETE_ON_OK
          SET $20                                 1
        }
        ENDIF
      }
      ENDIF
      IF ( $25 == 0 )
      {
        DO GET_HEAD_TRIGGER_COUNT 226 124 $26
        IF ( $26 == 0 )
        {
          IF ( $27 == 4 )
          {
            DO CREATE_MSG_INFORMATION              109
            DO SET_MSG_DELETE_ON_OK
            DO SET_MSG_AUTO_OPEN_DLG
            SET $25                                1
          }
          ENDIF
          INCREMENT $27 1
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 128 4
    {
      IF ( INT_B_PERSON_WARRIOR > 9 && INT_B_PERSON_RELIGIOUS > 9 )
      {
        IF ( $12 == 0 && $10 == 0 )
        {
          SET $12                                 1
          SET $10                                 1
          DO CREATE_MSG_INFORMATION               73
          DO SET_MSG_DELETE_ON_OK
          DO SET_MSG_TIMEOUT                      256
        }
        ENDIF
      }
      ENDIF
      DO PARTIAL_BUILDING_COUNT
      IF ( INT_B_BUILDING_WARRIOR_TRAIN < 1 && INT_BLUE_PEOPLE > 25 )
      {
        IF ( INT_B_PERSON_WARRIOR < 1 && $11 == 0 )
        {
          IF ( $10 == 0 )
          {
            SET $11                                1
            SET $10                                1
            DO CREATE_MSG_INFORMATION              71
            DO SET_MSG_DELETE_ON_OK
            DO SET_MSG_TIMEOUT                     256
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      SET $10                                   0
      IF ( INT_M_PERSON_WARRIOR > 2 && INT_MY_NUM_PEOPLE > 7 )
      {
        DO MARKER_ENTRIES                        1 2 3 -1
      }
      ENDIF
      IF ( INT_M_PERSON_RELIGIOUS > 0 && INT_MY_NUM_PEOPLE > 8 )
      {
        DO PREACH_AT_MARKER                      3
      }
      ENDIF
      DO COUNT_PEOPLE_IN_MARKER BLUE 7 8 $9
      IF ( $9 > 3 && INT_MY_NUM_PEOPLE < 8 )
      {
        DO DEFEND_SHAMEN                         INT_MY_NUM_PEOPLE
      }
      ELSE
      {
        DO SEND_SHAMEN_DEFENDERS_HOME
      }
      ENDIF
    }
    EVERY 512
    {
      IF ( INT_ATTR_EXPANSION < 50 )
      {
        INCREMENT INT_ATTR_EXPANSION 1
      }
      ENDIF
    }
    EVERY 16
    {
      IF ( INT_M_BUILDING_TEMPLE > 0 )
      {
        SET INT_ATTR_HOUSE_PERCENTAGE            15
      }
      ENDIF
      IF ( INT_M_BUILDING_TEMPLE > 0 && $23 == 0 )
      {
        IF ( INT_M_PERSON_RELIGIOUS == 0 )
        {
          DO TRAIN_PEOPLE_NOW 1 INT_RELIGIOUS
          SET $23                                 1
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 32
    {
      IF ( INT_M_BUILDING_TEMPLE > 0 && INT_ATTR_PREF_RELIGIOUS_TRAINS == 1 )
      {
        SET INT_ATTR_PREF_RELIGIOUS_TRAINS       0
      }
      ENDIF
      IF ( INT_MY_NUM_PEOPLE > 14 )
      {
        DO STATE_SHAMAN_GET_WILDS                OFF
      }
      ENDIF
    }
    EVERY 2048
    {
      IF ( INT_B_PERSON_WARRIOR > 2 && INT_BLUE_PEOPLE > 30 )
      {
        IF ( INT_MY_NUM_PEOPLE > 25 )
        {
          DO ATTACK BLUE 3 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 8 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 16 32
    {
      SET $10                                   0
      IF ( $24 == 0 )
      {
        DO FLYBY_CREATE_NEW
        DO FLYBY_ALLOW_INTERRUPT                 ON
        DO FLYBY_SET_END_TARGET                  42 166 1144 0
        DO FLYBY_SET_EVENT_POS                   42 166 1 19
        DO FLYBY_SET_EVENT_ANGLE                 1144 1 19
        DO FLYBY_SET_EVENT_ZOOM                  -50 1 53
        DO FLYBY_SET_EVENT_POS                   0 132 18 35
        DO FLYBY_SET_EVENT_ANGLE                 1900 20 27
        DO FLYBY_SET_EVENT_ZOOM                  0 54 35
        DO FLYBY_SET_EVENT_TOOLTIP               0 132 0 45 45
        DO FLYBY_SET_EVENT_ANGLE                 1174 47 34
        DO FLYBY_SET_EVENT_POS                   226 124 86 40
        DO FLYBY_SET_EVENT_ANGLE                 374 81 29
        DO FLYBY_SET_EVENT_ZOOM                  -80 89 40
        DO FLYBY_SET_EVENT_ANGLE                 1792 115 39
        DO FLYBY_SET_EVENT_ZOOM                  0 129 25
        DO FLYBY_SET_EVENT_TOOLTIP               226 124 1 110 45
        DO FLYBY_SET_EVENT_POS                   218 96 150 30
        DO FLYBY_SET_EVENT_ANGLE                 812 154 40
        DO FLYBY_SET_EVENT_POS                   24 110 190 50
        DO FLYBY_SET_EVENT_ANGLE                 1560 194 56
        DO FLYBY_SET_EVENT_ZOOM                  -30 250 15
        DO FLYBY_SET_EVENT_ZOOM                  0 265 15
        DO FLYBY_SET_EVENT_POS                   42 166 245 35
        DO FLYBY_SET_EVENT_ANGLE                 1144 250 30
        DO FLYBY_START
        SET $24                                  1
      }
      ENDIF
    }
  }
  ENDIF
}
SCRIPT_END
