{
  IF ( INT_GAME_TURN == 0 )
  {
    SET $0                                     0
    DO SET_ATTACK_VARIABLE                     $0
    DO SET_DRUM_TOWER_POS                      148 90
    DO STATE_SPELL_DEFENCE                     148 90 ON
    DO STATE_CONSTRUCT_BUILDING                ON
    DO STATE_FETCH_WOOD                        ON
    SET INT_ATTR_ATTACK_PERCENTAGE             80
    SET INT_ATTR_PREF_SPY_TRAINS               0
    SET INT_ATTR_PREF_RELIGIOUS_TRAINS         0
    SET INT_ATTR_PREF_WARRIOR_TRAINS           0
    SET INT_ATTR_PREF_FIREWARRIOR_TRAINS       0
    SET INT_ATTR_PREF_BOAT_HUTS                0
    SET INT_ATTR_PREF_BALLOON_HUTS             0
    SET INT_ATTR_MAX_BUILDINGS_ON_GO           1
    SET INT_ATTR_HOUSE_PERCENTAGE              0
    DO STATE_SHAMAN_GET_WILDS                  ON
    SET INT_ATTR_EXPANSION                     40
    DO STATE_HOUSE_A_PERSON                    ON
    DO STATE_STATE_BRING_NEW_PEOPLE_BACK       ON
    DO STATE_POPULATE_DRUM_TOWER               OFF
    DO STATE_DEFEND                            ON
    DO STATE_DEFEND_BASE                       ON
    SET INT_ATTR_DEFENSE_RAD_INCR              2
    SET INT_ATTR_MAX_DEFENSIVE_ACTIONS         1
    SET INT_ATTR_USE_PREACHER_FOR_DEFENCE      1
    DO STATE_PREACH                            ON
    SET INT_ATTR_SHAMEN_BLAST                  0
    SET INT_ATTR_SPY_CHECK_FREQUENCY           64
    SET INT_ATTR_RETREAT_VALUE                 20
    SET INT_ATTR_BASE_UNDER_ATTACK_RETREAT     1
    SET INT_ATTR_RANDOM_BUILD_SIDE             0
    DO STATE_TRAIN_PEOPLE                      ON
    SET INT_ATTR_PREF_SPY_PEOPLE               0
    SET INT_ATTR_PREF_RELIGIOUS_PEOPLE         0
    SET INT_ATTR_PREF_WARRIOR_PEOPLE           0
    SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE       0
    DO SET_MARKER_ENTRY                        1 5 6 0 4 0 0
    DO SET_MARKER_ENTRY                        2 7 8 0 3 0 0
    DO SET_MARKER_ENTRY                        3 9 -1 0 1 0 0
    DO MARKER_ENTRIES                          1 2 3 -1
    SET INT_ATTR_MAX_TRAIN_AT_ONCE             1
    SET INT_ATTR_GROUP_OPTION                  0
    DO STATE_AUTO_ATTACK                       ON
    SET INT_ATTR_COUNT_PREACH_DAMAGE           1
    SET INT_ATTR_MAX_ATTACKS                   1
    SET INT_ATTR_AWAY_BRAVE                    0
    SET INT_ATTR_AWAY_WARRIOR                  34
    SET INT_ATTR_AWAY_RELIGIOUS                24
    SET INT_ATTR_AWAY_SPY                      10
    SET INT_ATTR_AWAY_FIREWARRIOR              34
    SET INT_ATTR_AWAY_SHAMAN                   0
    SET INT_ATTR_BASE_UNDER_ATTACK_RETREAT     1
  }
  ELSE
  {
    EVERY 64
    {
      IF ( INT_MY_NUM_PEOPLE < 8 && INT_MY_NUM_KILLED_BY_HUMAN > 10 )
      {
        IF ( INT_M_BUILDING_MEDIUM_HUT < 1 && INT_M_BUILDING_LARGE_HUT < 1 )
        {
          IF ( INT_M_BUILDING_SMALL_HUT < 1 )
          {
            DO GIVE_UP_AND_SULK                    ON
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 256
    {
      DO PUT_PERSON_IN_DT INT_FIREWARRIOR 156 70
      DO MARKER_ENTRIES                         1 2 3 -1
      IF ( INT_MY_NUM_PEOPLE < 6 && INT_GAME_TURN > 1500 )
      {
        DO SEND_ALL_PEOPLE_TO_MARKER             10
      }
      ENDIF
    }
  }
  ENDIF
  EVERY 256 133
  {
    IF ( INT_MY_NUM_PEOPLE < 73 )
    {
      DO SET_BUCKET_USAGE                       ON
      DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                  8
      DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT                8
      DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                  32
      DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY           40
      DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                 48
      DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE            66
      DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING              64
      DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM              70
      DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO                72
      DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                  80
      DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN                100
      DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE             140
      DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION                168
      DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM              320
      DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH         408
      DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO                640
    }
    ELSE
    {
      DO SET_BUCKET_USAGE                       ON
      DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                  4
      DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT                4
      DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                  16
      DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY           20
      DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                 24
      DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE            33
      DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING              32
      DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM              35
      DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO                36
      DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                  40
      DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN                50
      DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE             70
      DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION                84
      DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM              180
      DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH         204
      DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO                320
    }
    ENDIF
  }
}
SCRIPT_END
