{
  IF ( INT_GAME_TURN == 0 )
  {
    SET $0                                     0
    DO SET_DRUM_TOWER_POS                      50 22
    DO SET_ATTACK_VARIABLE                     $0
    DO STATE_CONSTRUCT_BUILDING                ON
    DO STATE_FETCH_WOOD                        ON
    SET INT_ATTR_ATTACK_PERCENTAGE             10
    SET INT_ATTR_PREF_SPY_TRAINS               0
    SET INT_ATTR_PREF_RELIGIOUS_TRAINS         0
    SET INT_ATTR_PREF_WARRIOR_TRAINS           0
    SET INT_ATTR_PREF_FIREWARRIOR_TRAINS       0
    SET INT_ATTR_PREF_BOAT_HUTS                0
    SET INT_ATTR_PREF_BALLOON_HUTS             0
    SET INT_ATTR_MAX_BUILDINGS_ON_GO           1
    SET INT_ATTR_HOUSE_PERCENTAGE              0
    DO STATE_SHAMAN_GET_WILDS                  ON
    SET INT_ATTR_EXPANSION                     20
    DO STATE_HOUSE_A_PERSON                    ON
    DO STATE_STATE_BRING_NEW_PEOPLE_BACK       ON
    DO STATE_POPULATE_DRUM_TOWER               ON
    DO STATE_DEFEND                            ON
    DO STATE_FIREWARRIOR_DEFEND                ON
    DO STATE_DEFEND_BASE                       ON
    SET INT_ATTR_DEFENSE_RAD_INCR              2
    SET INT_ATTR_MAX_DEFENSIVE_ACTIONS         1
    SET INT_ATTR_USE_PREACHER_FOR_DEFENCE      0
    DO STATE_PREACH                            ON
    SET INT_ATTR_SHAMEN_BLAST                  64
    DO STATE_SPELL_DEFENCE                     50 22 ON
    SET INT_ATTR_SPY_CHECK_FREQUENCY           128
    SET INT_ATTR_SPY_DISCOVER_CHANCE           50
    SET INT_ATTR_ENEMY_SPY_MAX_STAND           128
    SET INT_ATTR_RETREAT_VALUE                 20
    SET INT_ATTR_RANDOM_BUILD_SIDE             0
    DO STATE_BUILD_VEHICLE                     ON
    DO STATE_FETCH_LOST_PEOPLE                 ON
    DO STATE_FETCH_LOST_VEHICLE                OFF
    DO STATE_FETCH_FAR_VEHICLE                 ON
    SET INT_ATTR_PEOPLE_PER_BOAT               8
    SET INT_ATTR_PREF_BOAT_DRIVERS             2
    DO STATE_TRAIN_PEOPLE                      ON
    SET INT_ATTR_PREF_SPY_PEOPLE               0
    SET INT_ATTR_PREF_RELIGIOUS_PEOPLE         0
    SET INT_ATTR_PREF_WARRIOR_PEOPLE           10
    SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE       10
    DO SET_MARKER_ENTRY                        1 16 17 0 4 0 0
    DO SET_MARKER_ENTRY                        2 18 19 0 2 0 0
    DO SET_MARKER_ENTRY                        3 20 21 0 2 0 0
    SET INT_ATTR_MAX_TRAIN_AT_ONCE             1
    SET INT_ATTR_GROUP_OPTION                  2
    DO STATE_AUTO_ATTACK                       ON
    SET INT_ATTR_COUNT_PREACH_DAMAGE           1
    SET INT_ATTR_MAX_ATTACKS                   3
    SET INT_ATTR_AWAY_BRAVE                    0
    SET INT_ATTR_AWAY_WARRIOR                  75
    SET INT_ATTR_AWAY_RELIGIOUS                0
    SET INT_ATTR_AWAY_SPY                      0
    SET INT_ATTR_AWAY_FIREWARRIOR              25
    SET INT_ATTR_AWAY_SHAMAN                   100
    SET INT_ATTR_BASE_UNDER_ATTACK_RETREAT     1
    SET $1                                     0
    SET $2                                     0
    SET $3                                     0
    SET $4                                     0
    SET $5                                     0
    SET $6                                     0
    SET $7                                     0
    SET $8                                     0
    SET $9                                     1
    SET $10                                    1
    SET $11                                    1
    SET $12                                    0
    SET $13                                    0
    SET $14                                    0
    SET $15                                    0
    SET $16                                    0
    SET $17                                    1
    SET $18                                    3
    SET $19                                    15
    SET $20                                    30
    SET $21                                    0
    SET $22                                    1
  }
  ELSE
  {
    EVERY 64 4
    {
      IF ( INT_MY_NUM_PEOPLE < 8 && INT_M_BUILDING_WARRIOR_TRAIN == 0 )
      {
        IF ( $12 < 2 )
        {
          DO GIVE_UP_AND_SULK                     ON
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 256 133
    {
      IF ( INT_MY_NUM_PEOPLE < 73 )
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 250
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                48
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           66
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             64
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               72
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 80
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               100
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            140
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               168
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             320
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        408
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               640
      }
      ELSE
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 250
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          20
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                24
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           33
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             35
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               36
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               50
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               84
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             180
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        204
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               320
      }
      ENDIF
    }
    EVERY 64
    {
      SET $12                                   INT_M_BUILDING_SMALL_HUT
      INCREMENT $12 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $12 INT_M_BUILDING_LARGE_HUT
      SET $13                                   $12
      INCREMENT $13 INT_M_BUILDING_SMALL_HUT
      INCREMENT $13 INT_M_BUILDING_SMALL_HUT
      INCREMENT $13 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $13 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $13 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $13 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $13 INT_M_BUILDING_LARGE_HUT
      INCREMENT $13 INT_M_BUILDING_LARGE_HUT
      INCREMENT $13 INT_M_BUILDING_LARGE_HUT
      INCREMENT $13 INT_M_BUILDING_LARGE_HUT
      INCREMENT $13 INT_M_BUILDING_LARGE_HUT
      INCREMENT $13 INT_M_BUILDING_LARGE_HUT
      IF ( INT_MY_NUM_PEOPLE > 29 )
      {
        DO STATE_SHAMAN_GET_WILDS                OFF
      }
      ELSE
      {
        IF ( INT_MY_NUM_PEOPLE < 20 )
        {
          DO STATE_SHAMAN_GET_WILDS               ON
        }
        ENDIF
      }
      ENDIF
      IF ( INT_ATTR_EXPANSION < 40 )
      {
        INCREMENT INT_ATTR_EXPANSION 1
      }
      ENDIF
    }
    EVERY 256 8
    {
      DO PUT_PERSON_IN_DT INT_FIREWARRIOR 34 38
      DO PUT_PERSON_IN_DT INT_FIREWARRIOR 40 52
      DO PUT_PERSON_IN_DT INT_WARRIOR 66 18
      DO PUT_PERSON_IN_DT INT_WARRIOR 58 38
      DO PUT_PERSON_IN_DT INT_FIREWARRIOR 42 44
    }
    EVERY 256 16
    {
      DO COUNT_PEOPLE_IN_MARKER BLUE 15 12 $1
      IF ( $1 > 5 && INT_MY_NUM_PEOPLE < 25 )
      {
        DO TRAIN_PEOPLE_NOW 1 INT_FIREWARRIOR
        DO TRAIN_PEOPLE_NOW 2 INT_WARRIOR
      }
      ENDIF
      IF ( INT_M_PERSON_WARRIOR > 3 )
      {
        DO MARKER_ENTRIES                        1 2 3 -1
      }
      ENDIF
    }
    EVERY 2048
    {
      IF ( INT_CP_FREE_ENTRIES > 0 && INT_MY_MANA > INT_M_SPELL_VOLCANO_COST )
      {
        DO ATTACK BLUE 8 ATTACK_BUILDING INT_TEMPLE 999 INT_VOLCANO INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
      }
      ELSE
      {
        IF ( INT_CP_FREE_ENTRIES > 0 && INT_MY_MANA > INT_M_SPELL_SWAMP_COST )
        {
          DO ATTACK BLUE 6 ATTACK_BUILDING INT_DRUM_TOWER 999 INT_LIGHTNING INT_LIGHTNING INT_SWARM ATTACK_NORMAL 0 -1 -1 -1
        }
        ENDIF
      }
      ENDIF
    }
  }
  ENDIF
}
SCRIPT_END
