{
  IF ( INT_GAME_TURN == 0 )
  {
    SET $0                                     0
    DO SET_DRUM_TOWER_POS                      120 190
    DO SET_ATTACK_VARIABLE                     $0
    DO STATE_CONSTRUCT_BUILDING                ON
    DO STATE_FETCH_WOOD                        ON
    SET INT_ATTR_ATTACK_PERCENTAGE             60
    SET INT_ATTR_PREF_SPY_TRAINS               0
    SET INT_ATTR_PREF_RELIGIOUS_TRAINS         0
    SET INT_ATTR_PREF_WARRIOR_TRAINS           0
    SET INT_ATTR_PREF_FIREWARRIOR_TRAINS       0
    SET INT_ATTR_PREF_BOAT_HUTS                1
    SET INT_ATTR_PREF_BALLOON_HUTS             0
    SET INT_ATTR_MAX_BUILDINGS_ON_GO           1
    SET INT_ATTR_HOUSE_PERCENTAGE              40
    DO STATE_SHAMAN_GET_WILDS                  ON
    SET INT_ATTR_EXPANSION                     20
    DO STATE_HOUSE_A_PERSON                    ON
    DO STATE_STATE_BRING_NEW_PEOPLE_BACK       ON
    DO STATE_POPULATE_DRUM_TOWER               ON
    DO STATE_DEFEND                            ON
    DO STATE_FIREWARRIOR_DEFEND                ON
    DO STATE_DEFEND_BASE                       ON
    SET INT_ATTR_DEFENSE_RAD_INCR              2
    SET INT_ATTR_MAX_DEFENSIVE_ACTIONS         2
    SET INT_ATTR_USE_PREACHER_FOR_DEFENCE      1
    DO STATE_PREACH                            ON
    SET INT_ATTR_SHAMEN_BLAST                  64
    DO STATE_SPELL_DEFENCE                     170 160 ON
    DO SET_SPELL_ENTRY 0 INT_LIGHTNING 0 128 0 1
    SET INT_ATTR_SPY_CHECK_FREQUENCY           128
    SET INT_ATTR_SPY_DISCOVER_CHANCE           50
    SET INT_ATTR_ENEMY_SPY_MAX_STAND           128
    SET INT_ATTR_RETREAT_VALUE                 20
    SET INT_ATTR_RANDOM_BUILD_SIDE             0
    DO STATE_BUILD_VEHICLE                     ON
    DO STATE_FETCH_LOST_PEOPLE                 ON
    DO STATE_FETCH_LOST_VEHICLE                OFF
    DO STATE_FETCH_FAR_VEHICLE                 ON
    SET INT_ATTR_PEOPLE_PER_BOAT               8
    SET INT_ATTR_PREF_BOAT_DRIVERS             2
    DO STATE_TRAIN_PEOPLE                      ON
    SET INT_ATTR_PREF_SPY_PEOPLE               0
    SET INT_ATTR_PREF_RELIGIOUS_PEOPLE         20
    SET INT_ATTR_PREF_WARRIOR_PEOPLE           20
    SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE       20
    DO SET_MARKER_ENTRY                        1 2 3 0 2 1 1
    DO SET_MARKER_ENTRY                        2 6 7 0 2 1 1
    DO SET_MARKER_ENTRY                        3 10 11 0 2 0 1
    SET INT_ATTR_MAX_TRAIN_AT_ONCE             3
    SET INT_ATTR_GROUP_OPTION                  2
    DO STATE_AUTO_ATTACK                       ON
    SET INT_ATTR_COUNT_PREACH_DAMAGE           1
    SET INT_ATTR_MAX_ATTACKS                   3
    SET INT_ATTR_AWAY_BRAVE                    0
    SET INT_ATTR_AWAY_WARRIOR                  100
    SET INT_ATTR_AWAY_RELIGIOUS                50
    SET INT_ATTR_AWAY_SPY                      0
    SET INT_ATTR_AWAY_FIREWARRIOR              50
    SET INT_ATTR_AWAY_SHAMAN                   100
    SET INT_ATTR_BASE_UNDER_ATTACK_RETREAT     1
    SET $1                                     0
    SET $2                                     3
    SET $3                                     0
    SET $4                                     0
    SET $5                                     99
    SET $6                                     0
    SET $7                                     0
    SET $8                                     0
    SET $9                                     0
    SET $10                                    0
    SET $11                                    0
    SET $12                                    0
    SET $13                                    1
    SET $14                                    1
    SET $15                                    1
    SET $16                                    0
    SET $17                                    0
    SET $18                                    0
    SET $19                                    0
    SET $20                                    0
    SET $21                                    1
    SET $22                                    3
    SET $23                                    15
    SET $24                                    30
    SET $25                                    0
    SET $26                                    1
    DO GIVE_MANA_TO_PLAYER RED 900000
    DO CREATE_MSG_NARRATIVE                    162
    DO SET_MSG_AUTO_OPEN_DLG
  }
  ELSE
  {
    EVERY 64 4
    {
      IF ( INT_MY_NUM_PEOPLE < 8 && INT_MY_NUM_KILLED_BY_HUMAN > 10 )
      {
        IF ( $16 < 2 )
        {
          DO GIVE_UP_AND_SULK                     ON
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 256 133
    {
      IF ( INT_MY_NUM_PEOPLE < 73 )
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                48
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           66
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             64
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               72
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 80
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               100
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            140
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               168
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             320
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        408
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               640
      }
      ELSE
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 16
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          20
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                24
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           33
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             35
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               36
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               50
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               84
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             180
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        204
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               320
      }
      ENDIF
    }
    EVERY 64
    {
      SET $16                                   INT_M_BUILDING_SMALL_HUT
      INCREMENT $16 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $16 INT_M_BUILDING_LARGE_HUT
      SET $17                                   $16
      INCREMENT $17 INT_M_BUILDING_SMALL_HUT
      INCREMENT $17 INT_M_BUILDING_SMALL_HUT
      INCREMENT $17 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $17 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $17 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $17 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $17 INT_M_BUILDING_LARGE_HUT
      INCREMENT $17 INT_M_BUILDING_LARGE_HUT
      INCREMENT $17 INT_M_BUILDING_LARGE_HUT
      INCREMENT $17 INT_M_BUILDING_LARGE_HUT
      INCREMENT $17 INT_M_BUILDING_LARGE_HUT
      INCREMENT $17 INT_M_BUILDING_LARGE_HUT
      IF ( INT_MY_NUM_PEOPLE > 29 )
      {
        DO STATE_SHAMAN_GET_WILDS                OFF
      }
      ELSE
      {
        IF ( INT_MY_NUM_PEOPLE < 20 )
        {
          DO STATE_SHAMAN_GET_WILDS               ON
        }
        ENDIF
      }
      ENDIF
      IF ( INT_ATTR_EXPANSION < 40 )
      {
        INCREMENT INT_ATTR_EXPANSION 1
      }
      ENDIF
    }
    EVERY 256 8
    {
      IF ( $3 == 0 && INT_CP_FREE_ENTRIES > 0 )
      {
        DO BUILD_DRUM_TOWER                      154 178
        SET $3                                   1
      }
      ENDIF
      DO PUT_PERSON_IN_DT INT_FIREWARRIOR 152 148
      DO PUT_PERSON_IN_DT INT_FIREWARRIOR 178 154
      DO PUT_PERSON_IN_DT INT_FIREWARRIOR 120 190
      DO PUT_PERSON_IN_DT INT_FIREWARRIOR 170 160
      IF ( $3 == 1 )
      {
        DO PUT_PERSON_IN_DT INT_RELIGIOUS 154 178
      }
      ENDIF
    }
    EVERY 256 16
    {
      IF ( INT_MY_NUM_PEOPLE > 60 )
      {
        SET INT_ATTR_PREF_RELIGIOUS_PEOPLE       25
        SET INT_ATTR_PREF_WARRIOR_PEOPLE         25
      }
      ELSE
      {
        SET INT_ATTR_PREF_RELIGIOUS_PEOPLE       20
        SET INT_ATTR_PREF_WARRIOR_PEOPLE         20
      }
      ENDIF
      DO COUNT_PEOPLE_IN_MARKER BLUE 1 12 $1
      IF ( $1 > 5 && INT_MY_NUM_PEOPLE < 25 )
      {
        DO TRAIN_PEOPLE_NOW 1 INT_RELIGIOUS
        DO TRAIN_PEOPLE_NOW 2 INT_WARRIOR
      }
      ENDIF
      IF ( INT_M_PERSON_WARRIOR > 3 )
      {
        DO MARKER_ENTRIES                        1 2 3 -1
      }
      ENDIF
    }
    EVERY 512
    {
      IF ( INT_YELLOW_PEOPLE > 0 )
      {
        DO GIVE_MANA_TO_PLAYER RED 100000
        DO GIVE_MANA_TO_PLAYER YELLOW 100000
      }
      ENDIF
      IF ( INT_GREEN_PEOPLE > INT_BLUE_PEOPLE )
      {
        SET $2                                   3
      }
      ELSE
      {
        SET $2                                   0
      }
      ENDIF
      IF ( $5 == 4 && INT_CP_FREE_ENTRIES > 0 )
      {
        IF ( INT_M_PERSON_WARRIOR > 3 && INT_M_PERSON_RELIGIOUS > 3 )
        {
          IF ( INT_M_PERSON_SHAMAN > 0 && INT_M_VEHICLE_BOAT > 1 )
          {
            IF ( $7 == 0 )
            {
              DO ATTACK $2 5 ATTACK_BUILDING INT_FIREWARRIOR_TRAIN 999 INT_TORNADO INT_TORNADO INT_FIRESTORM ATTACK_BY_BOAT 1 22 -1 -1
              SET $7                                1
              SET $5                                0
            }
            ELSE
            {
              DO ATTACK $2 10 ATTACK_BUILDING INT_WARRIOR_TRAIN 999 INT_SHIELD INT_TORNADO INT_TORNADO ATTACK_BY_BOAT 1 22 -1 -1
              SET $7                                0
              SET $5                                0
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ELSE
      {
        IF ( $5 < 99 )
        {
          INCREMENT $5 1
        }
        ENDIF
      }
      ENDIF
      IF ( $5 > 98 && INT_CP_FREE_ENTRIES > 0 )
      {
        DO IS_SHAMAN_AVAILABLE_FOR_ATTACK        $6
        IF ( INT_M_PERSON_WARRIOR > 2 && $6 == 1 )
        {
          IF ( INT_M_PERSON_RELIGIOUS > 1 && INT_M_VEHICLE_BOAT > 2 )
          {
            SET INT_ATTR_AWAY_WARRIOR              50
            SET INT_ATTR_AWAY_RELIGIOUS            25
            SET INT_ATTR_AWAY_SPY                  0
            SET INT_ATTR_AWAY_FIREWARRIOR          25
            SET INT_ATTR_AWAY_SHAMAN               100
            DO ATTACK GREEN 9 ATTACK_BUILDING INT_WARRIOR_TRAIN 999 INT_TORNADO INT_EARTHQUAKE INT_FIRESTORM ATTACK_BY_BOAT 1 25 -1 -1
            SET INT_ATTR_AWAY_WARRIOR              100
            SET INT_ATTR_AWAY_RELIGIOUS            50
            SET INT_ATTR_AWAY_SPY                  0
            SET INT_ATTR_AWAY_FIREWARRIOR          50
            INCREMENT $5 1
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $5 > 100 && INT_GREEN_PEOPLE < 1 )
      {
        SET $5                                   0
      }
      ENDIF
    }
  }
  ENDIF
}
SCRIPT_END
