{
  IF ( INT_GAME_TURN == 0 )
  {
    SET $0                                     0
    DO SET_DRUM_TOWER_POS                      64 252
    DO SET_ATTACK_VARIABLE                     $0
    DO STATE_CONSTRUCT_BUILDING                ON
    DO STATE_FETCH_WOOD                        ON
    SET INT_ATTR_ATTACK_PERCENTAGE             125
    SET INT_ATTR_PREF_SPY_TRAINS               0
    SET INT_ATTR_PREF_RELIGIOUS_TRAINS         0
    SET INT_ATTR_PREF_WARRIOR_TRAINS           0
    SET INT_ATTR_PREF_FIREWARRIOR_TRAINS       0
    SET INT_ATTR_PREF_BOAT_HUTS                0
    SET INT_ATTR_PREF_BALLOON_HUTS             0
    SET INT_ATTR_MAX_BUILDINGS_ON_GO           4
    SET INT_ATTR_HOUSE_PERCENTAGE              18
    DO STATE_SHAMAN_GET_WILDS                  ON
    SET INT_ATTR_EXPANSION                     20
    DO STATE_HOUSE_A_PERSON                    ON
    DO STATE_STATE_BRING_NEW_PEOPLE_BACK       ON
    DO STATE_POPULATE_DRUM_TOWER               ON
    DO STATE_DEFEND                            ON
    DO STATE_FIREWARRIOR_DEFEND                ON
    DO STATE_DEFEND_BASE                       ON
    SET INT_ATTR_DEFENSE_RAD_INCR              2
    SET INT_ATTR_MAX_DEFENSIVE_ACTIONS         2
    SET INT_ATTR_USE_PREACHER_FOR_DEFENCE      1
    DO STATE_PREACH                            ON
    SET INT_ATTR_SHAMEN_BLAST                  64
    DO STATE_SPELL_DEFENCE                     60 214 ON
    DO SET_SPELL_ENTRY 0 INT_LIGHTNING 100000 128 2 0
    DO SET_SPELL_ENTRY 1 INT_HYPNOTISM 150000 128 4 0
    DO SET_SPELL_ENTRY 2 INT_TORNADO INT_M_SPELL_TORNADO_COST 256 6 0
    SET INT_ATTR_SPY_CHECK_FREQUENCY           128
    SET INT_ATTR_SPY_DISCOVER_CHANCE           30
    SET INT_ATTR_ENEMY_SPY_MAX_STAND           128
    SET INT_ATTR_RETREAT_VALUE                 20
    SET INT_ATTR_RANDOM_BUILD_SIDE             0
    DO STATE_BUILD_VEHICLE                     ON
    DO STATE_FETCH_LOST_PEOPLE                 ON
    DO STATE_FETCH_LOST_VEHICLE                OFF
    DO STATE_FETCH_FAR_VEHICLE                 ON
    SET INT_ATTR_PEOPLE_PER_BOAT               8
    SET INT_ATTR_PREF_BOAT_DRIVERS             7
    DO STATE_TRAIN_PEOPLE                      ON
    SET INT_ATTR_PREF_SPY_PEOPLE               0
    SET INT_ATTR_PREF_RELIGIOUS_PEOPLE         20
    SET INT_ATTR_PREF_WARRIOR_PEOPLE           20
    SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE       20
    DO SET_MARKER_ENTRY                        1 1 2 0 4 3 2
    DO SET_MARKER_ENTRY                        2 3 4 0 2 3 2
    DO SET_MARKER_ENTRY                        3 5 6 0 2 2 1
    DO SET_MARKER_ENTRY                        4 7 6 0 2 2 1
    DO SET_MARKER_ENTRY                        5 1 2 0 6 5 3
    DO SET_MARKER_ENTRY                        6 3 4 0 5 4 3
    DO SET_MARKER_ENTRY                        7 5 6 0 4 3 2
    DO SET_MARKER_ENTRY                        8 7 6 0 3 3 1
    SET INT_ATTR_MAX_TRAIN_AT_ONCE             4
    SET INT_ATTR_GROUP_OPTION                  0
    DO STATE_AUTO_ATTACK                       ON
    SET INT_ATTR_COUNT_PREACH_DAMAGE           1
    SET INT_ATTR_MAX_ATTACKS                   3
    SET INT_ATTR_AWAY_BRAVE                    0
    SET INT_ATTR_AWAY_WARRIOR                  30
    SET INT_ATTR_AWAY_RELIGIOUS                30
    SET INT_ATTR_AWAY_SPY                      0
    SET INT_ATTR_AWAY_FIREWARRIOR              40
    SET INT_ATTR_AWAY_SHAMAN                   100
    SET INT_ATTR_BASE_UNDER_ATTACK_RETREAT     1
    SET $1                                     0
    SET $2                                     0
    SET $3                                     0
    SET $4                                     0
    SET $5                                     0
    SET $6                                     0
    SET $7                                     0
    SET $8                                     0
    SET $9                                     0
    SET $10                                    0
    SET $11                                    0
    SET $12                                    0
    SET $13                                    0
    DO CREATE_MSG_NARRATIVE                    11
    DO SET_MSG_AUTO_OPEN_DLG
  }
  ELSE
  {
    EVERY 64
    {
      IF ( INT_MY_NUM_PEOPLE < 8 && INT_MY_NUM_KILLED_BY_HUMAN > 10 )
      {
        IF ( INT_M_BUILDING_MEDIUM_HUT < 1 && INT_M_BUILDING_LARGE_HUT < 1 )
        {
          IF ( INT_M_BUILDING_SMALL_HUT < 1 )
          {
            DO GIVE_UP_AND_SULK                    ON
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 256 133
    {
      IF ( INT_MY_NUM_PEOPLE < 73 )
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                48
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           66
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             64
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               72
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 80
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               100
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            140
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               168
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             320
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        408
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               640
      }
      ELSE
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 16
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          20
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                24
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           33
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             35
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               36
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               50
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               84
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             180
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        204
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               320
      }
      ENDIF
    }
    EVERY 256
    {
      IF ( INT_B_BUILDING_TEMPLE > 0 && INT_M_BUILDING_TEMPLE < 1 )
      {
        SET INT_ATTR_PREF_RELIGIOUS_TRAINS       1
      }
      ENDIF
      IF ( INT_M_BUILDING_SMALL_HUT > 3 && INT_M_BUILDING_FIREWARRIOR_TRAIN < 1 )
      {
        SET INT_ATTR_HOUSE_PERCENTAGE            20
        SET INT_ATTR_PREF_FIREWARRIOR_TRAINS     1
        SET INT_ATTR_PREF_RELIGIOUS_TRAINS       1
      }
      ELSE
      {
        IF ( INT_M_BUILDING_LARGE_HUT > 0 && INT_M_BUILDING_FIREWARRIOR_TRAIN < 1 )
        {
          SET INT_ATTR_HOUSE_PERCENTAGE           20
          SET INT_ATTR_PREF_FIREWARRIOR_TRAINS    1
          SET INT_ATTR_PREF_RELIGIOUS_TRAINS      1
        }
        ENDIF
      }
      ENDIF
      IF ( INT_M_BUILDING_FIREWARRIOR_TRAIN > 0 && INT_M_BUILDING_TEMPLE > 0 )
      {
        SET INT_ATTR_HOUSE_PERCENTAGE            30
        SET INT_ATTR_PREF_WARRIOR_TRAINS         1
        SET INT_ATTR_MAX_BUILDINGS_ON_GO         3
      }
      ENDIF
      IF ( INT_M_BUILDING_FIREWARRIOR_TRAIN > 0 && INT_M_BUILDING_WARRIOR_TRAIN > 0 )
      {
        SET INT_ATTR_HOUSE_PERCENTAGE            60
      }
      ENDIF
      IF ( INT_MY_NUM_PEOPLE > 29 )
      {
        DO STATE_SHAMAN_GET_WILDS                OFF
      }
      ELSE
      {
        IF ( INT_MY_NUM_PEOPLE < 20 )
        {
          DO STATE_SHAMAN_GET_WILDS               ON
        }
        ENDIF
      }
      ENDIF
      IF ( INT_ATTR_EXPANSION < 40 )
      {
        INCREMENT INT_ATTR_EXPANSION 1
      }
      ENDIF
      IF ( INT_M_BUILDING_LARGE_HUT > 8 )
      {
        SET INT_ATTR_PREF_RELIGIOUS_PEOPLE       25
        SET INT_ATTR_PREF_WARRIOR_PEOPLE         30
        SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE     30
      }
      ENDIF
      IF ( INT_M_BUILDING_LARGE_HUT > 0 && $7 < 6 )
      {
        IF ( $7 == 0 && INT_CP_FREE_ENTRIES > 1 )
        {
          DO BUILD_DRUM_TOWER                     60 214
          SET $7                                  1
        }
        ELSE
        {
          IF ( $7 == 1 && INT_CP_FREE_ENTRIES > 1 )
          {
            DO BUILD_DRUM_TOWER                    64 14
            SET $7                                 2
          }
          ELSE
          {
            IF ( $7 == 2 && INT_MY_NUM_PEOPLE > 40 )
            {
              IF ( INT_CP_FREE_ENTRIES > 1 )
              {
                DO BUILD_DRUM_TOWER                  94 16
                SET $7                               3
              }
              ENDIF
            }
            ELSE
            {
              IF ( $7 == 3 && INT_MY_NUM_PEOPLE > 45 )
              {
                IF ( INT_CP_FREE_ENTRIES > 1 )
                {
                  DO BUILD_DRUM_TOWER                 42 0
                  SET $7                              4
                }
                ENDIF
              }
              ELSE
              {
                IF ( $7 == 4 && INT_MY_NUM_PEOPLE > 50 )
                {
                  IF ( INT_CP_FREE_ENTRIES > 1 && INT_GREEN_PEOPLE < 10 )
                  {
                    DO BUILD_DRUM_TOWER                90 218
                    SET $7                             6
                  }
                  ENDIF
                }
                ENDIF
              }
              ENDIF
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 256 128
    {
      IF ( $7 > 0 && INT_M_PERSON_FIREWARRIOR > 1 )
      {
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 64 252
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 60 214
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 64 14
      }
      ENDIF
      IF ( $7 > 3 && INT_M_PERSON_FIREWARRIOR > 3 )
      {
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 94 16
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 42 0
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 90 218
      }
      ENDIF
      IF ( INT_M_PERSON_WARRIOR > 3 && $6 == 0 )
      {
        DO MARKER_ENTRIES                        1 2 -1 -1
        SET $6                                   1
      }
      ELSE
      {
        IF ( INT_M_PERSON_WARRIOR > 3 && $6 == 1 )
        {
          DO MARKER_ENTRIES                       3 4 -1 -1
          SET $6                                  0
          IF ( INT_M_PERSON_WARRIOR > 15 )
          {
            SET $6                                 3
          }
          ENDIF
        }
        ELSE
        {
          IF ( $6 == 3 )
          {
            DO MARKER_ENTRIES                      5 6 -1 -1
            SET $6                                 4
          }
          ELSE
          {
            IF ( $6 == 4 )
            {
              DO MARKER_ENTRIES                     7 8 -1 -1
              SET $6                                3
              IF ( INT_M_PERSON_WARRIOR < 15 )
              {
                SET $6                               0
              }
              ENDIF
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( INT_M_PERSON_RELIGIOUS > 3 )
      {
        DO PREACH_AT_MARKER                      9
        DO PREACH_AT_MARKER                      10
        DO PREACH_AT_MARKER                      11
      }
      ENDIF
      DO COUNT_PEOPLE_IN_MARKER BLUE 12 12 $5
      IF ( $5 > 8 && INT_MY_NUM_PEOPLE < 20 )
      {
        DO SEND_ALL_PEOPLE_TO_MARKER             12
        DO TRAIN_PEOPLE_NOW 5 INT_WARRIOR
        DO TRAIN_PEOPLE_NOW 3 INT_RELIGIOUS
        DO TRAIN_PEOPLE_NOW 3 INT_FIREWARRIOR
      }
      ELSE
      {
        IF ( $5 > 8 )
        {
          DO DEFEND_SHAMEN                        INT_M_PERSON_RELIGIOUS
          DO ATTACK BLUE 0 ATTACK_MARKER 12 $5 INT_LIGHTNING INT_BLAST INT_BLAST ATTACK_NORMAL 0 -1 -1 -1
        }
        ELSE
        {
          IF ( $5 == 0 )
          {
            DO SEND_SHAMEN_DEFENDERS_HOME
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 2048 64
    {
      DO COUNT_PEOPLE_IN_MARKER BLUE 13 7 $2
      DO COUNT_PEOPLE_IN_MARKER RED 13 7 $3
      DO COUNT_PEOPLE_IN_MARKER GREEN 13 7 $4
      DO I_HAVE_ONE_SHOT SPELL_TYPE INT_FIRESTORM $12
      IF ( $2 > $3 && INT_MY_MANA > 100000 )
      {
        IF ( INT_M_PERSON_FIREWARRIOR > 7 && INT_M_PERSON_WARRIOR > 7 )
        {
          DO ATTACK BLUE $2 ATTACK_MARKER 13 999 INT_TORNADO INT_LIGHTNING INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
          SET INT_ATTR_AWAY_WARRIOR               0
          SET INT_ATTR_AWAY_RELIGIOUS             0
          SET INT_ATTR_AWAY_FIREWARRIOR           0
          SET INT_ATTR_AWAY_SHAMAN                0
          SET INT_ATTR_AWAY_SPY                   0
          SET INT_ATTR_AWAY_BRAVE                 100
          DO PRAY_AT_HEAD                         6 13
          SET INT_ATTR_AWAY_WARRIOR               30
          SET INT_ATTR_AWAY_RELIGIOUS             30
          SET INT_ATTR_AWAY_FIREWARRIOR           40
          SET INT_ATTR_AWAY_SHAMAN                100
          SET INT_ATTR_AWAY_SPY                   0
          SET INT_ATTR_AWAY_BRAVE                 0
        }
        ENDIF
      }
      ELSE
      {
        IF ( $1 == 0 )
        {
          IF ( INT_M_PERSON_RELIGIOUS > 3 && INT_CP_FREE_ENTRIES > 2 )
          {
            IF ( INT_M_PERSON_FIREWARRIOR > 5 && INT_MY_MANA > 100000 )
            {
              DO ATTACK BLUE 10 ATTACK_BUILDING INT_FIREWARRIOR_TRAIN 999 INT_TORNADO INT_TORNADO INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
              SET INT_ATTR_AWAY_WARRIOR             0
              SET INT_ATTR_AWAY_RELIGIOUS           0
              SET INT_ATTR_AWAY_FIREWARRIOR         0
              SET INT_ATTR_AWAY_SHAMAN              0
              SET INT_ATTR_AWAY_SPY                 0
              SET INT_ATTR_AWAY_BRAVE               100
              DO PRAY_AT_HEAD                       6 13
              SET INT_ATTR_AWAY_WARRIOR             30
              SET INT_ATTR_AWAY_RELIGIOUS           30
              SET INT_ATTR_AWAY_FIREWARRIOR         40
              SET INT_ATTR_AWAY_SHAMAN              100
              SET INT_ATTR_AWAY_SPY                 0
              SET INT_ATTR_AWAY_BRAVE               0
              SET $1                                1
            }
            ENDIF
          }
          ELSE
          {
            IF ( INT_CP_FREE_ENTRIES > 2 )
            {
              SET INT_ATTR_AWAY_WARRIOR             0
              SET INT_ATTR_AWAY_RELIGIOUS           0
              SET INT_ATTR_AWAY_FIREWARRIOR         0
              SET INT_ATTR_AWAY_SHAMAN              0
              SET INT_ATTR_AWAY_SPY                 0
              SET INT_ATTR_AWAY_BRAVE               100
              DO PRAY_AT_HEAD                       6 13
              SET INT_ATTR_AWAY_WARRIOR             30
              SET INT_ATTR_AWAY_RELIGIOUS           30
              SET INT_ATTR_AWAY_FIREWARRIOR         40
              SET INT_ATTR_AWAY_SHAMAN              100
              SET INT_ATTR_AWAY_SPY                 0
              SET INT_ATTR_AWAY_BRAVE               0
            }
            ENDIF
          }
          ENDIF
        }
        ELSE
        {
          IF ( $1 == 1 && INT_CP_FREE_ENTRIES > 2 )
          {
            IF ( INT_M_PERSON_WARRIOR > 6 && INT_MY_MANA > INT_M_SPELL_INVISIBILITY_COST )
            {
              SET INT_ATTR_AWAY_WARRIOR             100
              SET INT_ATTR_AWAY_RELIGIOUS           0
              SET INT_ATTR_AWAY_FIREWARRIOR         0
              SET INT_ATTR_AWAY_SHAMAN              100
              SET INT_ATTR_AWAY_SPY                 0
              DO ATTACK BLUE 5 ATTACK_PERSON INT_TARGET_SHAMAN 12 INT_INVISIBILITY INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
              SET INT_ATTR_AWAY_WARRIOR             0
              SET INT_ATTR_AWAY_RELIGIOUS           0
              SET INT_ATTR_AWAY_FIREWARRIOR         100
              SET INT_ATTR_AWAY_SHAMAN              0
              SET INT_ATTR_AWAY_SPY                 0
              DO ATTACK BLUE 4 ATTACK_MARKER 14 30 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
              SET INT_ATTR_AWAY_WARRIOR             30
              SET INT_ATTR_AWAY_RELIGIOUS           30
              SET INT_ATTR_AWAY_FIREWARRIOR         40
              SET INT_ATTR_AWAY_SHAMAN              100
              SET INT_ATTR_AWAY_SPY                 0
              SET $1                                2
            }
            ENDIF
          }
          ELSE
          {
            IF ( $1 == 2 && INT_CP_FREE_ENTRIES > 2 )
            {
              IF ( $12 > 0 )
              {
                IF ( $3 > $2 && INT_M_PERSON_WARRIOR > 5 )
                {
                  DO ATTACK BLUE 16 ATTACK_BUILDING INT_WARRIOR_TRAIN 50 INT_FIRESTORM INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
                  SET INT_ATTR_AWAY_WARRIOR           0
                  SET INT_ATTR_AWAY_RELIGIOUS         0
                  SET INT_ATTR_AWAY_FIREWARRIOR       0
                  SET INT_ATTR_AWAY_SHAMAN            0
                  SET INT_ATTR_AWAY_SPY               0
                  SET INT_ATTR_AWAY_BRAVE             100
                  DO PRAY_AT_HEAD                     6 13
                  SET INT_ATTR_AWAY_WARRIOR           30
                  SET INT_ATTR_AWAY_RELIGIOUS         30
                  SET INT_ATTR_AWAY_FIREWARRIOR       40
                  SET INT_ATTR_AWAY_SHAMAN            100
                  SET INT_ATTR_AWAY_SPY               0
                  SET INT_ATTR_AWAY_BRAVE             0
                  SET $1                              3
                }
                ELSE
                {
                  IF ( INT_M_PERSON_WARRIOR > 5 )
                  {
                    DO ATTACK BLUE 16 ATTACK_MARKER 13 40 INT_FIRESTORM INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
                    SET INT_ATTR_AWAY_WARRIOR          0
                    SET INT_ATTR_AWAY_RELIGIOUS        0
                    SET INT_ATTR_AWAY_FIREWARRIOR      0
                    SET INT_ATTR_AWAY_SHAMAN           0
                    SET INT_ATTR_AWAY_SPY              0
                    SET INT_ATTR_AWAY_BRAVE            100
                    DO PRAY_AT_HEAD                    6 13
                    SET INT_ATTR_AWAY_WARRIOR          30
                    SET INT_ATTR_AWAY_RELIGIOUS        30
                    SET INT_ATTR_AWAY_FIREWARRIOR      40
                    SET INT_ATTR_AWAY_SHAMAN           100
                    SET INT_ATTR_AWAY_SPY              0
                    SET INT_ATTR_AWAY_BRAVE            0
                    SET $1                             3
                  }
                  ENDIF
                }
                ENDIF
              }
              ELSE
              {
                IF ( INT_M_PERSON_RELIGIOUS > 4 )
                {
                  IF ( $3 > $2 )
                  {
                    DO ATTACK BLUE 15 ATTACK_BUILDING INT_WARRIOR_TRAIN 999 INT_TORNADO INT_TORNADO INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
                    SET $1                             3
                  }
                  ELSE
                  {
                    DO ATTACK BLUE 15 ATTACK_MARKER 13 999 INT_TORNADO INT_TORNADO INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
                    SET $1                             3
                  }
                  ENDIF
                }
                ENDIF
              }
              ENDIF
            }
            ELSE
            {
              IF ( $1 == 3 && INT_CP_FREE_ENTRIES > 2 )
              {
                DO COUNT_PEOPLE_IN_MARKER BLUE 15 12 $13
                IF ( $13 > 4 && INT_M_PERSON_FIREWARRIOR > 6 )
                {
                  DO ATTACK BLUE 12 ATTACK_MARKER 15 40 INT_TORNADO INT_LIGHTNING INT_TORNADO ATTACK_NORMAL 0 -1 -1 -1
                  SET $1                              4
                }
                ELSE
                {
                  IF ( INT_M_PERSON_RELIGIOUS > 5 && INT_MY_MANA > INT_M_SPELL_INVISIBILITY_COST )
                  {
                    SET INT_ATTR_AWAY_WARRIOR          0
                    SET INT_ATTR_AWAY_RELIGIOUS        100
                    SET INT_ATTR_AWAY_FIREWARRIOR      0
                    SET INT_ATTR_AWAY_SHAMAN           100
                    SET INT_ATTR_AWAY_SPY              0
                    DO ATTACK BLUE 5 ATTACK_BUILDING INT_WARRIOR_TRAIN 999 INT_INVISIBILITY INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
                    SET INT_ATTR_AWAY_WARRIOR          30
                    SET INT_ATTR_AWAY_RELIGIOUS        30
                    SET INT_ATTR_AWAY_FIREWARRIOR      40
                    SET INT_ATTR_AWAY_SHAMAN           100
                    SET INT_ATTR_AWAY_SPY              0
                    SET $1                             4
                  }
                  ENDIF
                }
                ENDIF
              }
              ELSE
              {
                IF ( $1 == 5 && INT_CP_FREE_ENTRIES > 1 )
                {
                  SET $10                             INT_MY_NUM_PEOPLE
                  DECREMENT $10 INT_BLUE_PEOPLE
                  IF ( INT_MY_NUM_PEOPLE > INT_BLUE_PEOPLE && INT_MY_MANA > INT_M_SPELL_TORNADO_COST )
                  {
                    DO ATTACK BLUE $10 ATTACK_BUILDING INT_DRUM_TOWER $10 INT_TORNADO INT_TORNADO INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
                    SET INT_ATTR_AWAY_WARRIOR          0
                    SET INT_ATTR_AWAY_RELIGIOUS        0
                    SET INT_ATTR_AWAY_FIREWARRIOR      0
                    SET INT_ATTR_AWAY_SHAMAN           0
                    SET INT_ATTR_AWAY_SPY              0
                    SET INT_ATTR_AWAY_BRAVE            100
                    DO PRAY_AT_HEAD                    6 13
                    SET INT_ATTR_AWAY_WARRIOR          30
                    SET INT_ATTR_AWAY_RELIGIOUS        30
                    SET INT_ATTR_AWAY_FIREWARRIOR      40
                    SET INT_ATTR_AWAY_SHAMAN           100
                    SET INT_ATTR_AWAY_SPY              0
                    SET INT_ATTR_AWAY_BRAVE            0
                  }
                  ENDIF
                  SET $1                              0
                }
                ELSE
                {
                  IF ( $1 == 4 )
                  {
                    IF ( $4 > $3 && INT_MY_NUM_PEOPLE > 50 )
                    {
                      DO ATTACK GREEN 7 ATTACK_MARKER 13 20 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
                    }
                    ENDIF
                    SET $1                             5
                  }
                  ENDIF
                }
                ENDIF
              }
              ENDIF
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
  }
  ENDIF
}
SCRIPT_END
