{
  IF ( INT_GAME_TURN == 0 )
  {
    SET $0                                     0
    DO SET_DRUM_TOWER_POS                      120 216
    DO SET_ATTACK_VARIABLE                     $0
    DO STATE_CONSTRUCT_BUILDING                ON
    DO STATE_FETCH_WOOD                        ON
    SET INT_ATTR_ATTACK_PERCENTAGE             120
    SET INT_ATTR_PREF_SPY_TRAINS               0
    SET INT_ATTR_PREF_RELIGIOUS_TRAINS         0
    SET INT_ATTR_PREF_WARRIOR_TRAINS           0
    SET INT_ATTR_PREF_FIREWARRIOR_TRAINS       0
    SET INT_ATTR_PREF_BOAT_HUTS                0
    SET INT_ATTR_PREF_BALLOON_HUTS             0
    SET INT_ATTR_MAX_BUILDINGS_ON_GO           4
    SET INT_ATTR_HOUSE_PERCENTAGE              20
    DO STATE_SHAMAN_GET_WILDS                  ON
    SET INT_ATTR_EXPANSION                     20
    DO STATE_HOUSE_A_PERSON                    ON
    DO STATE_STATE_BRING_NEW_PEOPLE_BACK       ON
    DO STATE_POPULATE_DRUM_TOWER               ON
    DO STATE_DEFEND                            ON
    DO STATE_FIREWARRIOR_DEFEND                ON
    DO STATE_DEFEND_BASE                       ON
    SET INT_ATTR_DEFENSE_RAD_INCR              2
    SET INT_ATTR_MAX_DEFENSIVE_ACTIONS         2
    SET INT_ATTR_USE_PREACHER_FOR_DEFENCE      1
    DO STATE_PREACH                            ON
    SET INT_ATTR_SHAMEN_BLAST                  64
    SET INT_ATTR_SPY_CHECK_FREQUENCY           128
    SET INT_ATTR_SPY_DISCOVER_CHANCE           50
    SET INT_ATTR_ENEMY_SPY_MAX_STAND           128
    SET INT_ATTR_RETREAT_VALUE                 20
    SET INT_ATTR_RANDOM_BUILD_SIDE             0
    DO STATE_BUILD_VEHICLE                     ON
    DO STATE_FETCH_LOST_PEOPLE                 ON
    DO STATE_FETCH_LOST_VEHICLE                OFF
    DO STATE_FETCH_FAR_VEHICLE                 ON
    SET INT_ATTR_PEOPLE_PER_BOAT               8
    SET INT_ATTR_PREF_BOAT_DRIVERS             7
    DO STATE_TRAIN_PEOPLE                      ON
    SET INT_ATTR_PREF_SPY_PEOPLE               0
    SET INT_ATTR_PREF_RELIGIOUS_PEOPLE         20
    SET INT_ATTR_PREF_WARRIOR_PEOPLE           20
    SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE       20
    DO SET_MARKER_ENTRY                        1 1 2 0 4 3 2
    DO SET_MARKER_ENTRY                        2 3 4 0 2 3 2
    DO SET_MARKER_ENTRY                        3 5 6 0 2 2 1
    DO SET_MARKER_ENTRY                        4 7 8 0 2 2 1
    DO SET_MARKER_ENTRY                        5 1 2 0 6 5 3
    DO SET_MARKER_ENTRY                        6 3 4 0 5 4 3
    DO SET_MARKER_ENTRY                        7 5 6 0 4 3 2
    DO SET_MARKER_ENTRY                        8 7 8 0 3 3 1
    DO SET_MARKER_ENTRY                        9 9 -1 0 0 0 1
    DO SET_MARKER_ENTRY                        10 10 -1 0 0 0 1
    DO SET_MARKER_ENTRY                        11 11 -1 0 0 0 1
    SET INT_ATTR_MAX_TRAIN_AT_ONCE             3
    SET INT_ATTR_GROUP_OPTION                  2
    DO STATE_AUTO_ATTACK                       ON
    SET INT_ATTR_COUNT_PREACH_DAMAGE           1
    SET INT_ATTR_MAX_ATTACKS                   3
    SET INT_ATTR_AWAY_BRAVE                    0
    SET INT_ATTR_AWAY_WARRIOR                  34
    SET INT_ATTR_AWAY_RELIGIOUS                34
    SET INT_ATTR_AWAY_SPY                      0
    SET INT_ATTR_AWAY_FIREWARRIOR              34
    SET INT_ATTR_AWAY_SHAMAN                   0
    SET INT_ATTR_BASE_UNDER_ATTACK_RETREAT     1
    SET $1                                     0
    SET $2                                     0
    SET $3                                     0
    SET $4                                     0
    SET $5                                     0
    SET $6                                     0
  }
  ELSE
  {
    EVERY 64
    {
      IF ( INT_MY_NUM_PEOPLE < 8 && INT_MY_NUM_KILLED_BY_HUMAN > 10 )
      {
        IF ( INT_M_BUILDING_MEDIUM_HUT < 1 && INT_M_BUILDING_LARGE_HUT < 1 )
        {
          IF ( INT_M_BUILDING_SMALL_HUT < 1 )
          {
            DO GIVE_UP_AND_SULK                    ON
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 256 133
    {
      IF ( INT_MY_NUM_PEOPLE < 73 )
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                48
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           66
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             64
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               72
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 80
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               100
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            140
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               168
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             320
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        408
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               640
      }
      ELSE
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 16
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          20
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                24
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           33
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             35
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               36
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               50
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               84
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             180
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        204
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               320
      }
      ENDIF
    }
    EVERY 256
    {
      IF ( INT_M_BUILDING_SMALL_HUT > 3 && INT_M_BUILDING_FIREWARRIOR_TRAIN < 1 )
      {
        SET INT_ATTR_HOUSE_PERCENTAGE            28
        SET INT_ATTR_PREF_FIREWARRIOR_TRAINS     1
        SET INT_ATTR_PREF_WARRIOR_TRAINS         1
        SET INT_ATTR_PREF_BOAT_HUTS              1
        SET INT_ATTR_PREF_RELIGIOUS_TRAINS       1
      }
      ELSE
      {
        IF ( INT_M_BUILDING_LARGE_HUT > 0 && INT_M_BUILDING_FIREWARRIOR_TRAIN < 1 )
        {
          SET INT_ATTR_HOUSE_PERCENTAGE           28
          SET INT_ATTR_PREF_FIREWARRIOR_TRAINS    1
          SET INT_ATTR_PREF_WARRIOR_TRAINS        1
          SET INT_ATTR_PREF_BOAT_HUTS             1
          SET INT_ATTR_PREF_RELIGIOUS_TRAINS      1
        }
        ENDIF
      }
      ENDIF
      IF ( INT_M_BUILDING_FIREWARRIOR_TRAIN > 0 && INT_M_BUILDING_BOAT_HUT > 0 )
      {
        SET INT_ATTR_HOUSE_PERCENTAGE            30
      }
      ENDIF
      IF ( INT_MY_NUM_PEOPLE > 29 )
      {
        DO STATE_SHAMAN_GET_WILDS                OFF
      }
      ELSE
      {
        IF ( INT_MY_NUM_PEOPLE < 20 )
        {
          DO STATE_SHAMAN_GET_WILDS               ON
        }
        ENDIF
      }
      ENDIF
      IF ( INT_ATTR_EXPANSION < 40 )
      {
        INCREMENT INT_ATTR_EXPANSION 1
      }
      ENDIF
      IF ( INT_MY_NUM_PEOPLE > 80 )
      {
        SET INT_ATTR_PREF_RELIGIOUS_PEOPLE       23
        SET INT_ATTR_PREF_WARRIOR_PEOPLE         23
        SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE     23
      }
      ENDIF
      IF ( INT_M_BUILDING_LARGE_HUT > 0 && $6 < 6 )
      {
        IF ( $6 == 0 && INT_CP_FREE_ENTRIES > 1 )
        {
          DO BUILD_DRUM_TOWER                     120 166
          SET $6                                  1
        }
        ELSE
        {
          IF ( $6 == 1 && INT_CP_FREE_ENTRIES > 1 )
          {
            DO BUILD_DRUM_TOWER                    120 176
            SET $6                                 2
          }
          ELSE
          {
            IF ( $6 == 2 && INT_MY_NUM_PEOPLE > 40 )
            {
              IF ( INT_CP_FREE_ENTRIES > 1 )
              {
                DO BUILD_DRUM_TOWER                  90 196
                SET $6                               3
              }
              ENDIF
            }
            ELSE
            {
              IF ( $6 == 3 && INT_MY_NUM_PEOPLE > 45 )
              {
                IF ( INT_CP_FREE_ENTRIES > 1 )
                {
                  DO BUILD_DRUM_TOWER                 150 176
                  SET $6                              6
                }
                ENDIF
              }
              ENDIF
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 256 128
    {
      IF ( $6 > 1 && INT_M_PERSON_RELIGIOUS > 0 )
      {
        DO PUT_PERSON_IN_DT INT_RELIGIOUS 120 166
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 120 176
      }
      ENDIF
      IF ( $6 > 5 && INT_M_PERSON_FIREWARRIOR > 3 )
      {
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 90 196
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 150 176
      }
      ENDIF
      IF ( INT_M_PERSON_WARRIOR > 3 && $4 == 0 )
      {
        DO MARKER_ENTRIES                        1 2 -1 -1
        SET $4                                   1
      }
      ELSE
      {
        IF ( INT_M_PERSON_WARRIOR > 3 && $4 == 1 )
        {
          DO MARKER_ENTRIES                       3 4 -1 -1
          SET $4                                  0
          IF ( INT_M_PERSON_WARRIOR > 15 )
          {
            SET $4                                 3
          }
          ENDIF
        }
        ELSE
        {
          IF ( $4 == 3 )
          {
            DO MARKER_ENTRIES                      5 6 -1 -1
            SET $4                                 4
          }
          ELSE
          {
            IF ( $4 == 4 )
            {
              DO MARKER_ENTRIES                     7 8 -1 -1
              SET $4                                3
              IF ( INT_M_PERSON_WARRIOR < 15 )
              {
                SET $4                               0
              }
              ENDIF
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( INT_M_PERSON_RELIGIOUS > 3 )
      {
        DO MARKER_ENTRIES                        9 10 11 -1
      }
      ENDIF
      DO COUNT_PEOPLE_IN_MARKER BLUE 12 12 $3
      IF ( $3 > 8 && INT_MY_NUM_PEOPLE < 25 )
      {
        DO SEND_ALL_PEOPLE_TO_MARKER             12
        DO TRAIN_PEOPLE_NOW 3 INT_WARRIOR
        DO TRAIN_PEOPLE_NOW 1 INT_RELIGIOUS
        DO TRAIN_PEOPLE_NOW 1 INT_FIREWARRIOR
      }
      ENDIF
    }
    EVERY 2048 64
    {
      IF ( $5 == 0 )
      {
        DO COUNT_PEOPLE_IN_MARKER BLUE 17 1 $2
        IF ( $2 > 2 )
        {
          DO GIVE_ONE_SHOT INT_SWAMP GREEN
          DO ATTACK BLUE 0 ATTACK_MARKER 17 2 INT_SWAMP INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 18 17 -1
          SET $5                                  1
        }
        ENDIF
      }
      ENDIF
      IF ( $1 == 0 && INT_CP_FREE_ENTRIES > 2 )
      {
        IF ( INT_M_PERSON_RELIGIOUS > 4 && INT_M_PERSON_WARRIOR > 8 )
        {
          IF ( INT_M_PERSON_FIREWARRIOR > 4 )
          {
            DO ATTACK BLUE 6 ATTACK_BUILDING INT_WARRIOR_TRAIN 30 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
            DO ATTACK BLUE 3 ATTACK_PERSON INT_TARGET_SHAMAN 30 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 19 -1 -1
            SET $1                                 1
          }
          ENDIF
        }
        ENDIF
      }
      ELSE
      {
        IF ( $1 == 1 && INT_CP_FREE_ENTRIES > 3 )
        {
          IF ( INT_MY_MANA > INT_M_SPELL_INVISIBILITY_COST && INT_M_PERSON_RELIGIOUS > 5 )
          {
            SET INT_ATTR_AWAY_WARRIOR              0
            SET INT_ATTR_AWAY_FIREWARRIOR          0
            SET INT_ATTR_AWAY_RELIGIOUS            100
            SET INT_ATTR_AWAY_SHAMAN               100
            DO ATTACK BLUE 3 ATTACK_BUILDING INT_WARRIOR_TRAIN 31 INT_INVISIBILITY INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
            SET INT_ATTR_AWAY_WARRIOR              34
            SET INT_ATTR_AWAY_RELIGIOUS            34
            SET INT_ATTR_AWAY_FIREWARRIOR          34
            SET INT_ATTR_AWAY_SHAMAN               0
            DO ATTACK BLUE 7 ATTACK_PERSON INT_TARGET_SHAMAN 31 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 21 -1 -1
            SET $1                                 2
          }
          ENDIF
        }
        ELSE
        {
          IF ( $1 == 2 && INT_CP_FREE_ENTRIES > 2 )
          {
            IF ( INT_M_VEHICLE_BOAT > 2 && INT_M_PERSON_FIREWARRIOR > 8 )
            {
              IF ( INT_MY_MANA > INT_M_SPELL_SWAMP_COST && INT_M_PERSON_WARRIOR > 3 )
              {
                DO ATTACK BLUE 6 ATTACK_PERSON INT_TARGET_SHAMAN 32 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
                SET INT_ATTR_AWAY_WARRIOR            0
                SET INT_ATTR_AWAY_RELIGIOUS          0
                SET INT_ATTR_AWAY_FIREWARRIOR        100
                SET INT_ATTR_AWAY_SHAMAN             100
                DO ATTACK BLUE 3 ATTACK_BUILDING INT_DRUM_TOWER 32 INT_SWAMP INT_LIGHTNING INT_SWARM ATTACK_BY_BOAT 0 22 -1 -1
                SET INT_ATTR_AWAY_WARRIOR            34
                SET INT_ATTR_AWAY_RELIGIOUS          34
                SET INT_ATTR_AWAY_FIREWARRIOR        34
                SET INT_ATTR_AWAY_SHAMAN             0
                SET $1                               3
              }
              ENDIF
            }
            ELSE
            {
              IF ( INT_MY_MANA > INT_M_SPELL_SWAMP_COST && INT_M_PERSON_FIREWARRIOR > 9 )
              {
                IF ( INT_M_VEHICLE_BOAT > 2 && INT_M_PERSON_WARRIOR > 3 )
                {
                  DO VEHICLE_PATROL 4 23 24 25 26 BOAT_TYPE
                  SET INT_ATTR_AWAY_SHAMAN            100
                  DO ATTACK BLUE 7 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 32 INT_SWAMP INT_LIGHTNING INT_LIGHTNING ATTACK_BY_BOAT 0 22 -1 -1
                  SET INT_ATTR_AWAY_SHAMAN            0
                  SET $1                              3
                }
                ENDIF
              }
              ENDIF
            }
            ENDIF
          }
          ELSE
          {
            IF ( $1 == 3 && INT_CP_FREE_ENTRIES > 2 )
            {
              IF ( INT_M_VEHICLE_BOAT > 2 && INT_M_PERSON_FIREWARRIOR > 7 )
              {
                IF ( INT_MY_MANA > INT_M_SPELL_SWAMP_COST && INT_M_PERSON_RELIGIOUS > 3 )
                {
                  DO GIVE_ONE_SHOT INT_SWAMP GREEN
                  DO VEHICLE_PATROL 4 23 24 25 26 BOAT_TYPE
                  SET INT_ATTR_AWAY_SHAMAN            100
                  DO ATTACK BLUE 8 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 33 INT_SWAMP INT_SWAMP INT_SWARM ATTACK_NORMAL 0 -1 -1 -1
                  SET INT_ATTR_AWAY_SHAMAN            100
                  SET $1                              4
                }
                ENDIF
              }
              ENDIF
            }
            ELSE
            {
              IF ( $1 == 5 )
              {
                SET $1                               0
              }
              ELSE
              {
                IF ( $1 == 4 )
                {
                  INCREMENT $1 1
                }
                ENDIF
              }
              ENDIF
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
  }
  ENDIF
}
SCRIPT_END
