{
  IF ( INT_GAME_TURN == 0 )
  {
    SET $0                                     0
    DO SET_DRUM_TOWER_POS                      36 130
    DO CREATE_MSG_NARRATIVE                    168
    DO SET_MSG_AUTO_OPEN_DLG
    DO SET_ATTACK_VARIABLE                     $0
    DO STATE_CONSTRUCT_BUILDING                ON
    DO STATE_FETCH_WOOD                        ON
    SET INT_ATTR_ATTACK_PERCENTAGE             80
    SET INT_ATTR_PREF_SPY_TRAINS               0
    SET INT_ATTR_PREF_RELIGIOUS_TRAINS         0
    SET INT_ATTR_PREF_WARRIOR_TRAINS           0
    SET INT_ATTR_PREF_FIREWARRIOR_TRAINS       0
    SET INT_ATTR_PREF_BOAT_HUTS                1
    SET INT_ATTR_PREF_BALLOON_HUTS             0
    SET INT_ATTR_MAX_BUILDINGS_ON_GO           4
    SET INT_ATTR_HOUSE_PERCENTAGE              10
    DO STATE_SHAMAN_GET_WILDS                  ON
    SET INT_ATTR_EXPANSION                     20
    DO STATE_HOUSE_A_PERSON                    ON
    DO STATE_STATE_BRING_NEW_PEOPLE_BACK       ON
    DO STATE_POPULATE_DRUM_TOWER               ON
    DO STATE_DEFEND                            ON
    DO STATE_FIREWARRIOR_DEFEND                ON
    DO STATE_DEFEND_BASE                       ON
    SET INT_ATTR_DEFENSE_RAD_INCR              2
    SET INT_ATTR_MAX_DEFENSIVE_ACTIONS         2
    SET INT_ATTR_USE_PREACHER_FOR_DEFENCE      0
    DO STATE_PREACH                            ON
    SET INT_ATTR_SHAMEN_BLAST                  64
    DO STATE_SPELL_DEFENCE                     36 130 ON
    DO SET_SPELL_ENTRY 0 INT_LIGHTNING INT_M_SPELL_LIGHTNING_COST 128 6 0
    DO SET_SPELL_ENTRY 1 INT_SWARM INT_M_SPELL_SWARM_COST 128 2 1
    SET INT_ATTR_SPY_CHECK_FREQUENCY           128
    SET INT_ATTR_SPY_DISCOVER_CHANCE           50
    SET INT_ATTR_ENEMY_SPY_MAX_STAND           128
    SET INT_ATTR_RETREAT_VALUE                 20
    SET INT_ATTR_RANDOM_BUILD_SIDE             0
    DO STATE_BUILD_VEHICLE                     ON
    DO STATE_FETCH_LOST_PEOPLE                 ON
    DO STATE_FETCH_LOST_VEHICLE                OFF
    DO STATE_FETCH_FAR_VEHICLE                 ON
    SET INT_ATTR_PEOPLE_PER_BOAT               8
    SET INT_ATTR_PREF_BOAT_DRIVERS             1
    DO STATE_TRAIN_PEOPLE                      ON
    SET INT_ATTR_PREF_SPY_PEOPLE               0
    SET INT_ATTR_PREF_RELIGIOUS_PEOPLE         25
    SET INT_ATTR_PREF_WARRIOR_PEOPLE           18
    SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE       18
    DO SET_MARKER_ENTRY                        1 1 2 0 4 3 2
    DO SET_MARKER_ENTRY                        2 3 4 0 2 3 2
    DO SET_MARKER_ENTRY                        3 5 6 0 2 2 1
    DO SET_MARKER_ENTRY                        4 7 -1 0 2 2 1
    DO SET_MARKER_ENTRY                        5 21 -1 0 0 6 0
    SET INT_ATTR_MAX_TRAIN_AT_ONCE             10
    SET INT_ATTR_GROUP_OPTION                  2
    DO STATE_AUTO_ATTACK                       ON
    SET INT_ATTR_COUNT_PREACH_DAMAGE           1
    SET INT_ATTR_MAX_ATTACKS                   3
    SET INT_ATTR_AWAY_BRAVE                    0
    SET INT_ATTR_AWAY_WARRIOR                  0
    SET INT_ATTR_AWAY_RELIGIOUS                0
    SET INT_ATTR_AWAY_SPY                      0
    SET INT_ATTR_AWAY_FIREWARRIOR              60
    SET INT_ATTR_AWAY_SHAMAN                   100
    SET INT_ATTR_BASE_UNDER_ATTACK_RETREAT     1
    SET $1                                     0
    SET $2                                     0
    SET $3                                     0
    SET $4                                     0
    SET $5                                     0
    SET $6                                     0
    SET $7                                     0
    SET $8                                     0
    SET $9                                     0
    SET $10                                    0
    SET $11                                    0
    SET $12                                    0
    SET $13                                    0
    SET $14                                    0
    SET $15                                    0
    SET $16                                    0
    SET $17                                    0
    SET $18                                    0
    SET $19                                    0
    SET $20                                    0
    SET $21                                    0
    SET $22                                    0
    SET $23                                    0
    SET $24                                    0
    SET $25                                    0
    SET $26                                    0
    SET $27                                    0
    SET $28                                    0
    SET $29                                    0
    SET $30                                    0
    SET $31                                    0
    SET $32                                    0
    SET $33                                    0
    SET $34                                    3
    SET $35                                    15
    SET $36                                    50
    SET $37                                    1
    SET $38                                    1
  }
  ELSE
  {
    EVERY 64 4
    {
      IF ( INT_MY_NUM_PEOPLE < 8 && INT_MY_NUM_KILLED_BY_HUMAN > 10 )
      {
        IF ( $25 < 2 )
        {
          DO GIVE_UP_AND_SULK                     ON
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 256 133
    {
      IF ( INT_MY_NUM_PEOPLE < 73 )
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                48
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           66
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             64
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               72
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 80
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               100
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            140
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               168
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             320
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        408
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               640
      }
      ELSE
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 16
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          20
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                24
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           33
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             35
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               36
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               50
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               84
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             180
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        204
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               320
      }
      ENDIF
    }
    EVERY 64
    {
      SET $25                                   INT_M_BUILDING_SMALL_HUT
      INCREMENT $25 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $25 INT_M_BUILDING_LARGE_HUT
      SET $26                                   $25
      INCREMENT $26 INT_M_BUILDING_SMALL_HUT
      INCREMENT $26 INT_M_BUILDING_SMALL_HUT
      INCREMENT $26 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $26 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $26 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $26 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $26 INT_M_BUILDING_LARGE_HUT
      INCREMENT $26 INT_M_BUILDING_LARGE_HUT
      INCREMENT $26 INT_M_BUILDING_LARGE_HUT
      INCREMENT $26 INT_M_BUILDING_LARGE_HUT
      INCREMENT $26 INT_M_BUILDING_LARGE_HUT
      INCREMENT $26 INT_M_BUILDING_LARGE_HUT
      IF ( INT_ATTR_PREF_RELIGIOUS_TRAINS == 0 && $26 > 8 )
      {
        SET INT_ATTR_PREF_RELIGIOUS_TRAINS       1
      }
      ENDIF
      IF ( INT_ATTR_PREF_FIREWARRIOR_TRAINS == 0 && $26 > 12 )
      {
        SET INT_ATTR_PREF_FIREWARRIOR_TRAINS     1
      }
      ENDIF
      IF ( INT_ATTR_PREF_WARRIOR_TRAINS == 0 && $26 > 15 )
      {
        SET INT_ATTR_PREF_WARRIOR_TRAINS         1
      }
      ENDIF
      IF ( INT_ATTR_PREF_BOAT_HUTS == 0 && $26 > 35 )
      {
        SET INT_ATTR_PREF_BOAT_HUTS              1
      }
      ENDIF
      IF ( INT_ATTR_PREF_SPY_TRAINS == 0 && $26 > 50 )
      {
        SET INT_ATTR_PREF_SPY_TRAINS             1
      }
      ENDIF
      IF ( INT_ATTR_PREF_BALLOON_HUTS == 0 && $26 > 60 )
      {
        SET INT_ATTR_PREF_BALLOON_HUTS           1
      }
      ENDIF
      IF ( $37 == 1 )
      {
        IF ( INT_B_BUILDING_TEMPLE > 0 && INT_ATTR_PREF_RELIGIOUS_TRAINS == 0 )
        {
          SET INT_ATTR_PREF_RELIGIOUS_TRAINS      1
        }
        ENDIF
        IF ( INT_B_BUILDING_WARRIOR_TRAIN > 0 && INT_ATTR_PREF_WARRIOR_TRAINS == 0 )
        {
          SET INT_ATTR_PREF_WARRIOR_TRAINS        1
        }
        ENDIF
        IF ( INT_B_BUILDING_FIREWARRIOR_TRAIN > 0 && INT_ATTR_PREF_FIREWARRIOR_TRAINS == 0 )
        {
          SET INT_ATTR_PREF_FIREWARRIOR_TRAINS    1
        }
        ENDIF
        IF ( INT_B_BUILDING_SPY_TRAIN > 0 && INT_ATTR_PREF_SPY_TRAINS == 0 )
        {
          SET INT_ATTR_PREF_SPY_TRAINS            1
        }
        ENDIF
        IF ( INT_B_BUILDING_AIRSHIP_HUT > 0 && INT_ATTR_PREF_BALLOON_HUTS == 0 )
        {
          SET INT_ATTR_PREF_BALLOON_HUTS          1
        }
        ENDIF
        IF ( INT_B_BUILDING_BOAT_HUT > 0 && INT_ATTR_PREF_BOAT_HUTS == 0 )
        {
          SET INT_ATTR_PREF_BOAT_HUTS             1
        }
        ENDIF
      }
      ENDIF
      IF ( $29 == $35 && INT_ATTR_HOUSE_PERCENTAGE < $36 )
      {
        INCREMENT INT_ATTR_HOUSE_PERCENTAGE $34
        SET $29                                  0
      }
      ELSE
      {
        INCREMENT $29 1
      }
      ENDIF
      IF ( $38 == 1 )
      {
        IF ( $27 < $25 )
        {
          DECREMENT $27 $25
          DECREMENT $36 $27
          IF ( INT_ATTR_HOUSE_PERCENTAGE > $36 )
          {
            SET INT_ATTR_HOUSE_PERCENTAGE          $36
          }
          ENDIF
        }
        ENDIF
        SET $27                                  $25
      }
      ENDIF
      IF ( INT_MY_NUM_PEOPLE > 29 )
      {
        DO STATE_SHAMAN_GET_WILDS                OFF
      }
      ELSE
      {
        IF ( INT_MY_NUM_PEOPLE < 20 )
        {
          DO STATE_SHAMAN_GET_WILDS               ON
        }
        ENDIF
      }
      ENDIF
      IF ( INT_ATTR_EXPANSION < 40 )
      {
        INCREMENT INT_ATTR_EXPANSION 1
      }
      ENDIF
    }
    EVERY 256 8
    {
      IF ( $26 > 30 && INT_CP_FREE_ENTRIES > 1 )
      {
        IF ( INT_M_PERSON_FIREWARRIOR > 5 )
        {
          DO PUT_PERSON_IN_DT INT_RELIGIOUS 38 96
          DO PUT_PERSON_IN_DT INT_FIREWARRIOR 42 104
          DO PUT_PERSON_IN_DT INT_FIREWARRIOR 34 102
        }
        ENDIF
      }
      ENDIF
      IF ( $26 > 45 && INT_CP_FREE_ENTRIES > 1 )
      {
        IF ( INT_M_PERSON_FIREWARRIOR > 5 )
        {
          DO PUT_PERSON_IN_DT INT_FIREWARRIOR 56 136
          DO PUT_PERSON_IN_DT INT_FIREWARRIOR 42 70
          DO PUT_PERSON_IN_DT INT_FIREWARRIOR 36 70
          DO PUT_PERSON_IN_DT INT_FIREWARRIOR 32 60
          DO PUT_PERSON_IN_DT INT_FIREWARRIOR 36 64
          DO PUT_PERSON_IN_DT INT_FIREWARRIOR 44 64
          DO PUT_PERSON_IN_DT INT_FIREWARRIOR 50 64
          DO PUT_PERSON_IN_DT INT_FIREWARRIOR 42 70
          DO PUT_PERSON_IN_DT INT_FIREWARRIOR 0 164
          DO PUT_PERSON_IN_DT INT_FIREWARRIOR 10 164
          DO PUT_PERSON_IN_DT INT_FIREWARRIOR 6 126
          DO PUT_PERSON_IN_DT INT_FIREWARRIOR 246 12
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 256 16
    {
      IF ( INT_MY_NUM_PEOPLE > 50 )
      {
        SET INT_ATTR_PREF_RELIGIOUS_PEOPLE       30
        SET INT_ATTR_PREF_WARRIOR_PEOPLE         20
        SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE     20
      }
      ENDIF
      DO COUNT_PEOPLE_IN_MARKER BLUE 25 8 $24
      IF ( $24 > 8 && INT_MY_NUM_PEOPLE < 40 )
      {
        DO TRAIN_PEOPLE_NOW 1 INT_WARRIOR
        DO TRAIN_PEOPLE_NOW 1 INT_RELIGIOUS
        DO TRAIN_PEOPLE_NOW 1 INT_FIREWARRIOR
      }
      ENDIF
      IF ( INT_M_PERSON_WARRIOR > 3 && INT_M_PERSON_WARRIOR < 9 )
      {
        DO MARKER_ENTRIES                        1 2 -1 -1
      }
      ENDIF
      IF ( INT_M_PERSON_WARRIOR > 8 && INT_M_PERSON_WARRIOR < 15 )
      {
        DO MARKER_ENTRIES                        3 4 -1 -1
      }
      ENDIF
    }
    EVERY 1024 10
    {
      SET $11                                   1
      DO VEHICLE_PATROL 5 31 30 31 30 BOAT_TYPE
      DO COUNT_PEOPLE_IN_MARKER BLUE 24 8 $20
      DO COUNT_PEOPLE_IN_MARKER BLUE 22 8 $21
      DO IS_SHAMAN_AVAILABLE_FOR_ATTACK         $19
      IF ( $19 != 0 && $20 > 10 )
      {
        IF ( INT_Y_VEHICLE_BOAT > 1 && INT_CP_FREE_ENTRIES > 1 )
        {
          IF ( $11 == 0 )
          {
            DO GIVE_ONE_SHOT INT_FIRESTORM YELLOW
            DO ATTACK BLUE 5 ATTACK_MARKER 24 981 INT_TORNADO INT_TORNADO INT_FIRESTORM ATTACK_BY_BOAT 0 23 -1 -1
            SET $11                                1
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      DO COUNT_PEOPLE_IN_MARKER BLUE 71 2 $6
      IF ( $6 != 0 && INT_CP_FREE_ENTRIES > 1 )
      {
        INCREMENT $6 5
        SET INT_ATTR_AWAY_FIREWARRIOR            40
        SET INT_ATTR_AWAY_FIREWARRIOR            80
        DO ATTACK BLUE $6 ATTACK_MARKER 71 981 INT_LIGHTNING INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_BY_BOAT 0 23 -1 -1
        SET INT_ATTR_AWAY_FIREWARRIOR            0
        SET INT_ATTR_AWAY_FIREWARRIOR            0
      }
      ENDIF
      DO COUNT_PEOPLE_IN_MARKER BLUE 70 2 $7
      IF ( $7 != 0 && INT_CP_FREE_ENTRIES > 1 )
      {
        INCREMENT $7 5
        SET INT_ATTR_AWAY_FIREWARRIOR            40
        SET INT_ATTR_AWAY_FIREWARRIOR            80
        DO ATTACK BLUE $7 ATTACK_MARKER 70 981 INT_LIGHTNING INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_BY_BOAT 0 23 -1 -1
        SET INT_ATTR_AWAY_FIREWARRIOR            0
        SET INT_ATTR_AWAY_FIREWARRIOR            0
      }
      ENDIF
      DO COUNT_PEOPLE_IN_MARKER BLUE 60 2 $8
      IF ( $8 != 0 && INT_CP_FREE_ENTRIES > 1 )
      {
        INCREMENT $8 5
        SET INT_ATTR_AWAY_FIREWARRIOR            40
        SET INT_ATTR_AWAY_FIREWARRIOR            80
        DO ATTACK BLUE $8 ATTACK_MARKER 60 981 INT_LIGHTNING INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_BY_BOAT 0 23 -1 -1
        SET INT_ATTR_AWAY_FIREWARRIOR            0
        SET INT_ATTR_AWAY_FIREWARRIOR            0
      }
      ENDIF
    }
    EVERY 8192 64
    {
      DO I_HAVE_ONE_SHOT SPELL_TYPE INT_ANGEL_OF_DEATH $2
      IF ( $2 == 0 && INT_CP_FREE_ENTRIES > 1 )
      {
        SET INT_ATTR_AWAY_WARRIOR                0
        SET INT_ATTR_AWAY_RELIGIOUS              0
        SET INT_ATTR_AWAY_SHAMAN                 100
        SET INT_ATTR_AWAY_FIREWARRIOR            0
        DO PRAY_AT_HEAD                          1 70
        SET INT_ATTR_AWAY_WARRIOR                0
        SET INT_ATTR_AWAY_RELIGIOUS              80
        SET INT_ATTR_AWAY_SHAMAN                 0
        SET INT_ATTR_AWAY_FIREWARRIOR            40
      }
      ELSE
      {
        IF ( $2 != 0 )
        {
          DO SPELL_ATTACK INT_ANGEL_OF_DEATH 70 0
          SET $1                                  1
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 8192 44
    {
      DO I_HAVE_ONE_SHOT SPELL_TYPE INT_WRATH_OF_GOD $5
      IF ( $5 == 0 && INT_CP_FREE_ENTRIES > 1 )
      {
        IF ( $1 != 0 )
        {
          SET INT_ATTR_AWAY_WARRIOR               0
          SET INT_ATTR_AWAY_RELIGIOUS             0
          SET INT_ATTR_AWAY_SHAMAN                100
          SET INT_ATTR_AWAY_FIREWARRIOR           0
          DO PRAY_AT_HEAD                         1 72
          SET INT_ATTR_AWAY_WARRIOR               0
          SET INT_ATTR_AWAY_RELIGIOUS             80
          SET INT_ATTR_AWAY_SHAMAN                0
          SET INT_ATTR_AWAY_FIREWARRIOR           40
        }
        ENDIF
      }
      ELSE
      {
        IF ( $5 != 0 && INT_BLUE_PEOPLE < INT_YELLOW_PEOPLE )
        {
          DO SPELL_ATTACK INT_WRATH_OF_GOD 4 0
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 2048 32
    {
      DO COUNT_PEOPLE_IN_MARKER BLUE 70 1 $3
      DO COUNT_PEOPLE_IN_MARKER BLUE 72 1 $4
      IF ( $3 == 0 && $4 == 0 )
      {
        SET $3                                   0
        SET $4                                   0
        IF ( $23 == 0 && INT_Y_VEHICLE_BOAT > 2 )
        {
          IF ( INT_M_PERSON_RELIGIOUS > 5 && INT_M_PERSON_FIREWARRIOR > 8 )
          {
            IF ( INT_M_PERSON_WARRIOR > 8 && INT_CP_FREE_ENTRIES > 1 )
            {
              DO SET_ATTACK_VARIABLE                $0
              SET INT_ATTR_AWAY_WARRIOR             0
              SET INT_ATTR_AWAY_RELIGIOUS           80
              SET INT_ATTR_AWAY_SHAMAN              0
              SET INT_ATTR_AWAY_FIREWARRIOR         40
              DO ATTACK BLUE 5 ATTACK_MARKER 22 981 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
              SET INT_ATTR_AWAY_WARRIOR             0
              SET INT_ATTR_AWAY_RELIGIOUS           0
              SET INT_ATTR_AWAY_SHAMAN              100
              SET INT_ATTR_AWAY_FIREWARRIOR         60
              SET $23                               1
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
        IF ( $23 == 1 && $0 != 0 )
        {
          IF ( $0 > 50 )
          {
            SET $23                                2
          }
          ELSE
          {
            SET $23                                0
          }
          ENDIF
          SET $0                                  0
        }
        ENDIF
        IF ( $23 == 2 && INT_Y_VEHICLE_BOAT > 2 )
        {
          IF ( INT_M_PERSON_RELIGIOUS > 5 && INT_M_PERSON_FIREWARRIOR > 8 )
          {
            IF ( INT_M_PERSON_WARRIOR > 8 && INT_CP_FREE_ENTRIES > 1 )
            {
              DO SET_ATTACK_VARIABLE                $0
              SET INT_ATTR_AWAY_WARRIOR             50
              SET INT_ATTR_AWAY_RELIGIOUS           50
              SET INT_ATTR_AWAY_SHAMAN              100
              SET INT_ATTR_AWAY_FIREWARRIOR         0
              DO ATTACK BLUE 7 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 981 INT_NO_SPECIFIC_SPELL INT_LIGHTNING INT_LIGHTNING ATTACK_BY_BOAT 0 -1 -1 -1
              SET INT_ATTR_AWAY_WARRIOR             0
              SET INT_ATTR_AWAY_RELIGIOUS           0
              SET INT_ATTR_AWAY_SHAMAN              100
              SET INT_ATTR_AWAY_FIREWARRIOR         60
              SET $23                               3
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
        IF ( $23 == 3 && $0 != 0 )
        {
          IF ( $0 > 50 )
          {
            SET $23                                4
          }
          ELSE
          {
            SET $23                                2
          }
          ENDIF
          SET $0                                  0
        }
        ENDIF
        DO GET_HEAD_TRIGGER_COUNT 48 68 $16
        IF ( $23 == 4 && $16 == 0 )
        {
          IF ( INT_M_PERSON_RELIGIOUS > 5 && INT_M_PERSON_FIREWARRIOR > 8 )
          {
            IF ( INT_M_PERSON_WARRIOR > 8 && INT_CP_FREE_ENTRIES > 1 )
            {
              DO SET_ATTACK_VARIABLE                $0
              SET INT_ATTR_AWAY_WARRIOR             30
              SET INT_ATTR_AWAY_RELIGIOUS           40
              SET INT_ATTR_AWAY_SHAMAN              100
              SET INT_ATTR_AWAY_FIREWARRIOR         60
              DO ATTACK BLUE 8 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 981 INT_LIGHTNING INT_NO_SPECIFIC_SPELL INT_FIRESTORM ATTACK_NORMAL 0 -1 -1 -1
              SET INT_ATTR_AWAY_WARRIOR             0
              SET INT_ATTR_AWAY_RELIGIOUS           0
              SET INT_ATTR_AWAY_SHAMAN              100
              SET INT_ATTR_AWAY_FIREWARRIOR         60
              SET $23                               5
            }
            ENDIF
          }
          ENDIF
        }
        ELSE
        {
          IF ( $16 == 0 )
          {
            SET $39                                5
          }
          ENDIF
        }
        ENDIF
        IF ( $23 == 5 && $0 != 0 )
        {
          IF ( $0 > 50 )
          {
            SET $23                                6
          }
          ELSE
          {
            SET $23                                4
          }
          ENDIF
          SET $0                                  0
        }
        ENDIF
        DO GET_HEAD_TRIGGER_COUNT 48 68 $16
        IF ( $23 == 6 && INT_CP_FREE_ENTRIES > 1 )
        {
          IF ( INT_M_PERSON_RELIGIOUS > 5 && INT_M_PERSON_FIREWARRIOR > 8 )
          {
            IF ( INT_M_PERSON_WARRIOR > 8 )
            {
              DO SET_ATTACK_VARIABLE                $0
              SET INT_ATTR_AWAY_WARRIOR             30
              SET INT_ATTR_AWAY_RELIGIOUS           40
              SET INT_ATTR_AWAY_SHAMAN              100
              SET INT_ATTR_AWAY_FIREWARRIOR         60
              DO ATTACK BLUE 10 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 981 INT_NO_SPECIFIC_SPELL INT_LIGHTNING INT_LIGHTNING ATTACK_NORMAL 0 -1 -1 -1
              SET INT_ATTR_AWAY_WARRIOR             0
              SET INT_ATTR_AWAY_RELIGIOUS           0
              SET INT_ATTR_AWAY_SHAMAN              100
              SET INT_ATTR_AWAY_FIREWARRIOR         60
              SET $23                               7
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
        IF ( $23 == 7 && $0 != 0 )
        {
          IF ( $0 > 50 )
          {
            SET $23                                0
          }
          ELSE
          {
            SET $23                                6
          }
          ENDIF
          SET $0                                  0
        }
        ENDIF
      }
      ENDIF
    }
  }
  ENDIF
}
SCRIPT_END
