{
  IF ( INT_GAME_TURN == 0 )
  {
    SET $0                                     0
    DO SET_ATTACK_VARIABLE                     $0
    DO STATE_STATE_BRING_NEW_PEOPLE_BACK       ON
    DO STATE_SHAMAN_GET_WILDS                  ON
    DO STATE_CONSTRUCT_BUILDING                ON
    DO STATE_POPULATE_DRUM_TOWER               ON
    DO STATE_HOUSE_A_PERSON                    ON
    DO DELAY_MAIN_DRUM_TOWER
    DO SET_DRUM_TOWER_POS                      220 202
    DO STATE_FETCH_FAR_VEHICLE                 ON
    DO STATE_BUILD_VEHICLE                     OFF
    DO STATE_FETCH_LOST_PEOPLE                 ON
    SET INT_ATTR_PEOPLE_PER_BOAT               7
    SET INT_ATTR_PREF_BOAT_DRIVERS             8
    DO CREATE_MSG_NARRATIVE                    160
    DO SET_MSG_AUTO_OPEN_DLG
    SET INT_ATTR_SPY_CHECK_FREQUENCY           128
    SET INT_ATTR_SPY_DISCOVER_CHANCE           35
    SET INT_ATTR_ENEMY_SPY_MAX_STAND           128
    SET INT_ATTR_SHAMEN_BLAST                  64
    SET INT_ATTR_RETREAT_VALUE                 35
    SET INT_ATTR_BASE_UNDER_ATTACK_RETREAT     1
    SET INT_ATTR_RANDOM_BUILD_SIDE             0
    SET INT_ATTR_MAX_TRAIN_AT_ONCE             3
    SET INT_ATTR_GROUP_OPTION                  0
    DO GIVE_MANA_TO_PLAYER RED 250000
    SET INT_ATTR_PREF_SPY_TRAINS               1
    SET INT_ATTR_PREF_WARRIOR_TRAINS           1
    SET INT_ATTR_PREF_FIREWARRIOR_TRAINS       1
    SET INT_ATTR_PREF_RELIGIOUS_TRAINS         1
    SET INT_ATTR_PREF_BOAT_HUTS                0
    SET INT_ATTR_PREF_BALLOON_HUTS             0
    SET INT_ATTR_MAX_BUILDINGS_ON_GO           3
    SET INT_ATTR_HOUSE_PERCENTAGE              90
    SET INT_ATTR_EXPANSION                     12
    SET INT_ATTR_DEFENSE_RAD_INCR              4
    SET INT_ATTR_MAX_DEFENSIVE_ACTIONS         3
    SET INT_ATTR_ATTACK_PERCENTAGE             100
    SET INT_ATTR_USE_PREACHER_FOR_DEFENCE      1
    DO STATE_PREACH                            ON
    DO STATE_FIREWARRIOR_DEFEND                ON
    DO STATE_TRAIN_PEOPLE                      ON
    SET INT_ATTR_PREF_WARRIOR_PEOPLE           25
    SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE       40
    SET INT_ATTR_PREF_RELIGIOUS_PEOPLE         15
    SET INT_ATTR_PREF_SPY_PEOPLE               0
    DO STATE_DEFEND                            ON
    DO STATE_DEFEND_BASE                       ON
    DO SET_DEFENCE_RADIUS                      5
    DO STATE_AUTO_ATTACK                       ON
    SET INT_ATTR_MAX_ATTACKS                   2
    SET INT_ATTR_AWAY_BRAVE                    0
    SET INT_ATTR_AWAY_WARRIOR                  40
    SET INT_ATTR_AWAY_RELIGIOUS                40
    SET INT_ATTR_AWAY_SPY                      0
    SET INT_ATTR_AWAY_FIREWARRIOR              40
    SET INT_ATTR_AWAY_SHAMAN                   0
    DO STATE_SPELL_DEFENCE                     220 202 ON
    DO SET_SPELL_ENTRY 0 INT_LIGHTNING INT_M_SPELL_TORNADO_COST 64 6 0
    DO SET_SPELL_ENTRY 1 INT_SWARM INT_M_SPELL_LIGHTNING_COST 64 2 0
    SET $1                                     0
    SET $2                                     0
    SET $3                                     0
    SET $4                                     0
    SET $5                                     0
    SET $6                                     0
    SET $7                                     0
    SET $8                                     0
    SET $9                                     6
    SET $10                                    0
    SET $11                                    0
  }
  ELSE
  {
    EVERY 256 1
    {
      IF ( $11 == 0 )
      {
        IF ( INT_BLUE_PEOPLE > 210 )
        {
          DO REMOVE_HEAD_AT_POS                   206 144
          DO REMOVE_HEAD_AT_POS                   158 180
          DO REMOVE_HEAD_AT_POS                   194 218
          DO CREATE_MSG_INFORMATION               161
          DO SET_MSG_DELETE_ON_OK
          SET $11                                 1
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 512 333
    {
      SET $12                                   INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $12 INT_M_BUILDING_SMALL_HUT
      INCREMENT $12 INT_M_BUILDING_LARGE_HUT
      IF ( $12 > 13 )
      {
        DO BUILD_MAIN_DRUM_TOWER
      }
      ENDIF
    }
    EVERY 512 145
    {
      IF ( INT_M_PERSON_WARRIOR < 13 && INT_MY_NUM_PEOPLE > 7 )
      {
        DO PRAY_AT_HEAD                          6 0
      }
      ENDIF
    }
    EVERY 512 415
    {
      IF ( INT_M_PERSON_RELIGIOUS < 15 && INT_MY_NUM_PEOPLE > 5 )
      {
        DO PRAY_AT_HEAD                          6 2
      }
      ENDIF
    }
    EVERY 256 133
    {
      IF ( INT_MY_NUM_PEOPLE < 80 )
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                48
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           66
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             64
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               72
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 80
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               100
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            140
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               168
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             320
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        408
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               640
      }
      ELSE
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 16
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          20
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                24
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           33
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             35
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               36
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               50
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               84
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             180
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        204
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               320
      }
      ENDIF
    }
    EVERY 1024 33
    {
      IF ( $1 == 0 )
      {
        IF ( INT_MY_MANA > INT_M_SPELL_LAND_BRIDGE_COST )
        {
          SET INT_ATTR_AWAY_SHAMAN                1
          DO ATTACK BLUE 10 ATTACK_MARKER 11 99 INT_LAND_BRIDGE INT_LIGHTNING INT_BLAST ATTACK_NORMAL -1 3 4 0
          SET INT_ATTR_AWAY_SHAMAN                0
          SET $1                                  1
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 1024 5
    {
      DO IS_BUILDING_NEAR INT_DRUM_TOWER 194 218 BLUE 6 $4
      IF ( $4 > 0 )
      {
        DO COUNT_PEOPLE_IN_MARKER BLUE 0 4 $5
        INCREMENT $5 4
        SET INT_ATTR_AWAY_SHAMAN                 1
        DO ATTACK BLUE $5 ATTACK_MARKER 10 99 INT_LIGHTNING INT_LIGHTNING INT_SWARM ATTACK_NORMAL 0 -1 -1 0
        SET INT_ATTR_AWAY_SHAMAN                 0
      }
      ELSE
      {
        DO COUNT_PEOPLE_IN_MARKER BLUE 0 4 $5
        IF ( $5 > 0 )
        {
          INCREMENT $5 4
          SET INT_ATTR_AWAY_SHAMAN                1
          DO ATTACK BLUE $5 ATTACK_MARKER 10 99 INT_LIGHTNING INT_LIGHTNING INT_SWARM ATTACK_NORMAL 0 -1 -1 0
          SET INT_ATTR_AWAY_SHAMAN                0
          IF ( $2 == 0 )
          {
            DO BUILD_DRUM_TOWER                    196 222
            SET $2                                 1
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 1024 5
    {
      DO IS_BUILDING_NEAR INT_DRUM_TOWER 206 144 BLUE 6 $6
      IF ( $6 > 0 )
      {
        DO COUNT_PEOPLE_IN_MARKER BLUE 2 4 $7
        INCREMENT $7 4
        SET INT_ATTR_AWAY_SHAMAN                 1
        DO ATTACK BLUE $7 ATTACK_MARKER 12 99 INT_EARTHQUAKE INT_LIGHTNING INT_SWARM ATTACK_NORMAL 0 -1 -1 0
        SET INT_ATTR_AWAY_SHAMAN                 0
      }
      ELSE
      {
        DO COUNT_PEOPLE_IN_MARKER BLUE 2 4 $7
        IF ( $7 > 0 )
        {
          INCREMENT $7 4
          SET INT_ATTR_AWAY_SHAMAN                1
          DO ATTACK BLUE $7 ATTACK_MARKER 12 99 INT_LIGHTNING INT_LIGHTNING INT_SWARM ATTACK_NORMAL 0 -1 -1 0
          SET INT_ATTR_AWAY_SHAMAN                0
          IF ( $3 == 0 )
          {
            DO BUILD_DRUM_TOWER                    212 142
            SET $3                                 1
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 2048 1000
    {
      SET $8                                    INT_M_PERSON_RELIGIOUS
      INCREMENT $8 INT_M_PERSON_WARRIOR
      INCREMENT $8 INT_M_PERSON_FIREWARRIOR
      IF ( INT_MY_NUM_PEOPLE > 15 && $8 > 5 )
      {
        IF ( INT_YELLOW_PEOPLE > INT_BLUE_PEOPLE )
        {
          SET INT_ATTR_AWAY_SHAMAN                1
          DO ATTACK YELLOW $9 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 999 INT_EARTHQUAKE INT_FIRESTORM INT_LIGHTNING ATTACK_NORMAL 0 -1 -1 0
          SET INT_ATTR_AWAY_SHAMAN                0
          INCREMENT $9 1
        }
        ELSE
        {
          SET INT_ATTR_AWAY_SHAMAN                1
          DO ATTACK BLUE $9 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 999 INT_EARTHQUAKE INT_FIRESTORM INT_LIGHTNING ATTACK_NORMAL 0 -1 -1 0
          SET INT_ATTR_AWAY_SHAMAN                0
          INCREMENT $9 1
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 64 55
    {
      SET $12                                   INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $12 INT_M_BUILDING_SMALL_HUT
      INCREMENT $12 INT_M_BUILDING_LARGE_HUT
      IF ( INT_MY_NUM_PEOPLE < 8 && INT_MY_NUM_KILLED_BY_BLUE > 5 )
      {
        IF ( $12 == 0 )
        {
          DO GIVE_UP_AND_SULK                     ON
        }
        ENDIF
      }
      ENDIF
    }
  }
  ENDIF
}
SCRIPT_END
