{
  IF ( INT_GAME_TURN == 0 )
  {
    SET $0                                     0
    DO SET_DRUM_TOWER_POS                      62 162
    DO SET_ATTACK_VARIABLE                     $0
    DO STATE_CONSTRUCT_BUILDING                ON
    DO STATE_FETCH_WOOD                        ON
    SET INT_ATTR_ATTACK_PERCENTAGE             80
    SET INT_ATTR_PREF_SPY_TRAINS               0
    SET INT_ATTR_PREF_RELIGIOUS_TRAINS         0
    SET INT_ATTR_PREF_WARRIOR_TRAINS           0
    SET INT_ATTR_PREF_FIREWARRIOR_TRAINS       0
    SET INT_ATTR_PREF_BOAT_HUTS                1
    SET INT_ATTR_PREF_BALLOON_HUTS             0
    SET INT_ATTR_MAX_BUILDINGS_ON_GO           1
    SET INT_ATTR_HOUSE_PERCENTAGE              10
    DO STATE_SHAMAN_GET_WILDS                  ON
    SET INT_ATTR_EXPANSION                     20
    DO STATE_HOUSE_A_PERSON                    ON
    DO STATE_STATE_BRING_NEW_PEOPLE_BACK       ON
    DO STATE_POPULATE_DRUM_TOWER               ON
    DO STATE_DEFEND                            ON
    DO STATE_FIREWARRIOR_DEFEND                ON
    DO STATE_DEFEND_BASE                       ON
    SET INT_ATTR_DEFENSE_RAD_INCR              2
    SET INT_ATTR_MAX_DEFENSIVE_ACTIONS         2
    SET INT_ATTR_USE_PREACHER_FOR_DEFENCE      1
    DO STATE_PREACH                            ON
    SET INT_ATTR_SHAMEN_BLAST                  64
    DO STATE_SPELL_DEFENCE                     62 162 ON
    DO SET_SPELL_ENTRY 0 INT_LIGHTNING 0 128 0 1
    SET INT_ATTR_SPY_CHECK_FREQUENCY           128
    SET INT_ATTR_SPY_DISCOVER_CHANCE           50
    SET INT_ATTR_ENEMY_SPY_MAX_STAND           128
    SET INT_ATTR_RETREAT_VALUE                 20
    SET INT_ATTR_RANDOM_BUILD_SIDE             0
    DO STATE_BUILD_VEHICLE                     ON
    DO STATE_FETCH_LOST_PEOPLE                 ON
    DO STATE_FETCH_LOST_VEHICLE                OFF
    DO STATE_FETCH_FAR_VEHICLE                 ON
    SET INT_ATTR_PEOPLE_PER_BOAT               15
    SET INT_ATTR_PREF_BOAT_DRIVERS             1
    DO STATE_TRAIN_PEOPLE                      ON
    SET INT_ATTR_PREF_SPY_PEOPLE               4
    SET INT_ATTR_PREF_RELIGIOUS_PEOPLE         25
    SET INT_ATTR_PREF_WARRIOR_PEOPLE           15
    SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE       0
    DO SET_MARKER_ENTRY                        1 11 12 0 2 0 1
    DO SET_MARKER_ENTRY                        2 13 14 0 2 0 1
    DO SET_MARKER_ENTRY                        3 15 16 0 2 0 1
    DO SET_MARKER_ENTRY                        4 17 18 0 1 0 1
    DO SET_MARKER_ENTRY                        5 17 -1 0 0 0 1
    DO SET_MARKER_ENTRY                        6 18 -1 0 0 0 1
    DO SET_MARKER_ENTRY                        7 19 -1 0 0 0 1
    SET INT_ATTR_MAX_TRAIN_AT_ONCE             3
    SET INT_ATTR_GROUP_OPTION                  2
    DO STATE_AUTO_ATTACK                       ON
    SET INT_ATTR_COUNT_PREACH_DAMAGE           1
    SET INT_ATTR_MAX_ATTACKS                   3
    SET INT_ATTR_AWAY_BRAVE                    0
    SET INT_ATTR_AWAY_WARRIOR                  100
    SET INT_ATTR_AWAY_RELIGIOUS                100
    SET INT_ATTR_AWAY_SPY                      50
    SET INT_ATTR_AWAY_FIREWARRIOR              0
    SET INT_ATTR_AWAY_SHAMAN                   100
    SET INT_ATTR_BASE_UNDER_ATTACK_RETREAT     1
    SET $1                                     0
    SET $2                                     0
    SET $3                                     0
    SET $4                                     0
    SET $5                                     0
    SET $6                                     0
    SET $7                                     1
    SET $8                                     1
    SET $9                                     1
    SET $10                                    0
    SET $11                                    0
    SET $12                                    0
    SET $13                                    0
    SET $14                                    0
    SET $15                                    1
    SET $16                                    3
    SET $17                                    15
    SET $18                                    20
    SET $19                                    0
    SET $20                                    1
    DO GIVE_MANA_TO_PLAYER YELLOW 100000
    DO CREATE_MSG_NARRATIVE                    163
    DO SET_MSG_AUTO_OPEN_DLG
  }
  ELSE
  {
    EVERY 64 4
    {
      IF ( INT_MY_NUM_PEOPLE < 8 && INT_MY_NUM_KILLED_BY_HUMAN > 10 )
      {
        IF ( $10 < 2 )
        {
          DO GIVE_UP_AND_SULK                     ON
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 256 133
    {
      IF ( INT_MY_NUM_PEOPLE < 73 )
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                48
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           66
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             64
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               72
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 80
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               100
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            140
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               168
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             320
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        408
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               640
      }
      ELSE
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 16
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          20
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                24
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           33
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             35
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               36
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               50
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               84
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             180
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        204
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               320
      }
      ENDIF
    }
    EVERY 64
    {
      SET $10                                   INT_M_BUILDING_SMALL_HUT
      INCREMENT $10 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $10 INT_M_BUILDING_LARGE_HUT
      SET $11                                   $10
      INCREMENT $11 INT_M_BUILDING_SMALL_HUT
      INCREMENT $11 INT_M_BUILDING_SMALL_HUT
      INCREMENT $11 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $11 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $11 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $11 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $11 INT_M_BUILDING_LARGE_HUT
      INCREMENT $11 INT_M_BUILDING_LARGE_HUT
      INCREMENT $11 INT_M_BUILDING_LARGE_HUT
      INCREMENT $11 INT_M_BUILDING_LARGE_HUT
      INCREMENT $11 INT_M_BUILDING_LARGE_HUT
      INCREMENT $11 INT_M_BUILDING_LARGE_HUT
      IF ( INT_M_BUILDING_BOAT_HUT == 1 )
      {
        SET INT_ATTR_PREF_BOAT_HUTS              0
      }
      ENDIF
      IF ( $19 == 1 )
      {
        IF ( INT_B_BUILDING_TEMPLE > 0 && INT_ATTR_PREF_RELIGIOUS_TRAINS == 0 )
        {
          SET INT_ATTR_PREF_RELIGIOUS_TRAINS      1
        }
        ENDIF
        IF ( INT_B_BUILDING_WARRIOR_TRAIN > 0 && INT_ATTR_PREF_WARRIOR_TRAINS == 0 )
        {
          SET INT_ATTR_PREF_WARRIOR_TRAINS        1
        }
        ENDIF
        IF ( INT_B_BUILDING_FIREWARRIOR_TRAIN > 0 && INT_ATTR_PREF_FIREWARRIOR_TRAINS == 0 )
        {
          SET INT_ATTR_PREF_FIREWARRIOR_TRAINS    1
        }
        ENDIF
        IF ( INT_B_BUILDING_SPY_TRAIN > 0 && INT_ATTR_PREF_SPY_TRAINS == 0 )
        {
          SET INT_ATTR_PREF_SPY_TRAINS            1
        }
        ENDIF
        IF ( INT_B_BUILDING_AIRSHIP_HUT > 0 && INT_ATTR_PREF_BALLOON_HUTS == 0 )
        {
          SET INT_ATTR_PREF_BALLOON_HUTS          1
        }
        ENDIF
        IF ( INT_B_BUILDING_BOAT_HUT > 0 && INT_ATTR_PREF_BOAT_HUTS == 0 )
        {
          SET INT_ATTR_PREF_BOAT_HUTS             1
        }
        ENDIF
      }
      ENDIF
      IF ( $14 == $17 && INT_ATTR_HOUSE_PERCENTAGE < $18 )
      {
        INCREMENT INT_ATTR_HOUSE_PERCENTAGE $16
        SET $14                                  0
      }
      ELSE
      {
        INCREMENT $14 1
      }
      ENDIF
      IF ( $20 == 1 )
      {
        IF ( $12 < $10 )
        {
          DECREMENT $12 $10
          DECREMENT $18 $12
          IF ( INT_ATTR_HOUSE_PERCENTAGE > $18 )
          {
            SET INT_ATTR_HOUSE_PERCENTAGE          $18
          }
          ENDIF
        }
        ENDIF
        SET $12                                  $10
      }
      ENDIF
      IF ( INT_MY_NUM_PEOPLE > 29 )
      {
        DO STATE_SHAMAN_GET_WILDS                OFF
      }
      ELSE
      {
        IF ( INT_MY_NUM_PEOPLE < 20 )
        {
          DO STATE_SHAMAN_GET_WILDS               ON
        }
        ENDIF
      }
      ENDIF
      IF ( INT_ATTR_EXPANSION < 40 )
      {
        INCREMENT INT_ATTR_EXPANSION 1
      }
      ENDIF
    }
    EVERY 256 8
    {
      DO PUT_PERSON_IN_DT INT_RELIGIOUS 48 174
      DO PUT_PERSON_IN_DT INT_RELIGIOUS 58 178
      DO PUT_PERSON_IN_DT INT_RELIGIOUS 58 130
      DO PUT_PERSON_IN_DT INT_RELIGIOUS 96 150
    }
    EVERY 256 16
    {
      IF ( INT_MY_NUM_PEOPLE > 60 )
      {
        SET INT_ATTR_PREF_RELIGIOUS_PEOPLE       25
        SET INT_ATTR_PREF_WARRIOR_PEOPLE         25
      }
      ELSE
      {
        SET INT_ATTR_PREF_RELIGIOUS_PEOPLE       25
        SET INT_ATTR_PREF_WARRIOR_PEOPLE         15
      }
      ENDIF
      DO COUNT_PEOPLE_IN_MARKER BLUE 20 12 $1
      IF ( $1 > 5 && INT_MY_NUM_PEOPLE < 25 )
      {
        DO TRAIN_PEOPLE_NOW 1 INT_RELIGIOUS
        DO TRAIN_PEOPLE_NOW 1 INT_WARRIOR
      }
      ENDIF
      IF ( INT_M_PERSON_WARRIOR > 3 )
      {
        DO MARKER_ENTRIES                        1 2 3 4
      }
      ENDIF
      IF ( INT_M_PERSON_RELIGIOUS > INT_M_BUILDING_DRUM_TOWER )
      {
        DO MARKER_ENTRIES                        5 6 7 -1
      }
      ENDIF
    }
    EVERY 64 16
    {
      IF ( $4 == 0 )
      {
        IF ( INT_M_PERSON_WARRIOR > 2 && INT_M_PERSON_RELIGIOUS > 1 )
        {
          IF ( INT_CP_FREE_ENTRIES > 0 && INT_GAME_TURN > 512 )
          {
            SET INT_ATTR_AWAY_WARRIOR              50
            SET INT_ATTR_AWAY_RELIGIOUS            100
            SET INT_ATTR_AWAY_SPY                  100
            DO ATTACK RED 2 ATTACK_PERSON INT_TARGET_SHAMAN 19 INT_LIGHTNING INT_BLAST INT_BLAST ATTACK_NORMAL 0 -1 -1 -1
            SET INT_ATTR_AWAY_WARRIOR              100
            SET INT_ATTR_AWAY_RELIGIOUS            100
            SET INT_ATTR_AWAY_SPY                  50
            SET $4                                 3
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $5 == 0 && INT_CP_FREE_ENTRIES > 0 )
      {
        IF ( INT_MY_MANA > 700000 && INT_M_PERSON_WARRIOR > 4 )
        {
          IF ( INT_M_PERSON_RELIGIOUS > 4 )
          {
            SET INT_ATTR_AWAY_WARRIOR              50
            SET INT_ATTR_AWAY_RELIGIOUS            100
            SET INT_ATTR_AWAY_SPY                  0
            SET INT_ATTR_AWAY_SHAMAN               100
            DO ATTACK RED 2 ATTACK_PERSON INT_TARGET_SHAMAN 19 INT_LIGHTNING INT_BLAST INT_BLAST ATTACK_NORMAL 0 -1 -1 -1
            SET INT_ATTR_AWAY_WARRIOR              100
            SET INT_ATTR_AWAY_RELIGIOUS            100
            SET INT_ATTR_AWAY_SPY                  50
            SET INT_ATTR_AWAY_SHAMAN               100
            SET $5                                 1
          }
          ENDIF
        }
        ENDIF
      }
      ELSE
      {
        IF ( INT_CP_FREE_ENTRIES > 0 )
        {
          INCREMENT $5 1
          IF ( $5 == 100 )
          {
            SET $5                                 0
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $2 > 0 )
      {
        INCREMENT $2 1
        IF ( $2 == 93 )
        {
          SET $2                                  0
        }
        ENDIF
      }
      ENDIF
      IF ( $3 > 0 )
      {
        INCREMENT $3 1
        IF ( $3 == 50 )
        {
          SET $3                                  0
        }
        ENDIF
      }
      ENDIF
      IF ( INT_MY_NUM_KILLED_BY_HUMAN == 0 && INT_GAME_TURN < 7500 )
      {
      }
      ELSE
      {
        IF ( $2 == 0 && INT_M_VEHICLE_BOAT > 0 )
        {
          IF ( INT_M_PERSON_WARRIOR > 2 && INT_M_PERSON_RELIGIOUS > 2 )
          {
            IF ( INT_CP_FREE_ENTRIES > 1 && INT_MY_MANA > INT_M_SPELL_INVISIBILITY_COST )
            {
              IF ( INT_M_PERSON_SPY > 0 )
              {
                DO ATTACK BLUE 2 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 999 INT_INVISIBILITY INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_BY_BOAT 0 -1 -1 -1
                SET $2                               1
              }
              ENDIF
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( INT_MY_NUM_KILLED_BY_HUMAN == 0 && INT_GAME_TURN < 15000 )
      {
      }
      ELSE
      {
        IF ( $3 == 0 && INT_M_VEHICLE_BOAT > 0 )
        {
          IF ( INT_M_PERSON_SPY > 1 )
          {
            IF ( INT_CP_FREE_ENTRIES > 1 )
            {
              SET INT_ATTR_AWAY_WARRIOR             0
              SET INT_ATTR_AWAY_RELIGIOUS           0
              SET INT_ATTR_AWAY_SPY                 100
              SET INT_ATTR_AWAY_FIREWARRIOR         0
              SET INT_ATTR_AWAY_SHAMAN              0
              DO ATTACK BLUE 1 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 999 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_BY_BOAT 0 -1 -1 -1
              SET $3                                1
              SET INT_ATTR_AWAY_WARRIOR             100
              SET INT_ATTR_AWAY_RELIGIOUS           100
              SET INT_ATTR_AWAY_SPY                 50
              SET INT_ATTR_AWAY_FIREWARRIOR         0
              SET INT_ATTR_AWAY_SHAMAN              100
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 4096
    {
      IF ( INT_RED_PEOPLE > 15 && INT_CP_FREE_ENTRIES > 0 )
      {
        IF ( INT_M_PERSON_RELIGIOUS > 2 && INT_M_PERSON_WARRIOR > 2 )
        {
          IF ( INT_MY_MANA > 200000 && INT_M_PERSON_SHAMAN > 0 )
          {
            DO ATTACK RED 2 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 999 INT_LIGHTNING INT_LIGHTNING INT_SWARM ATTACK_NORMAL 0 -1 -1 -1
          }
          ELSE
          {
            SET INT_ATTR_AWAY_WARRIOR              100
            SET INT_ATTR_AWAY_RELIGIOUS            100
            SET INT_ATTR_AWAY_SPY                  50
            SET INT_ATTR_AWAY_FIREWARRIOR          0
            SET INT_ATTR_AWAY_SHAMAN               0
            DO ATTACK RED 2 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 999 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
            SET INT_ATTR_AWAY_WARRIOR              100
            SET INT_ATTR_AWAY_RELIGIOUS            100
            SET INT_ATTR_AWAY_SPY                  50
            SET INT_ATTR_AWAY_FIREWARRIOR          0
            SET INT_ATTR_AWAY_SHAMAN               100
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
  }
  ENDIF
}
SCRIPT_END
