{
  IF ( INT_GAME_TURN == 0 )
  {
    SET $0                                     0
    DO SET_ATTACK_VARIABLE                     $0
    DO STATE_CONSTRUCT_BUILDING                ON
    DO STATE_FETCH_WOOD                        ON
    SET INT_ATTR_ATTACK_PERCENTAGE             125
    DO SET_DRUM_TOWER_POS                      218 200
    SET INT_ATTR_PREF_SPY_TRAINS               0
    SET INT_ATTR_PREF_RELIGIOUS_TRAINS         1
    SET INT_ATTR_PREF_WARRIOR_TRAINS           1
    SET INT_ATTR_PREF_FIREWARRIOR_TRAINS       1
    SET INT_ATTR_PREF_BOAT_HUTS                1
    SET INT_ATTR_PREF_BALLOON_HUTS             0
    SET INT_ATTR_MAX_BUILDINGS_ON_GO           3
    SET INT_ATTR_HOUSE_PERCENTAGE              50
    DO STATE_SHAMAN_GET_WILDS                  ON
    SET INT_ATTR_EXPANSION                     20
    DO STATE_HOUSE_A_PERSON                    ON
    DO STATE_STATE_BRING_NEW_PEOPLE_BACK       ON
    DO STATE_POPULATE_DRUM_TOWER               ON
    DO STATE_DEFEND                            ON
    DO STATE_FIREWARRIOR_DEFEND                ON
    DO STATE_DEFEND_BASE                       ON
    DO SET_DEFENCE_RADIUS                      7
    SET INT_ATTR_DEFENSE_RAD_INCR              0
    SET INT_ATTR_MAX_DEFENSIVE_ACTIONS         2
    SET INT_ATTR_USE_PREACHER_FOR_DEFENCE      1
    DO STATE_PREACH                            ON
    SET INT_ATTR_SHAMEN_BLAST                  64
    DO STATE_SPELL_DEFENCE                     226 214 ON
    DO SET_SPELL_ENTRY 0 INT_LIGHTNING 500000 128 3 0
    DO SET_SPELL_ENTRY 1 INT_TORNADO 100000 256 6 0
    SET INT_ATTR_SPY_CHECK_FREQUENCY           128
    SET INT_ATTR_SPY_DISCOVER_CHANCE           5
    SET INT_ATTR_ENEMY_SPY_MAX_STAND           255
    SET INT_ATTR_RETREAT_VALUE                 5
    SET INT_ATTR_RANDOM_BUILD_SIDE             0
    DO STATE_BUILD_VEHICLE                     ON
    DO STATE_FETCH_LOST_PEOPLE                 ON
    DO STATE_FETCH_LOST_VEHICLE                OFF
    DO STATE_FETCH_FAR_VEHICLE                 ON
    SET INT_ATTR_PEOPLE_PER_BOAT               8
    SET INT_ATTR_PREF_BOAT_DRIVERS             5
    DO STATE_TRAIN_PEOPLE                      ON
    SET INT_ATTR_PREF_SPY_PEOPLE               0
    SET INT_ATTR_PREF_RELIGIOUS_PEOPLE         20
    SET INT_ATTR_PREF_WARRIOR_PEOPLE           25
    SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE       30
    DO SET_MARKER_ENTRY                        1 1 2 0 0 4 0
    DO SET_MARKER_ENTRY                        2 3 4 0 0 4 0
    DO SET_MARKER_ENTRY                        3 5 6 0 2 4 1
    DO SET_MARKER_ENTRY                        4 7 8 0 4 1 2
    DO SET_MARKER_ENTRY                        5 9 10 0 4 1 2
    SET INT_ATTR_MAX_TRAIN_AT_ONCE             5
    SET INT_ATTR_GROUP_OPTION                  0
    DO STATE_AUTO_ATTACK                       ON
    SET INT_ATTR_COUNT_PREACH_DAMAGE           1
    SET INT_ATTR_MAX_ATTACKS                   3
    SET INT_ATTR_AWAY_BRAVE                    0
    SET INT_ATTR_AWAY_WARRIOR                  40
    SET INT_ATTR_AWAY_RELIGIOUS                25
    SET INT_ATTR_AWAY_SPY                      0
    SET INT_ATTR_AWAY_FIREWARRIOR              35
    SET INT_ATTR_AWAY_SHAMAN                   100
    SET INT_ATTR_BASE_UNDER_ATTACK_RETREAT     0
    SET $1                                     0
    SET $2                                     0
    SET $3                                     0
    SET $4                                     0
    SET $5                                     0
    SET $6                                     0
    SET $7                                     0
    SET $8                                     0
    SET $9                                     0
    SET $10                                    0
    SET $11                                    0
    SET $12                                    0
    SET $13                                    0
    SET $14                                    0
    SET $15                                    0
    SET $16                                    0
    SET $17                                    0
    SET $18                                    0
    SET $19                                    0
    SET $20                                    0
    SET $21                                    0
    SET $22                                    0
    SET $23                                    0
    SET $24                                    0
    SET $25                                    0
    DO GIVE_MANA_TO_PLAYER RED 300000
    SET INT_ATTR_FIGHT_STOP_DISTANCE           24
    DO GET_HEIGHT_AT_POS                       77 $16
    DO GET_HEIGHT_AT_POS                       78 $18
    DO FIX_WILD_IN_AREA                        6 88 14
    DO CREATE_MSG_NARRATIVE                    0
    DO SET_MSG_AUTO_OPEN_DLG
  }
  ELSE
  {
    EVERY 64
    {
      IF ( INT_MY_NUM_PEOPLE < 8 && INT_MY_NUM_KILLED_BY_HUMAN > 10 )
      {
        IF ( INT_M_BUILDING_MEDIUM_HUT < 1 && INT_M_BUILDING_LARGE_HUT < 1 )
        {
          IF ( INT_M_BUILDING_SMALL_HUT < 1 )
          {
            DO GIVE_UP_AND_SULK                    ON
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 256 133
    {
      IF ( INT_MY_NUM_PEOPLE < 73 )
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                48
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           66
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             64
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               72
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 80
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               100
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            140
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               168
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             320
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        408
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               640
      }
      ELSE
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 16
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          20
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                24
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           33
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             35
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               36
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               50
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               84
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             180
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        204
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               320
      }
      ENDIF
    }
    EVERY 256
    {
      IF ( INT_MY_NUM_PEOPLE > 29 )
      {
        DO STATE_SHAMAN_GET_WILDS                OFF
      }
      ELSE
      {
        IF ( INT_MY_NUM_PEOPLE < 20 )
        {
          DO STATE_SHAMAN_GET_WILDS               ON
        }
        ENDIF
      }
      ENDIF
      IF ( INT_ATTR_EXPANSION < 40 )
      {
        INCREMENT INT_ATTR_EXPANSION 1
      }
      ENDIF
    }
    EVERY 256 128
    {
      IF ( INT_M_PERSON_FIREWARRIOR > 1 )
      {
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 218 200
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 230 186
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 204 226
      }
      ENDIF
      IF ( INT_M_PERSON_FIREWARRIOR > 3 )
      {
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 186 252
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 214 244
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 236 244
      }
      ENDIF
      IF ( INT_M_PERSON_WARRIOR > 3 )
      {
        DO MARKER_ENTRIES                        1 2 3 -1
      }
      ENDIF
      IF ( INT_M_PERSON_RELIGIOUS > 2 )
      {
        DO MARKER_ENTRIES                        4 5 -1 -1
      }
      ENDIF
      DO COUNT_PEOPLE_IN_MARKER BLUE 11 12 $3
      IF ( $3 > 8 && INT_MY_NUM_PEOPLE < 25 )
      {
        DO TRAIN_PEOPLE_NOW 2 INT_WARRIOR
        DO TRAIN_PEOPLE_NOW 2 INT_RELIGIOUS
        DO TRAIN_PEOPLE_NOW 2 INT_FIREWARRIOR
        DO DEFEND_SHAMEN                         3
      }
      ELSE
      {
        IF ( $3 > 8 )
        {
          DO DEFEND_SHAMEN                        6
        }
        ELSE
        {
          IF ( $3 == 0 )
          {
            DO SEND_SHAMEN_DEFENDERS_HOME
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 2048 10241
    {
      IF ( $1 > 1 && INT_CP_FREE_ENTRIES > 1 )
      {
        IF ( $20 == 0 )
        {
          DO GET_HEIGHT_AT_POS                    77 $17
          DO GET_HEIGHT_AT_POS                    78 $19
          IF ( $16 == $17 || $18 == $19 )
          {
            DO ATTACK YELLOW 0 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 1 INT_LAND_BRIDGE INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 75 76 0
            SET $20                                1
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 2048 64
    {
      IF ( INT_YELLOW_PEOPLE > 15 )
      {
        SET $15                                  2
      }
      ELSE
      {
        IF ( INT_BLUE_PEOPLE > INT_MY_NUM_PEOPLE )
        {
          SET $15                                 0
        }
        ELSE
        {
          IF ( INT_GREEN_PEOPLE > INT_MY_NUM_PEOPLE )
          {
            SET $15                                3
          }
          ELSE
          {
            SET $15                                0
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $1 == 4 && INT_CP_FREE_ENTRIES > 1 )
      {
        IF ( $12 == 0 && INT_M_PERSON_WARRIOR > 4 )
        {
          IF ( INT_MY_MANA > INT_M_SPELL_INVISIBILITY_COST && INT_M_VEHICLE_BOAT > 0 )
          {
            SET INT_ATTR_AWAY_WARRIOR              100
            SET INT_ATTR_AWAY_RELIGIOUS            0
            SET INT_ATTR_AWAY_SPY                  0
            SET INT_ATTR_AWAY_FIREWARRIOR          0
            DO ATTACK $15 5 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 994 INT_INVISIBILITY INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_BY_BOAT 1 -1 -1 -1
            SET $12                                1
            SET INT_ATTR_AWAY_WARRIOR              40
            SET INT_ATTR_AWAY_RELIGIOUS            25
            SET INT_ATTR_AWAY_SPY                  0
            SET INT_ATTR_AWAY_FIREWARRIOR          35
          }
          ENDIF
        }
        ELSE
        {
          IF ( $12 == 1 && INT_M_PERSON_WARRIOR > 4 )
          {
            SET $9                                 INT_M_SPELL_LIGHTNING_COST
            INCREMENT $9 INT_M_SPELL_TORNADO_COST
            INCREMENT $9 INT_M_SPELL_TORNADO_COST
            IF ( INT_MY_MANA > $9 && INT_M_PERSON_RELIGIOUS > 4 )
            {
              IF ( INT_M_PERSON_FIREWARRIOR > 4 )
              {
                IF ( INT_GREEN_PEOPLE > 0 )
                {
                  SET $15                             3
                }
                ENDIF
                DO ATTACK $15 16 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 904 INT_TORNADO INT_TORNADO INT_LIGHTNING ATTACK_NORMAL 0 -1 -1 -1
                SET $12                              0
              }
              ENDIF
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $1 == 3 && INT_CP_FREE_ENTRIES > 1 )
      {
        IF ( INT_M_PERSON_WARRIOR > 5 && INT_M_PERSON_RELIGIOUS > 4 )
        {
          SET $9                                  INT_M_SPELL_TORNADO_COST
          INCREMENT $9 INT_M_SPELL_LIGHTNING_COST
          INCREMENT $9 INT_M_SPELL_TORNADO_COST
          IF ( INT_M_PERSON_FIREWARRIOR > 4 && INT_MY_MANA > $9 )
          {
            DO ATTACK $15 15 ATTACK_BUILDING INT_DRUM_TOWER 993 INT_TORNADO INT_LIGHTNING INT_TORNADO ATTACK_NORMAL 0 -1 -1 -1
            SET $1                                 4
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $1 == 2 && INT_CP_FREE_ENTRIES > 1 )
      {
        SET $10                                  INT_M_SPELL_LIGHTNING_COST
        INCREMENT $10 INT_M_SPELL_TORNADO_COST
        INCREMENT $10 INT_M_SPELL_TORNADO_COST
        IF ( INT_MY_MANA > $10 && INT_MY_NUM_PEOPLE > 30 )
        {
          IF ( INT_M_PERSON_WARRIOR > 5 && INT_M_PERSON_RELIGIOUS > 4 )
          {
            IF ( INT_M_PERSON_FIREWARRIOR > 4 && INT_M_VEHICLE_BOAT > 2 )
            {
              DO ATTACK $15 10 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 992 INT_TORNADO INT_TORNADO INT_LIGHTNING ATTACK_BY_BOAT 1 -1 -1 -1
              SET $1                                3
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $1 == 1 && INT_CP_FREE_ENTRIES > 1 )
      {
        SET $5                                   INT_M_SPELL_LAND_BRIDGE_COST
        INCREMENT $5 INT_M_SPELL_TORNADO_COST
        INCREMENT $5 INT_M_SPELL_TORNADO_COST
        IF ( INT_MY_MANA > $5 && INT_M_PERSON_WARRIOR > 5 )
        {
          IF ( INT_M_PERSON_RELIGIOUS > 4 && INT_M_PERSON_FIREWARRIOR > 5 )
          {
            DO ATTACK YELLOW 10 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 51 INT_LAND_BRIDGE INT_TORNADO INT_TORNADO ATTACK_NORMAL 0 13 14 0
            SET $1                                 2
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $1 == 0 && INT_CP_FREE_ENTRIES > 1 )
      {
        IF ( INT_MY_MANA > INT_M_SPELL_LAND_BRIDGE_COST && INT_GAME_TURN > 5000 )
        {
          DO ATTACK YELLOW 0 ATTACK_MARKER 13 10 INT_LAND_BRIDGE INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 12 13 0
          SET $1                                  1
          DO STATE_SPELL_DEFENCE                  250 250 ON
          SET $14                                 1
        }
        ENDIF
      }
      ENDIF
      IF ( $14 > 0 )
      {
        INCREMENT $14 1
        IF ( $14 == 3 )
        {
          DO STATE_SPELL_DEFENCE                  226 214 ON
          SET $14                                 0
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 2048
    {
      IF ( $1 == 1 )
      {
        DO GET_SPELLS_CAST RED INT_LAND_BRIDGE $22
        IF ( $22 == 0 )
        {
          SET $1                                  0
          INCREMENT $21 1
        }
        ENDIF
      }
      ENDIF
      IF ( $1 == 2 )
      {
        DO GET_SPELLS_CAST RED INT_LAND_BRIDGE $22
        IF ( $22 < 2 )
        {
          SET $1                                  1
          INCREMENT $21 1
        }
        ENDIF
      }
      ENDIF
      IF ( $21 > 3 && $1 < 3 )
      {
        DO IS_SHAMAN_AVAILABLE_FOR_ATTACK        $24
        IF ( $23 == 0 && $24 > 0 )
        {
          DO GIVE_ONE_SHOT INT_LAND_BRIDGE RED
          DO ATTACK YELLOW 10 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 51 INT_LAND_BRIDGE INT_TORNADO INT_TORNADO ATTACK_NORMAL 0 81 82 0
          SET $1                                  2
          SET $23                                 1
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 8
    {
      IF ( $25 == 0 )
      {
        DO FLYBY_ALLOW_INTERRUPT                 ON
        DO FLYBY_SET_END_TARGET                  28 88 1500 0
        DO FLYBY_SET_EVENT_POS                   28 88 1 15
        DO FLYBY_SET_EVENT_POS                   238 18 40 30
        DO FLYBY_SET_EVENT_POS                   222 210 130 25
        DO FLYBY_SET_EVENT_POS                   22 156 180 25
        DO FLYBY_SET_EVENT_POS                   48 202 210 25
        DO FLYBY_SET_EVENT_POS                   28 88 275 25
        DO FLYBY_SET_EVENT_ANGLE                 1232 1 45
        DO FLYBY_SET_EVENT_ANGLE                 1600 56 30
        DO FLYBY_SET_EVENT_ANGLE                 406 76 30
        DO FLYBY_SET_EVENT_ANGLE                 1142 106 30
        DO FLYBY_SET_EVENT_ANGLE                 2000 136 50
        DO FLYBY_SET_EVENT_ANGLE                 200 186 35
        DO FLYBY_SET_EVENT_ANGLE                 900 221 45
        DO FLYBY_SET_EVENT_ANGLE                 1500 266 34
        DO FLYBY_SET_EVENT_ZOOM                  -60 1 55
        DO FLYBY_SET_EVENT_ZOOM                  10 60 25
        DO FLYBY_SET_EVENT_ZOOM                  -30 90 45
        DO FLYBY_SET_EVENT_ZOOM                  0 145 50
        DO FLYBY_SET_EVENT_ZOOM                  -40 200 45
        DO FLYBY_SET_EVENT_ZOOM                  0 250 50
        DO FLYBY_START
        SET $25                                  1
      }
      ENDIF
    }
  }
  ENDIF
}
SCRIPT_END
