{
  IF ( INT_GAME_TURN == 0 )
  {
    SET $0                                     0
    DO SET_DRUM_TOWER_POS                      54 248
    DO SET_ATTACK_VARIABLE                     $0
    DO STATE_CONSTRUCT_BUILDING                ON
    DO STATE_FETCH_WOOD                        ON
    SET INT_ATTR_ATTACK_PERCENTAGE             20
    SET INT_ATTR_PREF_SPY_TRAINS               0
    SET INT_ATTR_PREF_RELIGIOUS_TRAINS         0
    SET INT_ATTR_PREF_WARRIOR_TRAINS           0
    SET INT_ATTR_PREF_FIREWARRIOR_TRAINS       0
    SET INT_ATTR_PREF_BOAT_HUTS                0
    SET INT_ATTR_PREF_BALLOON_HUTS             0
    SET INT_ATTR_MAX_BUILDINGS_ON_GO           1
    SET INT_ATTR_HOUSE_PERCENTAGE              10
    DO STATE_SHAMAN_GET_WILDS                  ON
    SET INT_ATTR_EXPANSION                     20
    DO STATE_HOUSE_A_PERSON                    ON
    DO STATE_STATE_BRING_NEW_PEOPLE_BACK       ON
    DO STATE_POPULATE_DRUM_TOWER               ON
    DO STATE_DEFEND                            ON
    DO STATE_FIREWARRIOR_DEFEND                ON
    DO STATE_DEFEND_BASE                       ON
    SET INT_ATTR_DEFENSE_RAD_INCR              2
    SET INT_ATTR_MAX_DEFENSIVE_ACTIONS         2
    SET INT_ATTR_USE_PREACHER_FOR_DEFENCE      1
    DO STATE_PREACH                            ON
    SET INT_ATTR_SHAMEN_BLAST                  64
    DO STATE_SPELL_DEFENCE                     54 248 ON
    DO SET_SPELL_ENTRY 0 INT_LIGHTNING 0 128 0 1
    SET INT_ATTR_SPY_CHECK_FREQUENCY           128
    SET INT_ATTR_SPY_DISCOVER_CHANCE           50
    SET INT_ATTR_ENEMY_SPY_MAX_STAND           128
    SET INT_ATTR_RETREAT_VALUE                 20
    SET INT_ATTR_RANDOM_BUILD_SIDE             0
    DO STATE_BUILD_VEHICLE                     ON
    DO STATE_FETCH_LOST_PEOPLE                 ON
    DO STATE_FETCH_LOST_VEHICLE                OFF
    DO STATE_FETCH_FAR_VEHICLE                 ON
    SET INT_ATTR_PEOPLE_PER_BOAT               8
    SET INT_ATTR_PREF_BOAT_DRIVERS             2
    DO STATE_TRAIN_PEOPLE                      ON
    SET INT_ATTR_PREF_SPY_PEOPLE               0
    SET INT_ATTR_PREF_RELIGIOUS_PEOPLE         20
    SET INT_ATTR_PREF_WARRIOR_PEOPLE           20
    SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE       0
    DO SET_MARKER_ENTRY                        1 1 2 0 2 0 0
    DO SET_MARKER_ENTRY                        2 3 4 0 3 0 0
    DO SET_MARKER_ENTRY                        3 5 6 0 2 0 0
    DO SET_MARKER_ENTRY                        4 5 7 0 2 0 0
    DO SET_MARKER_ENTRY                        5 8 -1 0 0 0 1
    DO SET_MARKER_ENTRY                        6 9 -1 0 0 0 1
    SET INT_ATTR_MAX_TRAIN_AT_ONCE             3
    SET INT_ATTR_GROUP_OPTION                  2
    DO STATE_AUTO_ATTACK                       ON
    SET INT_ATTR_COUNT_PREACH_DAMAGE           1
    SET INT_ATTR_MAX_ATTACKS                   3
    SET INT_ATTR_AWAY_BRAVE                    0
    SET INT_ATTR_AWAY_WARRIOR                  75
    SET INT_ATTR_AWAY_RELIGIOUS                25
    SET INT_ATTR_AWAY_SPY                      0
    SET INT_ATTR_AWAY_FIREWARRIOR              0
    SET INT_ATTR_AWAY_SHAMAN                   100
    SET INT_ATTR_BASE_UNDER_ATTACK_RETREAT     1
    SET $1                                     0
    SET $2                                     0
    SET $3                                     0
    SET $4                                     0
    SET $5                                     0
    SET $6                                     0
    SET $7                                     0
    SET $8                                     0
    SET $9                                     1
    SET $10                                    1
    SET $11                                    1
    SET $12                                    0
    SET $13                                    0
    SET $14                                    0
    SET $15                                    0
    SET $16                                    0
    SET $17                                    1
    SET $18                                    3
    SET $19                                    15
    SET $20                                    30
    SET $21                                    0
    SET $22                                    1
    DO GIVE_ONE_SHOT INT_LIGHTNING BLUE
    DO GIVE_MANA_TO_PLAYER RED 100000
  }
  ELSE
  {
    EVERY 8
    {
      IF ( $2 == 0 )
      {
        DO FLYBY_CREATE_NEW
        DO FLYBY_ALLOW_INTERRUPT                 ON
        DO FLYBY_SET_EVENT_POS                   100 216 1 15
        DO FLYBY_SET_EVENT_POS                   26 198 16 49
        DO FLYBY_SET_EVENT_POS                   254 174 76 40
        DO FLYBY_SET_EVENT_POS                   68 110 127 50
        DO FLYBY_SET_EVENT_POS                   14 242 188 60
        DO FLYBY_SET_EVENT_POS                   46 22 259 40
        DO FLYBY_SET_EVENT_POS                   100 216 310 40
        DO FLYBY_SET_EVENT_ANGLE                 1780 1 15
        DO FLYBY_SET_EVENT_ANGLE                 1356 16 66
        DO FLYBY_SET_EVENT_ANGLE                 717 83 50
        DO FLYBY_SET_EVENT_ANGLE                 1999 134 60
        DO FLYBY_SET_EVENT_ANGLE                 403 196 60
        DO FLYBY_SET_EVENT_ANGLE                 758 266 40
        DO FLYBY_SET_EVENT_ANGLE                 1850 315 30
        DO FLYBY_SET_EVENT_ZOOM                  -40 1 80
        DO FLYBY_SET_EVENT_ZOOM                  0 81 80
        DO FLYBY_SET_EVENT_ZOOM                  -20 162 50
        DO FLYBY_SET_EVENT_ZOOM                  -40 213 60
        DO FLYBY_SET_EVENT_ZOOM                  0 274 26
        DO FLYBY_SET_END_TARGET                  100 216 1850 0
        DO FLYBY_START
        SET $2                                   1
      }
      ENDIF
    }
    EVERY 64 4
    {
      IF ( INT_MY_NUM_PEOPLE < 8 && INT_MY_NUM_KILLED_BY_HUMAN > 10 )
      {
        IF ( $12 < 2 )
        {
          DO GIVE_UP_AND_SULK                     ON
        }
        ENDIF
      }
      ENDIF
      IF ( INT_B_PERSON_RELIGIOUS == 0 && INT_B_PERSON_BRAVE == 0 )
      {
        IF ( INT_B_BUILDING_SMALL_HUT == 0 && INT_B_BUILDING_MEDIUM_HUT == 0 )
        {
          IF ( INT_B_BUILDING_LARGE_HUT == 0 && $8 == 0 )
          {
            SET $8                                 1
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 256 133
    {
      IF ( INT_MY_NUM_PEOPLE < 73 )
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                48
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           66
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             64
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               72
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 80
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               100
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            140
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               168
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             320
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        408
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               640
      }
      ELSE
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 16
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          20
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                24
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           33
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             35
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               36
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               50
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               84
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             180
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        204
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               320
      }
      ENDIF
    }
    EVERY 64
    {
      SET $12                                   INT_M_BUILDING_SMALL_HUT
      INCREMENT $12 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $12 INT_M_BUILDING_LARGE_HUT
      SET $13                                   $12
      INCREMENT $13 INT_M_BUILDING_SMALL_HUT
      INCREMENT $13 INT_M_BUILDING_SMALL_HUT
      INCREMENT $13 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $13 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $13 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $13 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $13 INT_M_BUILDING_LARGE_HUT
      INCREMENT $13 INT_M_BUILDING_LARGE_HUT
      INCREMENT $13 INT_M_BUILDING_LARGE_HUT
      INCREMENT $13 INT_M_BUILDING_LARGE_HUT
      INCREMENT $13 INT_M_BUILDING_LARGE_HUT
      INCREMENT $13 INT_M_BUILDING_LARGE_HUT
      IF ( $21 == 1 )
      {
        IF ( INT_B_BUILDING_TEMPLE > 0 && INT_ATTR_PREF_RELIGIOUS_TRAINS == 0 )
        {
          SET INT_ATTR_PREF_RELIGIOUS_TRAINS      1
        }
        ENDIF
        IF ( INT_B_BUILDING_WARRIOR_TRAIN > 0 && INT_ATTR_PREF_WARRIOR_TRAINS == 0 )
        {
          SET INT_ATTR_PREF_WARRIOR_TRAINS        1
        }
        ENDIF
        IF ( INT_B_BUILDING_FIREWARRIOR_TRAIN > 0 && INT_ATTR_PREF_FIREWARRIOR_TRAINS == 0 )
        {
          SET INT_ATTR_PREF_FIREWARRIOR_TRAINS    1
        }
        ENDIF
        IF ( INT_B_BUILDING_SPY_TRAIN > 0 && INT_ATTR_PREF_SPY_TRAINS == 0 )
        {
          SET INT_ATTR_PREF_SPY_TRAINS            1
        }
        ENDIF
        IF ( INT_B_BUILDING_AIRSHIP_HUT > 0 && INT_ATTR_PREF_BALLOON_HUTS == 0 )
        {
          SET INT_ATTR_PREF_BALLOON_HUTS          1
        }
        ENDIF
        IF ( INT_B_BUILDING_BOAT_HUT > 0 && INT_ATTR_PREF_BOAT_HUTS == 0 )
        {
          SET INT_ATTR_PREF_BOAT_HUTS             1
        }
        ENDIF
      }
      ENDIF
      IF ( $16 == $19 && INT_ATTR_HOUSE_PERCENTAGE < $20 )
      {
        INCREMENT INT_ATTR_HOUSE_PERCENTAGE $18
        SET $16                                  0
      }
      ELSE
      {
        INCREMENT $16 1
      }
      ENDIF
      IF ( $22 == 1 )
      {
        IF ( $14 < $12 )
        {
          DECREMENT $14 $12
          DECREMENT $20 $14
          IF ( INT_ATTR_HOUSE_PERCENTAGE > $20 )
          {
            SET INT_ATTR_HOUSE_PERCENTAGE          $20
          }
          ENDIF
        }
        ENDIF
        SET $14                                  $12
      }
      ENDIF
      IF ( INT_MY_NUM_PEOPLE > 29 )
      {
        DO STATE_SHAMAN_GET_WILDS                OFF
      }
      ELSE
      {
        IF ( INT_MY_NUM_PEOPLE < 20 )
        {
          DO STATE_SHAMAN_GET_WILDS               ON
        }
        ENDIF
      }
      ENDIF
      IF ( INT_ATTR_EXPANSION < 40 )
      {
        INCREMENT INT_ATTR_EXPANSION 1
      }
      ENDIF
    }
    EVERY 256 8
    {
      DO PUT_PERSON_IN_DT INT_RELIGIOUS 30 244
      DO PUT_PERSON_IN_DT INT_RELIGIOUS 46 232
      DO PUT_PERSON_IN_DT INT_RELIGIOUS 72 250
    }
    EVERY 256 16
    {
      IF ( INT_MY_NUM_PEOPLE > 60 )
      {
        SET INT_ATTR_PREF_RELIGIOUS_PEOPLE       25
        SET INT_ATTR_PREF_WARRIOR_PEOPLE         25
      }
      ELSE
      {
        SET INT_ATTR_PREF_RELIGIOUS_PEOPLE       20
        SET INT_ATTR_PREF_WARRIOR_PEOPLE         20
      }
      ENDIF
      DO COUNT_PEOPLE_IN_MARKER BLUE 10 12 $1
      IF ( $1 > 5 && INT_MY_NUM_PEOPLE < 25 )
      {
        DO TRAIN_PEOPLE_NOW 2 INT_RELIGIOUS
        DO TRAIN_PEOPLE_NOW 1 INT_WARRIOR
      }
      ENDIF
      IF ( INT_M_PERSON_WARRIOR > 3 )
      {
        DO MARKER_ENTRIES                        1 2 3 4
      }
      ENDIF
      IF ( INT_M_PERSON_RELIGIOUS > INT_M_BUILDING_DRUM_TOWER )
      {
        DO MARKER_ENTRIES                        5 6 -1 -1
      }
      ENDIF
      IF ( INT_B_PERSON_BRAVE > 0 )
      {
        SET INT_ATTR_ATTACK_PERCENTAGE           60
      }
      ENDIF
    }
    EVERY 64 16
    {
      IF ( $5 == 0 )
      {
        IF ( INT_M_PERSON_WARRIOR > 2 && INT_M_PERSON_RELIGIOUS > 1 )
        {
          IF ( INT_CP_FREE_ENTRIES > 0 && INT_GAME_TURN > 512 )
          {
            SET INT_ATTR_AWAY_WARRIOR              100
            SET INT_ATTR_AWAY_RELIGIOUS            50
            SET INT_ATTR_AWAY_SPY                  0
            DO ATTACK YELLOW 2 ATTACK_PERSON INT_TARGET_SHAMAN 19 INT_LIGHTNING INT_BLAST INT_BLAST ATTACK_NORMAL 0 -1 -1 -1
            SET INT_ATTR_AWAY_WARRIOR              75
            SET INT_ATTR_AWAY_RELIGIOUS            25
            SET INT_ATTR_AWAY_SPY                  0
            SET $5                                 3
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $6 == 0 && INT_CP_FREE_ENTRIES > 0 )
      {
        IF ( INT_MY_MANA > 700000 && INT_M_PERSON_WARRIOR > 4 )
        {
          IF ( INT_M_PERSON_RELIGIOUS > 4 )
          {
            SET INT_ATTR_AWAY_WARRIOR              100
            SET INT_ATTR_AWAY_RELIGIOUS            50
            SET INT_ATTR_AWAY_SPY                  0
            SET INT_ATTR_AWAY_SHAMAN               100
            DO ATTACK YELLOW 2 ATTACK_PERSON INT_TARGET_SHAMAN 19 INT_LIGHTNING INT_BLAST INT_BLAST ATTACK_NORMAL 0 -1 -1 -1
            SET INT_ATTR_AWAY_WARRIOR              75
            SET INT_ATTR_AWAY_RELIGIOUS            25
            SET INT_ATTR_AWAY_SPY                  0
            SET INT_ATTR_AWAY_SHAMAN               100
            SET $6                                 1
          }
          ENDIF
        }
        ENDIF
      }
      ELSE
      {
        IF ( INT_CP_FREE_ENTRIES > 0 )
        {
          INCREMENT $6 1
          IF ( $6 == 100 )
          {
            SET $6                                 0
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $3 > 0 )
      {
        INCREMENT $3 1
        IF ( $3 == 83 )
        {
          SET $3                                  0
        }
        ENDIF
      }
      ENDIF
      IF ( $4 > 0 )
      {
        INCREMENT $4 1
        IF ( $4 == 150 )
        {
          SET $4                                  0
        }
        ENDIF
      }
      ENDIF
      IF ( INT_MY_NUM_KILLED_BY_HUMAN == 0 && INT_GAME_TURN < 9000 )
      {
      }
      ELSE
      {
        IF ( $3 == 0 && INT_M_VEHICLE_BOAT > 1 )
        {
          IF ( INT_M_PERSON_WARRIOR > 2 && INT_M_PERSON_RELIGIOUS > 2 )
          {
            IF ( INT_CP_FREE_ENTRIES > 1 && INT_MY_MANA > INT_M_SPELL_LIGHTNING_COST )
            {
              DO ATTACK BLUE 8 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 999 INT_LIGHTNING INT_SWARM INT_LIGHTNING ATTACK_BY_BOAT 0 -1 -1 -1
              SET $3                                1
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( INT_MY_NUM_KILLED_BY_HUMAN == 0 && INT_GAME_TURN < 12000 )
      {
      }
      ELSE
      {
        IF ( $4 == 0 && INT_M_VEHICLE_BOAT > 3 )
        {
          IF ( INT_M_PERSON_WARRIOR > 8 && INT_M_PERSON_RELIGIOUS > 2 )
          {
            IF ( INT_CP_FREE_ENTRIES > 1 && INT_MY_MANA > INT_M_SPELL_LIGHTNING_COST )
            {
              DO ATTACK BLUE 8 ATTACK_PERSON INT_TARGET_SHAMAN 999 INT_LIGHTNING INT_SWARM INT_SWARM ATTACK_BY_BOAT 0 -1 -1 -1
              SET $4                                1
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 4096
    {
      IF ( INT_YELLOW_PEOPLE > 15 && INT_CP_FREE_ENTRIES > 0 )
      {
        IF ( INT_M_PERSON_RELIGIOUS > 2 && INT_M_PERSON_WARRIOR > 2 )
        {
          IF ( INT_MY_MANA > 200000 && INT_M_PERSON_SHAMAN > 0 )
          {
            DO ATTACK YELLOW 3 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 999 INT_LIGHTNING INT_LIGHTNING INT_SWARM ATTACK_NORMAL 0 -1 -1 -1
          }
          ELSE
          {
            SET INT_ATTR_AWAY_SHAMAN               0
            DO ATTACK YELLOW 3 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 999 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
            SET INT_ATTR_AWAY_SHAMAN               100
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
  }
  ENDIF
}
SCRIPT_END
