{
  IF ( INT_GAME_TURN == 0 )
  {
    SET $0                                     0
    DO SET_DRUM_TOWER_POS                      58 232
    DO CREATE_MSG_NARRATIVE                    173
    DO SET_MSG_AUTO_OPEN_DLG
    DO SET_ATTACK_VARIABLE                     $0
    DO STATE_CONSTRUCT_BUILDING                ON
    DO STATE_FETCH_WOOD                        ON
    SET INT_ATTR_ATTACK_PERCENTAGE             80
    SET INT_ATTR_PREF_SPY_TRAINS               0
    SET INT_ATTR_PREF_RELIGIOUS_TRAINS         0
    SET INT_ATTR_PREF_WARRIOR_TRAINS           1
    SET INT_ATTR_PREF_FIREWARRIOR_TRAINS       0
    SET INT_ATTR_PREF_BOAT_HUTS                0
    SET INT_ATTR_PREF_BALLOON_HUTS             0
    SET INT_ATTR_MAX_BUILDINGS_ON_GO           4
    SET INT_ATTR_HOUSE_PERCENTAGE              10
    DO STATE_SHAMAN_GET_WILDS                  ON
    SET INT_ATTR_EXPANSION                     20
    DO STATE_HOUSE_A_PERSON                    ON
    DO STATE_STATE_BRING_NEW_PEOPLE_BACK       ON
    DO STATE_POPULATE_DRUM_TOWER               OFF
    DO STATE_DEFEND                            ON
    DO STATE_FIREWARRIOR_DEFEND                OFF
    DO STATE_DEFEND_BASE                       OFF
    SET INT_ATTR_DEFENSE_RAD_INCR              0
    SET INT_ATTR_MAX_DEFENSIVE_ACTIONS         1
    SET INT_ATTR_USE_PREACHER_FOR_DEFENCE      0
    DO STATE_PREACH                            ON
    SET INT_ATTR_SHAMEN_BLAST                  64
    DO STATE_SPELL_DEFENCE                     36 130 ON
    DO SET_SPELL_ENTRY 0 INT_LIGHTNING INT_M_SPELL_LIGHTNING_COST 128 6 0
    DO SET_SPELL_ENTRY 1 INT_SWARM INT_M_SPELL_SWARM_COST 128 2 1
    SET INT_ATTR_SPY_CHECK_FREQUENCY           128
    SET INT_ATTR_SPY_DISCOVER_CHANCE           20
    SET INT_ATTR_ENEMY_SPY_MAX_STAND           128
    SET INT_ATTR_RETREAT_VALUE                 20
    SET INT_ATTR_RANDOM_BUILD_SIDE             0
    DO STATE_BUILD_VEHICLE                     OFF
    DO STATE_FETCH_LOST_PEOPLE                 OFF
    DO STATE_FETCH_LOST_VEHICLE                OFF
    DO STATE_FETCH_FAR_VEHICLE                 OFF
    SET INT_ATTR_PEOPLE_PER_BOAT               8
    SET INT_ATTR_PREF_BOAT_DRIVERS             1
    DO STATE_TRAIN_PEOPLE                      ON
    SET INT_ATTR_PREF_SPY_PEOPLE               0
    SET INT_ATTR_PREF_RELIGIOUS_PEOPLE         15
    SET INT_ATTR_PREF_WARRIOR_PEOPLE           5
    SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE       10
    DO SET_MARKER_ENTRY                        1 2 1 0 2 2 1
    DO SET_MARKER_ENTRY                        2 4 3 0 2 2 1
    DO SET_MARKER_ENTRY                        4 8 9 0 4 4 2
    DO SET_MARKER_ENTRY                        3 7 8 0 0 4 0
    SET INT_ATTR_MAX_TRAIN_AT_ONCE             3
    SET INT_ATTR_GROUP_OPTION                  2
    DO STATE_AUTO_ATTACK                       ON
    SET INT_ATTR_COUNT_PREACH_DAMAGE           1
    SET INT_ATTR_MAX_ATTACKS                   3
    SET INT_ATTR_AWAY_BRAVE                    0
    SET INT_ATTR_AWAY_WARRIOR                  40
    SET INT_ATTR_AWAY_RELIGIOUS                10
    SET INT_ATTR_AWAY_SPY                      1
    SET INT_ATTR_AWAY_FIREWARRIOR              20
    SET INT_ATTR_AWAY_SHAMAN                   0
    SET INT_ATTR_BASE_UNDER_ATTACK_RETREAT     1
    SET $1                                     0
    SET $2                                     0
    SET $3                                     0
    SET $4                                     0
    SET $5                                     0
    SET $6                                     0
    SET $7                                     0
    SET $8                                     0
    SET $9                                     0
    SET $10                                    0
    SET $11                                    0
    SET $12                                    0
    SET $13                                    0
    SET $14                                    0
    SET $15                                    0
    SET $16                                    0
    SET $17                                    0
    SET $18                                    0
    SET $19                                    0
    SET $20                                    0
    SET $21                                    0
    SET $22                                    0
    SET $23                                    0
    SET $24                                    0
    SET $25                                    0
    SET $26                                    0
    SET $27                                    0
    SET $28                                    0
    SET $29                                    3
    SET $30                                    9
    SET $31                                    20
    SET $32                                    1
    SET $33                                    1
  }
  ELSE
  {
    EVERY 256 133
    {
      IF ( INT_MY_NUM_PEOPLE < 73 )
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                48
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           66
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             64
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               72
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 80
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               100
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            140
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               168
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             320
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        408
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               640
      }
      ELSE
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 16
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          20
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                24
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           33
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             35
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               36
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               50
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               84
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             180
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        204
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               320
      }
      ENDIF
    }
    EVERY 64
    {
      IF ( INT_MY_NUM_PEOPLE < 8 && INT_MY_NUM_KILLED_BY_HUMAN > 10 )
      {
        IF ( $20 < 2 )
        {
          DO GIVE_UP_AND_SULK                     ON
        }
        ENDIF
      }
      ENDIF
      SET $20                                   INT_M_BUILDING_SMALL_HUT
      INCREMENT $20 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $20 INT_M_BUILDING_LARGE_HUT
      SET $21                                   $20
      INCREMENT $21 INT_M_BUILDING_SMALL_HUT
      INCREMENT $21 INT_M_BUILDING_SMALL_HUT
      INCREMENT $21 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $21 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $21 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $21 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $21 INT_M_BUILDING_LARGE_HUT
      INCREMENT $21 INT_M_BUILDING_LARGE_HUT
      INCREMENT $21 INT_M_BUILDING_LARGE_HUT
      INCREMENT $21 INT_M_BUILDING_LARGE_HUT
      INCREMENT $21 INT_M_BUILDING_LARGE_HUT
      INCREMENT $21 INT_M_BUILDING_LARGE_HUT
      IF ( INT_ATTR_PREF_RELIGIOUS_TRAINS == 1 && $21 > 40 )
      {
        SET INT_ATTR_PREF_RELIGIOUS_TRAINS       1
      }
      ENDIF
      IF ( INT_ATTR_PREF_FIREWARRIOR_TRAINS == 1 && $21 > 60 )
      {
        SET INT_ATTR_PREF_FIREWARRIOR_TRAINS     1
      }
      ENDIF
      IF ( INT_ATTR_PREF_WARRIOR_TRAINS == 1 && $21 > 60 )
      {
        SET INT_ATTR_PREF_WARRIOR_TRAINS         1
      }
      ENDIF
      IF ( INT_ATTR_PREF_BOAT_HUTS == 0 && $21 > 35 )
      {
        SET INT_ATTR_PREF_BOAT_HUTS              0
      }
      ENDIF
      IF ( INT_ATTR_PREF_SPY_TRAINS == 0 && $21 > 50 )
      {
        SET INT_ATTR_PREF_SPY_TRAINS             1
      }
      ENDIF
      IF ( INT_ATTR_PREF_BALLOON_HUTS == 0 && $21 > 60 )
      {
        SET INT_ATTR_PREF_BALLOON_HUTS           0
      }
      ENDIF
      IF ( $32 == 1 )
      {
        IF ( INT_B_BUILDING_TEMPLE > 0 && INT_ATTR_PREF_RELIGIOUS_TRAINS == 0 )
        {
          SET INT_ATTR_PREF_RELIGIOUS_TRAINS      1
        }
        ENDIF
        IF ( INT_B_BUILDING_WARRIOR_TRAIN > 0 && INT_ATTR_PREF_WARRIOR_TRAINS == 0 )
        {
          SET INT_ATTR_PREF_WARRIOR_TRAINS        1
        }
        ENDIF
        IF ( INT_B_BUILDING_FIREWARRIOR_TRAIN > 0 && INT_ATTR_PREF_FIREWARRIOR_TRAINS == 0 )
        {
          SET INT_ATTR_PREF_FIREWARRIOR_TRAINS    1
        }
        ENDIF
        IF ( INT_B_BUILDING_SPY_TRAIN > 0 && INT_ATTR_PREF_SPY_TRAINS == 0 )
        {
          SET INT_ATTR_PREF_SPY_TRAINS            1
        }
        ENDIF
        IF ( INT_B_BUILDING_AIRSHIP_HUT > 0 && INT_ATTR_PREF_BALLOON_HUTS == 0 )
        {
          SET INT_ATTR_PREF_BALLOON_HUTS          0
        }
        ENDIF
        IF ( INT_B_BUILDING_BOAT_HUT > 0 && INT_ATTR_PREF_BOAT_HUTS == 0 )
        {
          SET INT_ATTR_PREF_BOAT_HUTS             0
        }
        ENDIF
      }
      ENDIF
      IF ( $24 == $30 && INT_ATTR_HOUSE_PERCENTAGE < $31 )
      {
        INCREMENT INT_ATTR_HOUSE_PERCENTAGE $29
        SET $24                                  0
      }
      ELSE
      {
        INCREMENT $24 1
      }
      ENDIF
      IF ( $33 == 1 )
      {
        IF ( $22 < $20 )
        {
          DECREMENT $22 $20
          DECREMENT $31 $22
          IF ( INT_ATTR_HOUSE_PERCENTAGE > $31 )
          {
            SET INT_ATTR_HOUSE_PERCENTAGE          $31
          }
          ENDIF
        }
        ENDIF
        SET $22                                  $20
      }
      ENDIF
      IF ( INT_MY_NUM_PEOPLE > 29 )
      {
        DO STATE_SHAMAN_GET_WILDS                OFF
      }
      ELSE
      {
        IF ( INT_MY_NUM_PEOPLE < 20 )
        {
          DO STATE_SHAMAN_GET_WILDS               ON
        }
        ENDIF
      }
      ENDIF
      IF ( INT_ATTR_EXPANSION < 40 )
      {
        INCREMENT INT_ATTR_EXPANSION 1
      }
      ENDIF
      IF ( INT_GREEN_PEOPLE > 25 && INT_CP_FREE_ENTRIES > 1 )
      {
        IF ( INT_M_PERSON_FIREWARRIOR > 5 )
        {
          DO PUT_PERSON_IN_DT INT_FIREWARRIOR 68 246
          DO PUT_PERSON_IN_DT INT_FIREWARRIOR 60 10
          DO PUT_PERSON_IN_DT INT_RELIGIOUS 46 34
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 256 16
    {
      IF ( INT_MY_NUM_PEOPLE > 60 )
      {
        SET INT_ATTR_PREF_RELIGIOUS_PEOPLE       15
        SET INT_ATTR_PREF_WARRIOR_PEOPLE         15
        SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE     10
      }
      ENDIF
      DO COUNT_PEOPLE_IN_MARKER BLUE 5 3 $19
      IF ( $19 > 8 && INT_MY_NUM_PEOPLE < 40 )
      {
        DO TRAIN_PEOPLE_NOW 3 INT_WARRIOR
        DO TRAIN_PEOPLE_NOW 5 INT_RELIGIOUS
        DO TRAIN_PEOPLE_NOW 3 INT_FIREWARRIOR
      }
      ENDIF
      IF ( $1 == 0 )
      {
        DO MARKER_ENTRIES                        1 2 3 -1
        SET $1                                   1
      }
      ENDIF
      IF ( $4 == 1 && $5 < 4 )
      {
        INCREMENT $5 1
      }
      ENDIF
      DO COUNT_PEOPLE_IN_MARKER BLUE 3 6 $16
      IF ( $16 > 6 )
      {
      }
      ENDIF
      DO GET_HEAD_TRIGGER_COUNT 32 18 $9
      IF ( $9 != 0 )
      {
        DO MARKER_ENTRIES                        4 -1 -1 -1
      }
      ENDIF
    }
    EVERY 8192
    {
      IF ( $1 == 1 )
      {
        SET $4                                   1
      }
      ENDIF
    }
    EVERY 1024
    {
      IF ( $18 == 0 && INT_CP_FREE_ENTRIES > 1 )
      {
        IF ( INT_M_PERSON_RELIGIOUS > 4 && INT_M_PERSON_FIREWARRIOR > 4 )
        {
          IF ( INT_M_PERSON_WARRIOR > 4 )
          {
            DO SET_ATTACK_VARIABLE                 $0
            DO ATTACK BLUE 4 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 981 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 5 -1 -1
            SET $18                                1
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $18 == 1 && $0 != 0 )
      {
        IF ( $0 > 50 )
        {
          SET $18                                 2
        }
        ELSE
        {
          SET $18                                 0
        }
        ENDIF
        SET $0                                   0
      }
      ENDIF
      IF ( $18 == 2 && INT_CP_FREE_ENTRIES > 1 )
      {
        IF ( INT_M_PERSON_RELIGIOUS > 4 && INT_M_PERSON_FIREWARRIOR > 4 )
        {
          IF ( INT_M_PERSON_WARRIOR > 4 )
          {
            DO SET_ATTACK_VARIABLE                 $0
            SET INT_ATTR_AWAY_SHAMAN               100
            DO ATTACK BLUE 6 ATTACK_BUILDING INT_TEMPLE 981 INT_SHIELD INT_LIGHTNING INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 5 -1 -1
            SET INT_ATTR_AWAY_SHAMAN               0
            SET $18                                3
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $18 == 3 && $0 != 0 )
      {
        IF ( $0 > 50 )
        {
          SET $18                                 4
        }
        ELSE
        {
          SET $18                                 2
        }
        ENDIF
        SET $0                                   0
      }
      ENDIF
      IF ( $18 == 4 && INT_CP_FREE_ENTRIES > 1 )
      {
        IF ( INT_M_PERSON_RELIGIOUS > 4 && INT_M_PERSON_FIREWARRIOR > 4 )
        {
          IF ( INT_M_PERSON_WARRIOR > 4 )
          {
            DO SET_ATTACK_VARIABLE                 $0
            DO ATTACK BLUE 8 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 981 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 5 -1 -1
            SET $18                                5
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $18 == 5 && $0 != 0 )
      {
        IF ( $0 > 50 )
        {
          SET $18                                 0
        }
        ELSE
        {
          SET $18                                 4
        }
        ENDIF
        SET $0                                   0
      }
      ENDIF
    }
  }
  ENDIF
}
SCRIPT_END
