{
  IF ( INT_GAME_TURN == 0 )
  {
    SET $0                                     0
    DO SET_ATTACK_VARIABLE                     $0
    DO STATE_CONSTRUCT_BUILDING                ON
    DO STATE_FETCH_WOOD                        ON
    SET INT_ATTR_ATTACK_PERCENTAGE             125
    DO SET_DRUM_TOWER_POS                      234 84
    SET INT_ATTR_PREF_SPY_TRAINS               0
    SET INT_ATTR_PREF_RELIGIOUS_TRAINS         1
    SET INT_ATTR_PREF_WARRIOR_TRAINS           1
    SET INT_ATTR_PREF_FIREWARRIOR_TRAINS       1
    SET INT_ATTR_PREF_BOAT_HUTS                0
    SET INT_ATTR_PREF_BALLOON_HUTS             0
    SET INT_ATTR_MAX_BUILDINGS_ON_GO           4
    SET INT_ATTR_HOUSE_PERCENTAGE              90
    DO STATE_SHAMAN_GET_WILDS                  ON
    SET INT_ATTR_EXPANSION                     20
    DO STATE_HOUSE_A_PERSON                    ON
    DO STATE_STATE_BRING_NEW_PEOPLE_BACK       ON
    DO STATE_POPULATE_DRUM_TOWER               ON
    DO STATE_DEFEND                            ON
    DO STATE_FIREWARRIOR_DEFEND                ON
    DO STATE_DEFEND_BASE                       ON
    SET INT_ATTR_DEFENSE_RAD_INCR              3
    SET INT_ATTR_MAX_DEFENSIVE_ACTIONS         3
    SET INT_ATTR_USE_PREACHER_FOR_DEFENCE      1
    DO STATE_PREACH                            ON
    SET INT_ATTR_SHAMEN_BLAST                  64
    DO STATE_SPELL_DEFENCE                     234 84 ON
    DO SET_SPELL_ENTRY 0 INT_LIGHTNING 100000 128 2 0
    DO SET_SPELL_ENTRY 1 INT_HYPNOTISM 150000 128 4 0
    SET INT_ATTR_SPY_CHECK_FREQUENCY           128
    SET INT_ATTR_SPY_DISCOVER_CHANCE           12
    SET INT_ATTR_ENEMY_SPY_MAX_STAND           128
    SET INT_ATTR_RETREAT_VALUE                 5
    SET INT_ATTR_RANDOM_BUILD_SIDE             0
    DO STATE_BUILD_VEHICLE                     ON
    DO STATE_FETCH_LOST_PEOPLE                 ON
    DO STATE_FETCH_LOST_VEHICLE                OFF
    DO STATE_FETCH_FAR_VEHICLE                 ON
    SET INT_ATTR_PEOPLE_PER_BOAT               8
    SET INT_ATTR_PREF_BOAT_DRIVERS             5
    DO STATE_TRAIN_PEOPLE                      ON
    SET INT_ATTR_PREF_SPY_PEOPLE               0
    SET INT_ATTR_PREF_RELIGIOUS_PEOPLE         20
    SET INT_ATTR_PREF_WARRIOR_PEOPLE           30
    SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE       25
    DO SET_MARKER_ENTRY                        1 1 2 0 4 3 2
    DO SET_MARKER_ENTRY                        2 3 4 0 2 3 2
    DO SET_MARKER_ENTRY                        3 5 6 0 3 2 1
    DO SET_MARKER_ENTRY                        4 7 8 0 1 1 1
    DO SET_MARKER_ENTRY                        5 9 -1 0 0 0 1
    DO SET_MARKER_ENTRY                        6 10 -1 0 0 0 1
    DO SET_MARKER_ENTRY                        7 89 90 0 2 2 1
    DO SET_MARKER_ENTRY                        8 90 91 0 2 2 1
    DO SET_MARKER_ENTRY                        9 91 89 0 2 2 1
    SET INT_ATTR_MAX_TRAIN_AT_ONCE             5
    SET INT_ATTR_GROUP_OPTION                  0
    DO STATE_AUTO_ATTACK                       ON
    SET INT_ATTR_COUNT_PREACH_DAMAGE           1
    SET INT_ATTR_MAX_ATTACKS                   3
    SET INT_ATTR_AWAY_BRAVE                    0
    SET INT_ATTR_AWAY_WARRIOR                  40
    SET INT_ATTR_AWAY_RELIGIOUS                30
    SET INT_ATTR_AWAY_SPY                      0
    SET INT_ATTR_AWAY_FIREWARRIOR              30
    SET INT_ATTR_AWAY_SHAMAN                   100
    SET INT_ATTR_BASE_UNDER_ATTACK_RETREAT     1
    SET $1                                     0
    SET $2                                     0
    SET $3                                     0
    SET $4                                     0
    SET $5                                     0
    SET $6                                     0
    SET $7                                     0
    SET $8                                     0
    SET $9                                     0
    SET $10                                    0
    SET $11                                    0
    SET $12                                    0
    SET $13                                    0
    SET $14                                    0
    SET $15                                    0
    SET $16                                    0
    SET $17                                    0
    SET $18                                    0
    SET $19                                    0
    SET $20                                    0
    SET $21                                    0
    SET $22                                    0
    SET $23                                    0
    SET $24                                    0
    SET $25                                    0
    SET $26                                    0
    SET $27                                    0
    DO GIVE_MANA_TO_PLAYER RED 300000
    SET INT_ATTR_FIGHT_STOP_DISTANCE           24
    DO CREATE_MSG_NARRATIVE                    3
    DO SET_MSG_AUTO_OPEN_DLG
  }
  ELSE
  {
    EVERY 64
    {
      IF ( INT_MY_NUM_PEOPLE < 8 && INT_MY_NUM_KILLED_BY_HUMAN > 10 )
      {
        IF ( INT_M_BUILDING_MEDIUM_HUT < 1 && INT_M_BUILDING_LARGE_HUT < 1 )
        {
          IF ( INT_M_BUILDING_SMALL_HUT < 1 )
          {
            DO GIVE_UP_AND_SULK                    ON
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 256 133
    {
      IF ( INT_MY_NUM_PEOPLE < 73 )
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                48
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           66
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             64
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               72
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 80
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               100
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            140
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               168
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             320
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        408
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               640
      }
      ELSE
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 16
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          20
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                24
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           33
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             35
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               36
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               50
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               84
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             180
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        204
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               320
      }
      ENDIF
    }
    EVERY 16
    {
      IF ( $2 == 0 )
      {
        SET $2                                   1
      }
      ENDIF
      IF ( $26 == 0 )
      {
        DO GET_NUM_ONE_OFF_SPELLS 0 INT_BLOODLUST $27
        IF ( $27 > 0 )
        {
          DO CREATE_MSG_INFORMATION               66
          DO SET_MSG_DELETE_ON_OK
          DO SET_MSG_TIMEOUT                      512
          SET $26                                 1
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 256
    {
      IF ( INT_MY_NUM_PEOPLE > 29 )
      {
        DO STATE_SHAMAN_GET_WILDS                OFF
      }
      ELSE
      {
        IF ( INT_MY_NUM_PEOPLE < 20 )
        {
          DO STATE_SHAMAN_GET_WILDS               ON
        }
        ENDIF
      }
      ENDIF
      IF ( INT_ATTR_EXPANSION < 40 )
      {
        INCREMENT INT_ATTR_EXPANSION 1
      }
      ENDIF
      IF ( $20 == 1 )
      {
        DO MARKER_ENTRIES                        7 8 9 -1
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 98 56
      }
      ENDIF
    }
    EVERY 256 128
    {
      IF ( INT_M_PERSON_FIREWARRIOR > 1 )
      {
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 214 56
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 196 44
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 178 52
      }
      ENDIF
      IF ( INT_M_PERSON_FIREWARRIOR > 3 )
      {
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 158 82
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 174 106
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 202 108
      }
      ENDIF
      IF ( INT_M_PERSON_WARRIOR > 3 )
      {
        DO MARKER_ENTRIES                        1 2 3 -1
      }
      ENDIF
      IF ( INT_M_PERSON_RELIGIOUS > 2 )
      {
        DO MARKER_ENTRIES                        4 5 6 -1
      }
      ENDIF
      DO COUNT_PEOPLE_IN_MARKER BLUE 10 8 $3
      IF ( $3 > 8 && INT_MY_NUM_PEOPLE < 25 )
      {
        DO TRAIN_PEOPLE_NOW 2 INT_WARRIOR
        DO TRAIN_PEOPLE_NOW 2 INT_RELIGIOUS
        DO TRAIN_PEOPLE_NOW 2 INT_FIREWARRIOR
        DO DEFEND_SHAMEN                         3
      }
      ELSE
      {
        IF ( $3 > 8 )
        {
          DO DEFEND_SHAMEN                        6
        }
        ELSE
        {
          IF ( $3 == 0 && INT_MY_NUM_PEOPLE > 7 )
          {
            DO SEND_SHAMEN_DEFENDERS_HOME
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( INT_MY_NUM_PEOPLE > 20 && $23 == 0 )
      {
        SET $23                                  1
      }
      ENDIF
      IF ( INT_MY_NUM_PEOPLE < 8 && $23 == 1 )
      {
        DO DEFEND_SHAMEN                         INT_MY_NUM_PEOPLE
      }
      ELSE
      {
        IF ( $3 == 0 )
        {
          DO SEND_SHAMEN_DEFENDERS_HOME
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 2048 10241
    {
      IF ( $24 == 0 )
      {
        DO COUNT_PEOPLE_IN_MARKER BLUE 75 1 $25
        IF ( $25 > 2 && INT_MY_MANA > INT_M_SPELL_LIGHTNING_COST )
        {
          DO ATTACK BLUE 0 ATTACK_MARKER 75 3 INT_LIGHTNING INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
          SET $24                                 1
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 2048
    {
      DO COUNT_PEOPLE_IN_MARKER BLUE 88 8 $15
      DO COUNT_PEOPLE_IN_MARKER RED 88 8 $21
      DO COUNT_PEOPLE_IN_MARKER YELLOW 88 8 $16
      DO COUNT_PEOPLE_IN_MARKER GREEN 88 8 $17
      IF ( $15 > $16 )
      {
        IF ( $15 > $17 )
        {
          SET $18                                 0
        }
        ELSE
        {
          SET $18                                 3
        }
        ENDIF
      }
      ELSE
      {
        IF ( $16 > $17 )
        {
          SET $18                                 2
        }
        ELSE
        {
          SET $18                                 3
        }
        ENDIF
      }
      ENDIF
      SET $19                                   $15
      INCREMENT $19 $16
      INCREMENT $19 $17
      IF ( $19 > 0 && INT_CP_FREE_ENTRIES > 2 )
      {
        IF ( INT_MY_NUM_PEOPLE > 45 && INT_M_PERSON_RELIGIOUS > 2 )
        {
          IF ( INT_M_PERSON_WARRIOR > 2 && INT_MY_MANA > 100000 )
          {
            DO ATTACK $18 $19 ATTACK_MARKER 88 $19 INT_LIGHTNING INT_TORNADO INT_SHIELD ATTACK_NORMAL 0 -1 -1 -1
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $19 <= $21 && INT_MY_NUM_PEOPLE > 50 )
      {
        DO PRAY_AT_HEAD                          6 88
        IF ( INT_M_PERSON_WARRIOR > 3 && INT_M_PERSON_RELIGIOUS > 3 )
        {
          IF ( INT_M_PERSON_FIREWARRIOR > 3 && INT_CP_FREE_ENTRIES > 0 )
          {
            SET $20                                1
            DO MARKER_ENTRIES                      7 8 9 -1
            DO PUT_PERSON_IN_DT INT_FIREWARRIOR 98 56
            DO IS_BUILDING_NEAR INT_DRUM_TOWER 98 56 RED 6 $22
            IF ( $22 == 0 )
            {
              DO BUILD_DRUM_TOWER                   98 56
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ELSE
      {
        SET $20                                  0
      }
      ENDIF
    }
    EVERY 1024 64
    {
      IF ( INT_GAME_TURN > 4000 && $14 == 0 )
      {
        IF ( INT_CP_FREE_ENTRIES > 1 && INT_M_PERSON_WARRIOR > 4 )
        {
          IF ( INT_M_PERSON_RELIGIOUS > 4 && INT_M_PERSON_FIREWARRIOR > 4 )
          {
            SET INT_ATTR_AWAY_WARRIOR              30
            SET INT_ATTR_AWAY_RELIGIOUS            20
            SET INT_ATTR_AWAY_FIREWARRIOR          20
            SET INT_ATTR_AWAY_SHAMAN               0
            DO ATTACK BLUE 10 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 60 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
            SET INT_ATTR_AWAY_WARRIOR              40
            SET INT_ATTR_AWAY_RELIGIOUS            30
            SET INT_ATTR_AWAY_FIREWARRIOR          30
            SET INT_ATTR_AWAY_SHAMAN               100
            SET $14                                1
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( INT_BLUE_PEOPLE > INT_YELLOW_PEOPLE )
      {
        IF ( INT_BLUE_PEOPLE > INT_GREEN_PEOPLE )
        {
          SET $13                                 0
        }
        ELSE
        {
          SET $13                                 3
        }
        ENDIF
      }
      ELSE
      {
        IF ( INT_YELLOW_PEOPLE > INT_GREEN_PEOPLE )
        {
          SET $13                                 2
        }
        ELSE
        {
          SET $13                                 3
        }
        ENDIF
      }
      ENDIF
      IF ( $1 == 4 && INT_CP_FREE_ENTRIES > 1 )
      {
        IF ( $12 == 0 && INT_M_PERSON_WARRIOR > 4 )
        {
          SET $11                                 INT_M_SPELL_SHIELD_COST
          INCREMENT $11 INT_M_SPELL_SHIELD_COST
          INCREMENT $11 INT_M_SPELL_TORNADO_COST
          IF ( INT_MY_MANA > $11 && INT_M_PERSON_RELIGIOUS > 4 )
          {
            IF ( INT_M_PERSON_FIREWARRIOR > 4 )
            {
              DO ATTACK $13 24 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 999 INT_SHIELD INT_SHIELD INT_TORNADO ATTACK_NORMAL 0 -1 -1 -1
              SET $12                               1
            }
            ENDIF
          }
          ENDIF
        }
        ELSE
        {
          IF ( $12 == 1 && INT_M_PERSON_WARRIOR > 4 )
          {
            SET $9                                 INT_M_SPELL_SHIELD_COST
            INCREMENT $9 INT_M_SPELL_TORNADO_COST
            INCREMENT $9 INT_M_SPELL_LIGHTNING_COST
            IF ( INT_MY_MANA > $9 && INT_M_PERSON_RELIGIOUS > 4 )
            {
              IF ( INT_M_PERSON_FIREWARRIOR > 4 )
              {
                DO ATTACK $13 15 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 999 INT_SHIELD INT_TORNADO INT_LIGHTNING ATTACK_NORMAL 0 -1 -1 -1
                SET $12                              0
              }
              ENDIF
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $1 == 3 && INT_CP_FREE_ENTRIES > 1 )
      {
        IF ( INT_M_PERSON_WARRIOR > 5 && INT_M_PERSON_RELIGIOUS > 4 )
        {
          SET $9                                  INT_M_SPELL_SHIELD_COST
          INCREMENT $9 INT_M_SPELL_SHIELD_COST
          INCREMENT $9 INT_M_SPELL_FIRESTORM_COST
          IF ( INT_M_PERSON_FIREWARRIOR > 4 && INT_MY_MANA > $9 )
          {
            DO ATTACK $13 24 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 999 INT_SHIELD INT_SHIELD INT_FIRESTORM ATTACK_NORMAL 0 -1 -1 -1
            SET $1                                 4
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $1 == 2 && INT_CP_FREE_ENTRIES > 1 )
      {
        SET $10                                  INT_M_SPELL_TORNADO_COST
        INCREMENT $10 INT_M_SPELL_TORNADO_COST
        INCREMENT $10 INT_M_SPELL_LIGHTNING_COST
        IF ( INT_MY_MANA > $10 && INT_MY_NUM_PEOPLE > 30 )
        {
          IF ( INT_M_PERSON_WARRIOR > 5 && INT_M_PERSON_RELIGIOUS > 4 )
          {
            IF ( INT_M_PERSON_FIREWARRIOR > 4 )
            {
              DO ATTACK $13 24 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 999 INT_TORNADO INT_TORNADO INT_LIGHTNING ATTACK_NORMAL 0 -1 -1 -1
              SET $1                                3
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $1 == 1 && INT_CP_FREE_ENTRIES > 1 )
      {
        SET $5                                   INT_M_SPELL_SHIELD_COST
        INCREMENT $5 INT_M_SPELL_SHIELD_COST
        INCREMENT $5 INT_M_SPELL_FIRESTORM_COST
        IF ( INT_MY_MANA > $5 && INT_M_PERSON_WARRIOR > 5 )
        {
          IF ( INT_M_PERSON_RELIGIOUS > 4 && INT_M_PERSON_FIREWARRIOR > 5 )
          {
            DO ATTACK BLUE 20 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 999 INT_SHIELD INT_SHIELD INT_FIRESTORM ATTACK_NORMAL 0 -1 -1 -1
            SET $1                                 2
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
      IF ( $1 == 0 && INT_CP_FREE_ENTRIES > 1 )
      {
        IF ( INT_GAME_TURN > 7500 )
        {
          SET $4                                  INT_M_SPELL_LIGHTNING_COST
          INCREMENT $4 INT_M_SPELL_TORNADO_COST
          INCREMENT $4 INT_M_SPELL_TORNADO_COST
          IF ( INT_MY_MANA > $4 && INT_M_PERSON_WARRIOR > 6 )
          {
            IF ( INT_M_PERSON_RELIGIOUS > 4 && INT_M_PERSON_FIREWARRIOR > 5 )
            {
              DO ATTACK $13 20 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 999 INT_LIGHTNING INT_TORNADO INT_TORNADO ATTACK_NORMAL 0 -1 -1 -1
              SET $1                                1
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
  }
  ENDIF
}
SCRIPT_END
