{
  IF ( INT_GAME_TURN == 0 )
  {
    SET $0                                     0
    DO SET_ATTACK_VARIABLE                     $0
    DO STATE_STATE_BRING_NEW_PEOPLE_BACK       ON
    DO STATE_SHAMAN_GET_WILDS                  ON
    DO STATE_CONSTRUCT_BUILDING                ON
    DO DELAY_MAIN_DRUM_TOWER
    DO SET_DRUM_TOWER_POS                      56 156
    DO STATE_FETCH_WOOD                        ON
    SET INT_ATTR_PREF_SPY_TRAINS               0
    SET INT_ATTR_PREF_WARRIOR_TRAINS           0
    SET INT_ATTR_PREF_FIREWARRIOR_TRAINS       0
    SET INT_ATTR_PREF_RELIGIOUS_TRAINS         0
    SET INT_ATTR_PREF_BOAT_HUTS                1
    SET INT_ATTR_PREF_BALLOON_HUTS             0
    SET INT_ATTR_MAX_BUILDINGS_ON_GO           2
    SET INT_ATTR_HOUSE_PERCENTAGE              9
    SET INT_ATTR_EXPANSION                     14
    DO STATE_POPULATE_DRUM_TOWER               ON
    DO STATE_DEFEND                            ON
    DO STATE_DEFEND_BASE                       ON
    SET INT_ATTR_DEFENSE_RAD_INCR              5
    SET INT_ATTR_MAX_DEFENSIVE_ACTIONS         2
    SET INT_ATTR_ATTACK_PERCENTAGE             255
    SET INT_ATTR_USE_PREACHER_FOR_DEFENCE      1
    DO STATE_PREACH                            ON
    DO STATE_FIREWARRIOR_DEFEND                ON
    SET INT_ATTR_SPY_CHECK_FREQUENCY           128
    SET INT_ATTR_SPY_DISCOVER_CHANCE           5
    SET INT_ATTR_ENEMY_SPY_MAX_STAND           128
    DO SET_DEFENCE_RADIUS                      7
    SET INT_ATTR_MAX_TRAIN_AT_ONCE             4
    SET INT_ATTR_GROUP_OPTION                  0
    SET INT_ATTR_FIGHT_STOP_DISTANCE           0
    SET INT_ATTR_RETREAT_VALUE                 0
    SET INT_ATTR_BASE_UNDER_ATTACK_RETREAT     0
    SET INT_ATTR_RANDOM_BUILD_SIDE             0
    SET INT_ATTR_SHAMEN_BLAST                  128
    DO STATE_SPELL_DEFENCE                     58 158 ON
    DO SET_SPELL_ENTRY 0 INT_LIGHTNING INT_M_SPELL_TORNADO_COST 64 6 0
    DO SET_SPELL_ENTRY 1 INT_SWARM INT_M_SPELL_SWARM_COST 64 2 1
    DO SET_SPELL_ENTRY 2 INT_SWAMP INT_M_SPELL_LAND_BRIDGE_COST 64 5 0
    DO SET_SPELL_ENTRY 3 INT_HYPNOTISM INT_M_SPELL_INVISIBILITY_COST 64 4 0
    DO STATE_TRAIN_PEOPLE                      ON
    SET INT_ATTR_PREF_WARRIOR_PEOPLE           0
    SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE       0
    SET INT_ATTR_PREF_RELIGIOUS_PEOPLE         40
    DO STATE_HOUSE_A_PERSON                    ON
    DO STATE_AUTO_ATTACK                       ON
    SET INT_ATTR_MAX_ATTACKS                   1
    SET INT_ATTR_AWAY_BRAVE                    0
    SET INT_ATTR_AWAY_WARRIOR                  0
    SET INT_ATTR_AWAY_RELIGIOUS                100
    SET INT_ATTR_AWAY_SPY                      0
    SET INT_ATTR_AWAY_FIREWARRIOR              0
    SET INT_ATTR_AWAY_SHAMAN                   0
    DO STATE_FETCH_LOST_PEOPLE                 ON
    DO STATE_FETCH_LOST_VEHICLE                ON
    DO STATE_FETCH_FAR_VEHICLE                 ON
    DO STATE_BUILD_VEHICLE                     ON
    SET INT_ATTR_PEOPLE_PER_BOAT               7
    SET INT_ATTR_PREF_BOAT_DRIVERS             8
    SET INT_ATTR_SPY_DISCOVER_CHANCE           30
    SET INT_ATTR_ENEMY_SPY_MAX_STAND           255
    DO CONVERT_AT_MARKER                       42
    DO TARGET_FIREWARRIORS
    DO TARGET_BLUE_SHAMAN
    DO TARGET_BLUE_DRUM_TOWERS
    SET $1                                     0
    SET $2                                     0
    SET $3                                     0
    SET $4                                     0
    SET $5                                     0
    SET $6                                     0
    SET $7                                     0
    SET $8                                     0
    SET $9                                     0
    SET $10                                    0
    SET $11                                    0
    SET $12                                    0
    SET $13                                    0
    SET $14                                    0
    SET $15                                    0
    SET $16                                    0
    SET $17                                    0
    SET $18                                    0
    SET $19                                    0
    SET $20                                    0
    SET $21                                    0
  }
  ELSE
  {
    SET $22                                    INT_M_SPELL_LIGHTNING_COST
    INCREMENT $22 INT_M_SPELL_LIGHTNING_COST
    SET $23                                    INT_M_SPELL_EARTHQUAKE_COST
    INCREMENT $23 INT_M_SPELL_TORNADO_COST
    INCREMENT $23 INT_M_SPELL_BLAST_COST
    INCREMENT $23 INT_M_SPELL_BLAST_COST
    EVERY 256 133
    {
      IF ( INT_MY_NUM_PEOPLE < 80 )
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                48
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           66
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             64
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               72
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 80
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               100
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            140
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               168
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             320
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        408
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               640
      }
      ELSE
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 16
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          20
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                24
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           33
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             35
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               36
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               50
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               84
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             180
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        204
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               320
      }
      ENDIF
    }
    EVERY 512 180
    {
      SET $24                                   INT_M_BUILDING_SMALL_HUT
      INCREMENT $24 INT_M_BUILDING_MEDIUM_HUT
      INCREMENT $24 INT_M_BUILDING_LARGE_HUT
      IF ( INT_MY_NUM_PEOPLE > 9 && $24 > 2 )
      {
        SET INT_ATTR_MAX_BUILDINGS_ON_GO         3
        SET INT_ATTR_HOUSE_PERCENTAGE            20
        SET INT_ATTR_PREF_SPY_TRAINS             0
        SET INT_ATTR_PREF_WARRIOR_TRAINS         0
        SET INT_ATTR_PREF_FIREWARRIOR_TRAINS     0
        SET INT_ATTR_PREF_RELIGIOUS_TRAINS       0
        SET INT_ATTR_PREF_BOAT_HUTS              1
        SET INT_ATTR_PREF_BALLOON_HUTS           0
        IF ( $21 == 0 )
        {
          DO BUILD_MAIN_DRUM_TOWER
          DO SET_DRUM_TOWER_POS                   56 156
          SET $21                                 1
        }
        ELSE
        {
          DO STATE_SPELL_DEFENCE                  58 158 ON
          DO SET_SPELL_ENTRY 0 INT_LIGHTNING INT_M_SPELL_TORNADO_COST 64 6 0
          DO SET_SPELL_ENTRY 1 INT_SWARM INT_M_SPELL_SWARM_COST 64 2 1
          DO SET_SPELL_ENTRY 2 INT_SWAMP INT_M_SPELL_LAND_BRIDGE_COST 64 5 0
          DO SET_SPELL_ENTRY 3 INT_HYPNOTISM INT_M_SPELL_INVISIBILITY_COST 64 4 0
        }
        ENDIF
      }
      ELSE
      {
        IF ( INT_MY_NUM_PEOPLE > 15 && $24 > 3 )
        {
          SET INT_ATTR_MAX_BUILDINGS_ON_GO        4
          SET INT_ATTR_HOUSE_PERCENTAGE           35
          SET INT_ATTR_PREF_SPY_TRAINS            0
          SET INT_ATTR_PREF_WARRIOR_TRAINS        0
          SET INT_ATTR_PREF_FIREWARRIOR_TRAINS    0
          SET INT_ATTR_PREF_RELIGIOUS_TRAINS      0
          SET INT_ATTR_PREF_BOAT_HUTS             1
          SET INT_ATTR_PREF_BALLOON_HUTS          0
        }
        ELSE
        {
          IF ( INT_MY_NUM_PEOPLE > 25 && $24 > 4 )
          {
            SET INT_ATTR_HOUSE_PERCENTAGE          45
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 512 200
    {
      IF ( INT_M_BUILDING_BOAT_HUT > 0 )
      {
        SET INT_ATTR_PREF_RELIGIOUS_TRAINS       1
      }
      ENDIF
    }
    EVERY 512 220
    {
      IF ( $2 == 0 )
      {
        IF ( INT_M_VEHICLE_BOAT > 0 && INT_M_PERSON_RELIGIOUS > 3 )
        {
          DO ATTACK BLUE 4 ATTACK_BUILDING INT_DRUM_TOWER 20 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_BY_BOAT 1 -1 -1 -1
          SET INT_ATTR_PREF_WARRIOR_PEOPLE        20
          SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE    20
          SET INT_ATTR_PREF_RELIGIOUS_PEOPLE      15
          SET INT_ATTR_PREF_SPY_TRAINS            0
          SET INT_ATTR_PREF_WARRIOR_TRAINS        1
          SET INT_ATTR_PREF_FIREWARRIOR_TRAINS    0
          SET INT_ATTR_PREF_RELIGIOUS_TRAINS      1
          SET INT_ATTR_PREF_BOAT_HUTS             1
          SET INT_ATTR_PREF_BALLOON_HUTS          0
          SET INT_ATTR_MAX_ATTACKS                2
          SET INT_ATTR_AWAY_BRAVE                 0
          SET INT_ATTR_AWAY_WARRIOR               50
          SET INT_ATTR_AWAY_RELIGIOUS             25
          SET INT_ATTR_AWAY_SPY                   0
          SET INT_ATTR_AWAY_FIREWARRIOR           25
          SET INT_ATTR_AWAY_SHAMAN                0
          INCREMENT $2 1
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 512 230
    {
      IF ( INT_M_PERSON_WARRIOR > 3 )
      {
        SET INT_ATTR_PREF_WARRIOR_TRAINS         1
        SET INT_ATTR_PREF_FIREWARRIOR_TRAINS     1
      }
      ENDIF
    }
    EVERY 512 240
    {
      IF ( INT_M_PERSON_FIREWARRIOR > 4 )
      {
        DO COUNT_PEOPLE_IN_MARKER BLUE 0 7 $15
        IF ( $15 > 0 )
        {
          SET INT_ATTR_AWAY_BRAVE                 0
          SET INT_ATTR_AWAY_WARRIOR               0
          SET INT_ATTR_AWAY_RELIGIOUS             0
          SET INT_ATTR_AWAY_SPY                   0
          SET INT_ATTR_AWAY_FIREWARRIOR           100
          SET INT_ATTR_AWAY_SHAMAN                1
          DO ATTACK BLUE 5 ATTACK_MARKER 0 100 INT_SHIELD INT_BLAST INT_BLAST ATTACK_BY_BOAT 0 0 -1 -1
          SET INT_ATTR_AWAY_BRAVE                 0
          SET INT_ATTR_AWAY_WARRIOR               50
          SET INT_ATTR_AWAY_RELIGIOUS             25
          SET INT_ATTR_AWAY_SPY                   0
          SET INT_ATTR_AWAY_FIREWARRIOR           25
          SET INT_ATTR_AWAY_SHAMAN                0
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 512 250
    {
      IF ( INT_M_PERSON_FIREWARRIOR > 4 )
      {
        DO COUNT_PEOPLE_IN_MARKER BLUE 1 7 $16
        IF ( $16 > 0 )
        {
          SET INT_ATTR_AWAY_BRAVE                 0
          SET INT_ATTR_AWAY_WARRIOR               0
          SET INT_ATTR_AWAY_RELIGIOUS             0
          SET INT_ATTR_AWAY_SPY                   0
          SET INT_ATTR_AWAY_FIREWARRIOR           100
          SET INT_ATTR_AWAY_SHAMAN                0
          DO ATTACK BLUE 5 ATTACK_MARKER 1 100 INT_SHIELD INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_BY_BOAT 0 1 -1 -1
          SET INT_ATTR_AWAY_BRAVE                 0
          SET INT_ATTR_AWAY_WARRIOR               50
          SET INT_ATTR_AWAY_RELIGIOUS             25
          SET INT_ATTR_AWAY_SPY                   0
          SET INT_ATTR_AWAY_FIREWARRIOR           25
          SET INT_ATTR_AWAY_SHAMAN                0
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 512 260
    {
      IF ( INT_M_BUILDING_WARRIOR_TRAIN > 0 )
      {
        IF ( $13 == 0 )
        {
          DO BUILD_DRUM_TOWER                     38 144
          INCREMENT $13 1
        }
        ENDIF
        IF ( $14 == 0 )
        {
          DO BUILD_DRUM_TOWER                     78 148
          INCREMENT $14 1
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 1024 960
    {
      IF ( INT_M_VEHICLE_BOAT > 2 )
      {
        DO COUNT_PEOPLE_IN_MARKER BLUE 18 28 $11
        IF ( $11 < 7 )
        {
          IF ( $1 < 6 && INT_M_PERSON_WARRIOR > 4 )
          {
            IF ( $4 == 0 )
            {
              DO ATTACK BLUE 4 ATTACK_BUILDING INT_DRUM_TOWER 10 INT_SHIELD INT_EARTHQUAKE INT_TORNADO ATTACK_BY_BOAT 1 11 -1 -1
              INCREMENT $1 1
              INCREMENT $4 1
            }
            ELSE
            {
              DO ATTACK BLUE 8 ATTACK_BUILDING INT_DRUM_TOWER 10 INT_SHIELD INT_EARTHQUAKE INT_TORNADO ATTACK_BY_BOAT 1 12 -1 -1
              INCREMENT $1 1
              DECREMENT $4 1
            }
            ENDIF
          }
          ENDIF
        }
        ELSE
        {
          IF ( $1 < 6 && INT_M_PERSON_WARRIOR > 4 )
          {
            DO ATTACK BLUE 4 ATTACK_BUILDING INT_DRUM_TOWER 10 INT_SHIELD INT_EARTHQUAKE INT_TORNADO ATTACK_BY_BOAT 1 4 -1 -1
            INCREMENT $1 1
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 1024 10001
    {
      IF ( INT_MY_NUM_PEOPLE > 11 )
      {
        DO COUNT_PEOPLE_IN_MARKER COUNT_WILD 13 5 $5
        IF ( $5 > 5 )
        {
          DO CONVERT_AT_MARKER                    13
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 1024 100
    {
      IF ( INT_MY_NUM_PEOPLE > 20 )
      {
        DO COUNT_PEOPLE_IN_MARKER COUNT_WILD 14 4 $6
        IF ( $6 > 5 )
        {
          DO CONVERT_AT_MARKER                    14
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 1024 120
    {
      IF ( INT_M_VEHICLE_BOAT > 1 && $2 > 0 )
      {
        IF ( INT_MY_MANA > $22 && $3 < 3 )
        {
          DO ATTACK BLUE 4 ATTACK_PERSON INT_TARGET_SHAMAN 10 INT_SHIELD INT_LIGHTNING INT_LIGHTNING ATTACK_BY_BOAT 1 -1 -1 -1
          SET INT_ATTR_AWAY_BRAVE                 0
          SET INT_ATTR_AWAY_WARRIOR               50
          SET INT_ATTR_AWAY_RELIGIOUS             0
          SET INT_ATTR_AWAY_SPY                   0
          SET INT_ATTR_AWAY_FIREWARRIOR           50
          SET INT_ATTR_AWAY_SHAMAN                1
          INCREMENT $3 1
          SET INT_ATTR_AWAY_BRAVE                 0
          SET INT_ATTR_AWAY_WARRIOR               50
          SET INT_ATTR_AWAY_RELIGIOUS             25
          SET INT_ATTR_AWAY_SPY                   0
          SET INT_ATTR_AWAY_FIREWARRIOR           25
          SET INT_ATTR_AWAY_SHAMAN                0
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 512 270
    {
      IF ( INT_MY_MANA > $23 && $3 > 2 )
      {
        SET INT_ATTR_AWAY_SHAMAN                 1
      }
      ENDIF
    }
    EVERY 1024 200
    {
      IF ( INT_M_VEHICLE_BOAT > 4 )
      {
        IF ( $1 > 5 && INT_MY_NUM_PEOPLE > 35 )
        {
          IF ( $11 < 6 )
          {
            SET INT_ATTR_MAX_ATTACKS               2
            DO ATTACK BLUE 12 ATTACK_BUILDING INT_DRUM_TOWER 999 INT_SHIELD INT_EARTHQUAKE INT_TORNADO ATTACK_BY_BOAT 0 11 -1 -1
            DO ATTACK BLUE 12 ATTACK_BUILDING INT_DRUM_TOWER 999 INT_SHIELD INT_EARTHQUAKE INT_TORNADO ATTACK_BY_BOAT 0 12 -1 -1
          }
          ELSE
          {
            DO ATTACK BLUE 24 ATTACK_BUILDING INT_DRUM_TOWER 999 INT_SHIELD INT_EARTHQUAKE INT_TORNADO ATTACK_BY_BOAT 0 4 -1 -1
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 1024 300
    {
      IF ( INT_MY_MANA > INT_M_SPELL_FLATTEN_COST && INT_M_VEHICLE_BOAT > 4 )
      {
        DO COUNT_PEOPLE_IN_MARKER BLUE 19 8 $7
        DO COUNT_PEOPLE_IN_MARKER BLUE 20 8 $8
        DO COUNT_PEOPLE_IN_MARKER BLUE 26 8 $9
        DO COUNT_PEOPLE_IN_MARKER BLUE 27 8 $10
        SET $20                                  $7
        INCREMENT $20 $8
        INCREMENT $20 $9
        INCREMENT $20 $10
        IF ( $20 > 5 && INT_M_PERSON_WARRIOR > 14 )
        {
          DO ATTACK BLUE 24 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 999 INT_LAND_BRIDGE INT_LAND_BRIDGE INT_BLAST ATTACK_BY_BOAT 0 -1 16 -1
          SET $20                                 0
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 1024 400
    {
      IF ( $11 > 8 && $1 > 5 )
      {
        INCREMENT $12 1
      }
      ENDIF
      IF ( $19 == 0 )
      {
        IF ( $12 > 2 && INT_MY_MANA > INT_M_SPELL_LAND_BRIDGE_COST )
        {
          DO SET_ATTACK_VARIABLE                  $0
          DO ATTACK BLUE 25 ATTACK_MARKER 18 70 INT_LAND_BRIDGE INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 24 18 -1
          SET $19                                 1
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 512 270
    {
      IF ( $19 == 1 && $0 != 0 )
      {
        IF ( $0 > 50 )
        {
          SET $19                                 2
        }
        ELSE
        {
          SET $19                                 0
        }
        ENDIF
        SET $0                                   0
      }
      ENDIF
    }
    EVERY 512 280
    {
      IF ( $19 == 2 )
      {
        DO COUNT_PEOPLE_IN_MARKER BLUE 9 7 $17
        DO COUNT_PEOPLE_IN_MARKER BLUE 10 7 $18
        IF ( $17 > 5 )
        {
          SET $25                                 $17
          INCREMENT $25 $17
          DO ATTACK BLUE $25 ATTACK_MARKER 9 70 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
        }
        ENDIF
        IF ( $18 > 5 )
        {
          SET $26                                 $18
          INCREMENT $26 $18
          DO ATTACK BLUE $26 ATTACK_MARKER 10 70 INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_NORMAL 0 -1 -1 -1
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 128 120
    {
      IF ( INT_B_BUILDING_TEMPLE > 0 )
      {
        SET INT_ATTR_PREF_RELIGIOUS_TRAINS       1
      }
      ENDIF
    }
    EVERY 64 55
    {
      IF ( INT_MY_NUM_PEOPLE < 8 && INT_MY_NUM_KILLED_BY_BLUE > 5 )
      {
        DO GIVE_UP_AND_SULK                      ON
      }
      ENDIF
    }
  }
  ENDIF
}
SCRIPT_END
