{
  IF ( INT_GAME_TURN == 0 )
  {
    SET $0                                     0
    DO SET_DRUM_TOWER_POS                      14 180
    DO SET_ATTACK_VARIABLE                     $0
    DO STATE_CONSTRUCT_BUILDING                ON
    DO STATE_FETCH_WOOD                        ON
    SET INT_ATTR_ATTACK_PERCENTAGE             125
    SET INT_ATTR_PREF_SPY_TRAINS               0
    SET INT_ATTR_PREF_RELIGIOUS_TRAINS         1
    SET INT_ATTR_PREF_WARRIOR_TRAINS           0
    SET INT_ATTR_PREF_FIREWARRIOR_TRAINS       0
    SET INT_ATTR_PREF_BOAT_HUTS                0
    SET INT_ATTR_PREF_BALLOON_HUTS             0
    SET INT_ATTR_MAX_BUILDINGS_ON_GO           4
    SET INT_ATTR_HOUSE_PERCENTAGE              18
    DO STATE_SHAMAN_GET_WILDS                  ON
    SET INT_ATTR_EXPANSION                     20
    DO STATE_HOUSE_A_PERSON                    ON
    DO STATE_STATE_BRING_NEW_PEOPLE_BACK       ON
    DO STATE_POPULATE_DRUM_TOWER               ON
    DO STATE_DEFEND                            ON
    DO STATE_FIREWARRIOR_DEFEND                ON
    DO STATE_DEFEND_BASE                       ON
    DO SET_DEFENCE_RADIUS                      7
    SET INT_ATTR_DEFENSE_RAD_INCR              2
    SET INT_ATTR_MAX_DEFENSIVE_ACTIONS         2
    SET INT_ATTR_USE_PREACHER_FOR_DEFENCE      1
    DO STATE_PREACH                            ON
    SET INT_ATTR_SHAMEN_BLAST                  64
    DO STATE_SPELL_DEFENCE                     48 208 ON
    DO SET_SPELL_ENTRY 0 INT_LIGHTNING 600000 128 2 0
    DO SET_SPELL_ENTRY 1 INT_HYPNOTISM 250000 128 4 0
    SET INT_ATTR_SPY_CHECK_FREQUENCY           128
    SET INT_ATTR_SPY_DISCOVER_CHANCE           5
    SET INT_ATTR_ENEMY_SPY_MAX_STAND           255
    SET INT_ATTR_RETREAT_VALUE                 20
    SET INT_ATTR_RANDOM_BUILD_SIDE             0
    DO STATE_BUILD_VEHICLE                     ON
    DO STATE_FETCH_LOST_PEOPLE                 ON
    DO STATE_FETCH_LOST_VEHICLE                OFF
    DO STATE_FETCH_FAR_VEHICLE                 ON
    SET INT_ATTR_PEOPLE_PER_BOAT               8
    SET INT_ATTR_PREF_BOAT_DRIVERS             7
    DO STATE_TRAIN_PEOPLE                      ON
    SET INT_ATTR_PREF_SPY_PEOPLE               0
    SET INT_ATTR_PREF_RELIGIOUS_PEOPLE         20
    SET INT_ATTR_PREF_WARRIOR_PEOPLE           20
    SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE       20
    DO SET_MARKER_ENTRY                        1 16 17 0 4 3 2
    DO SET_MARKER_ENTRY                        2 18 19 0 0 3 0
    DO SET_MARKER_ENTRY                        3 20 21 0 2 2 1
    DO SET_MARKER_ENTRY                        4 22 23 0 2 2 1
    SET INT_ATTR_MAX_TRAIN_AT_ONCE             4
    SET INT_ATTR_GROUP_OPTION                  0
    DO STATE_AUTO_ATTACK                       ON
    SET INT_ATTR_COUNT_PREACH_DAMAGE           1
    SET INT_ATTR_MAX_ATTACKS                   3
    SET INT_ATTR_AWAY_BRAVE                    0
    SET INT_ATTR_AWAY_WARRIOR                  34
    SET INT_ATTR_AWAY_RELIGIOUS                34
    SET INT_ATTR_AWAY_SPY                      0
    SET INT_ATTR_AWAY_FIREWARRIOR              34
    SET INT_ATTR_AWAY_SHAMAN                   100
    SET INT_ATTR_BASE_UNDER_ATTACK_RETREAT     1
    SET $1                                     0
    SET $2                                     0
    SET $3                                     0
    SET $4                                     0
    SET $5                                     0
    SET $6                                     0
    SET $7                                     0
    SET $8                                     0
    SET $9                                     0
    SET $10                                    0
    SET $11                                    0
    SET $12                                    0
    SET $13                                    0
    SET $14                                    0
    SET $15                                    0
    SET $16                                    0
    SET $17                                    0
  }
  ELSE
  {
    EVERY 64
    {
      IF ( INT_MY_NUM_PEOPLE < 8 && INT_MY_NUM_KILLED_BY_HUMAN > 10 )
      {
        IF ( INT_M_BUILDING_MEDIUM_HUT < 1 && INT_M_BUILDING_LARGE_HUT < 1 )
        {
          IF ( INT_M_BUILDING_SMALL_HUT < 1 )
          {
            DO GIVE_UP_AND_SULK                    ON
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 256 133
    {
      IF ( INT_MY_NUM_PEOPLE < 73 )
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               8
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                48
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           66
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             64
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               72
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 80
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               100
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            140
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               168
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             320
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        408
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               640
      }
      ELSE
      {
        DO SET_BUCKET_USAGE                      ON
        DO SET_BUCKET_COUNT_FOR_SPELL INT_BLAST                 4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_CONVERT               4
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWARM                 16
        DO SET_BUCKET_COUNT_FOR_SPELL INT_INVISIBILITY          20
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SHIELD                24
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LAND_BRIDGE           33
        DO SET_BUCKET_COUNT_FOR_SPELL INT_LIGHTNING             32
        DO SET_BUCKET_COUNT_FOR_SPELL INT_HYPNOTISM             35
        DO SET_BUCKET_COUNT_FOR_SPELL INT_TORNADO               36
        DO SET_BUCKET_COUNT_FOR_SPELL INT_SWAMP                 40
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FLATTEN               50
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EARTHQUAKE            70
        DO SET_BUCKET_COUNT_FOR_SPELL INT_EROSION               84
        DO SET_BUCKET_COUNT_FOR_SPELL INT_FIRESTORM             180
        DO SET_BUCKET_COUNT_FOR_SPELL INT_ANGEL_OF_DEATH        204
        DO SET_BUCKET_COUNT_FOR_SPELL INT_VOLCANO               320
      }
      ENDIF
    }
    EVERY 256
    {
      IF ( INT_M_BUILDING_SMALL_HUT > 3 && INT_M_BUILDING_FIREWARRIOR_TRAIN < 1 )
      {
        SET INT_ATTR_HOUSE_PERCENTAGE            20
        SET INT_ATTR_PREF_FIREWARRIOR_TRAINS     1
      }
      ELSE
      {
        IF ( INT_M_BUILDING_LARGE_HUT > 0 && INT_M_BUILDING_FIREWARRIOR_TRAIN < 1 )
        {
          SET INT_ATTR_HOUSE_PERCENTAGE           20
          SET INT_ATTR_PREF_FIREWARRIOR_TRAINS    1
        }
        ENDIF
      }
      ENDIF
      IF ( INT_M_BUILDING_FIREWARRIOR_TRAIN > 0 && INT_M_BUILDING_TEMPLE > 0 )
      {
        SET INT_ATTR_HOUSE_PERCENTAGE            30
        SET INT_ATTR_PREF_WARRIOR_TRAINS         1
        SET INT_ATTR_MAX_BUILDINGS_ON_GO         3
      }
      ENDIF
      IF ( INT_M_BUILDING_FIREWARRIOR_TRAIN > 0 && INT_M_BUILDING_WARRIOR_TRAIN > 0 )
      {
        SET INT_ATTR_HOUSE_PERCENTAGE            50
      }
      ENDIF
      IF ( INT_MY_NUM_PEOPLE > 29 )
      {
        DO STATE_SHAMAN_GET_WILDS                OFF
      }
      ELSE
      {
        IF ( INT_MY_NUM_PEOPLE < 20 )
        {
          DO STATE_SHAMAN_GET_WILDS               ON
        }
        ENDIF
      }
      ENDIF
      IF ( INT_ATTR_EXPANSION < 40 )
      {
        INCREMENT INT_ATTR_EXPANSION 1
      }
      ENDIF
      IF ( INT_M_BUILDING_LARGE_HUT > 4 )
      {
        SET INT_ATTR_PREF_RELIGIOUS_PEOPLE       25
        SET INT_ATTR_PREF_WARRIOR_PEOPLE         30
        SET INT_ATTR_PREF_FIREWARRIOR_PEOPLE     30
      }
      ENDIF
      IF ( INT_MY_NUM_PEOPLE > 20 && $7 < 2 )
      {
        IF ( $7 == 0 && INT_CP_FREE_ENTRIES > 1 )
        {
          DO BUILD_DRUM_TOWER                     34 224
          SET $7                                  1
        }
        ELSE
        {
          IF ( $7 == 1 && INT_CP_FREE_ENTRIES > 1 )
          {
            DO BUILD_DRUM_TOWER                    26 222
            SET $7                                 2
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 256 128
    {
      IF ( $7 > 0 && INT_M_PERSON_FIREWARRIOR > 1 )
      {
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 14 180
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 34 224
        DO PUT_PERSON_IN_DT INT_FIREWARRIOR 26 222
      }
      ENDIF
      IF ( INT_M_PERSON_WARRIOR > 2 && $6 == 0 )
      {
        DO MARKER_ENTRIES                        1 2 -1 -1
        SET $6                                   1
      }
      ELSE
      {
        IF ( INT_M_PERSON_WARRIOR > 2 && $6 == 1 )
        {
          DO MARKER_ENTRIES                       3 4 -1 -1
          SET $6                                  0
        }
        ENDIF
      }
      ENDIF
      DO COUNT_PEOPLE_IN_MARKER BLUE 24 10 $5
      IF ( $5 > 5 && INT_MY_NUM_PEOPLE < 15 )
      {
        DO SEND_ALL_PEOPLE_TO_MARKER             24
        DO TRAIN_PEOPLE_NOW 5 INT_WARRIOR
        DO TRAIN_PEOPLE_NOW 3 INT_RELIGIOUS
        DO TRAIN_PEOPLE_NOW 3 INT_FIREWARRIOR
      }
      ELSE
      {
        IF ( $5 > 8 )
        {
          DO DEFEND_SHAMEN                        5
        }
        ELSE
        {
          IF ( $5 == 0 )
          {
            DO SEND_SHAMEN_DEFENDERS_HOME
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
    EVERY 2048 64
    {
      IF ( $1 == 0 && INT_M_PERSON_WARRIOR > 3 )
      {
        IF ( INT_M_PERSON_RELIGIOUS > 3 && INT_CP_FREE_ENTRIES > 2 )
        {
          IF ( INT_M_PERSON_FIREWARRIOR > 5 && INT_MY_MANA > INT_M_SPELL_EROSION_COST )
          {
            IF ( INT_M_VEHICLE_BOAT > 0 )
            {
              DO ATTACK BLUE 8 ATTACK_BUILDING INT_DRUM_TOWER 990 INT_EROSION INT_NO_SPECIFIC_SPELL INT_NO_SPECIFIC_SPELL ATTACK_BY_BOAT 0 -1 -1 -1
              SET $1                                1
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ELSE
      {
        IF ( $1 == 1 && INT_CP_FREE_ENTRIES > 2 )
        {
          IF ( INT_M_PERSON_WARRIOR > 4 && INT_MY_MANA > INT_M_SPELL_EROSION_COST )
          {
            IF ( INT_M_PERSON_FIREWARRIOR > 3 && INT_M_PERSON_RELIGIOUS > 3 )
            {
              IF ( INT_M_VEHICLE_BOAT > 0 )
              {
                DO ATTACK YELLOW 8 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 61 INT_EROSION INT_LIGHTNING INT_LIGHTNING ATTACK_BY_BOAT 0 -1 -1 -1
                SET $1                               2
              }
              ENDIF
            }
            ENDIF
          }
          ENDIF
        }
        ELSE
        {
          IF ( $1 == 2 && INT_CP_FREE_ENTRIES > 2 )
          {
            SET $16                                INT_M_SPELL_EROSION_COST
            INCREMENT $16 INT_M_SPELL_LIGHTNING_COST
            INCREMENT $16 INT_M_SPELL_SWARM_COST
            IF ( INT_MY_MANA > $16 && INT_M_PERSON_WARRIOR > 5 )
            {
              IF ( INT_YELLOW_PEOPLE > 0 )
              {
                SET $15                              2
              }
              ELSE
              {
                SET $15                              0
              }
              ENDIF
              IF ( INT_M_PERSON_FIREWARRIOR > 3 && INT_M_PERSON_RELIGIOUS > 3 )
              {
                DO ATTACK $15 8 ATTACK_BUILDING INT_DRUM_TOWER 72 INT_EROSION INT_LIGHTNING INT_SWARM ATTACK_NORMAL 0 25 26 -1
                SET $1                               3
              }
              ENDIF
            }
            ENDIF
          }
          ELSE
          {
            IF ( $1 == 3 && INT_CP_FREE_ENTRIES > 2 )
            {
              IF ( $14 == 0 )
              {
                IF ( INT_M_PERSON_WARRIOR > 3 && INT_M_PERSON_FIREWARRIOR > 3 )
                {
                  SET $16                             INT_M_SPELL_EROSION_COST
                  INCREMENT $16 INT_M_SPELL_LIGHTNING_COST
                  IF ( INT_MY_MANA > $16 && INT_M_PERSON_RELIGIOUS > 4 )
                  {
                    IF ( INT_YELLOW_PEOPLE > 0 )
                    {
                      SET $17                           2
                    }
                    ELSE
                    {
                      IF ( INT_BLUE_PEOPLE > INT_RED_PEOPLE )
                      {
                        SET $17                          0
                      }
                      ELSE
                      {
                        SET $17                          1
                      }
                      ENDIF
                    }
                    ENDIF
                    DO ATTACK $17 14 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 93 INT_EROSION INT_LIGHTNING INT_SWAMP ATTACK_NORMAL 0 -1 -1 -1
                    SET $14                            1
                  }
                  ENDIF
                }
                ENDIF
              }
              ENDIF
            }
            ELSE
            {
              IF ( $14 == 1 )
              {
                IF ( INT_M_PERSON_WARRIOR > 3 && INT_M_PERSON_FIREWARRIOR > 3 )
                {
                  SET $16                             INT_M_SPELL_EROSION_COST
                  INCREMENT $16 INT_M_SPELL_LIGHTNING_COST
                  IF ( INT_MY_MANA > $16 && INT_M_PERSON_RELIGIOUS > 4 )
                  {
                    IF ( INT_RED_PEOPLE > 0 )
                    {
                      SET $17                           1
                    }
                    ELSE
                    {
                      SET $17                           0
                    }
                    ENDIF
                    DO ATTACK $17 14 ATTACK_BUILDING INT_NO_SPECIFIC_BUILDING 93 INT_EROSION INT_LIGHTNING INT_SWAMP ATTACK_NORMAL 0 -1 -1 -1
                    SET $14                            0
                  }
                  ENDIF
                }
                ENDIF
              }
              ENDIF
            }
            ENDIF
          }
          ENDIF
        }
        ENDIF
      }
      ENDIF
    }
  }
  ENDIF
}
SCRIPT_END
